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Author Topic: Ertex Design Bureau - Battle for Aljadid - Strategy SY108  (Read 48493 times)

Detoxicated

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #315 on: December 15, 2017, 05:49:27 am »

Let us design a ship this turn. We need a bigger variety on that front
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andrea

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #316 on: December 15, 2017, 05:53:13 am »

A tentative plan could be:

Design a ship

Revise space missiles

Get industrial AI in the civilian design (more points or cheap insulanium, that is good!)

Alternatives for civilian design:
-quantum gravity manipulation theory (reasonable pick)
-Terraforming technology to increase the worth of planets (much less reasonable I think, considering how much time it took us to make an almost habitable planet into a moderately comfortable one)

Detoxicated

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #317 on: December 15, 2017, 06:01:24 am »

A tentative plan could be:

Design a ship

Revise space missiles

Get industrial AI in the civilian design (more points or cheap insulanium, that is good!)

Alternatives for civilian design:
-quantum gravity manipulation theory (reasonable pick)
-Terraforming technology to increase the worth of planets (much less reasonable I think, considering how much time it took us to make an almost habitable planet into a moderately comfortable one)
+1

So i say we design a slower but slightly bigger ship. Its role would be destroying the small types of ship. Especially their fighters that cost 1/2 Ssp to make. Also if we go through with this plan we can design drones next turn and add them to the new ship per revision.

For the civilian design we should go for a more resources or having the need for less resources route. I favor the latter but  i am fine with both
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andrea

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #318 on: December 15, 2017, 06:03:00 am »

I don't think a ship dedicated to Loki hunting is needed.
Last time, thanks to targetting improvements, they evaporated before they could do anything to the cuttlefishes. No, our problem is the Odin class, which the cuttlefish is ill equipped to deal with.

piratejoe

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #319 on: December 15, 2017, 07:15:31 am »

Because there is something wrong with me...

KingCobra Bomb
This revolutionary advancement in Nuclear bomb tech is now for all your demolition company needs! With the new way to use 50 megatons of TNT with minimal radiation, this brand new demolition tool can be used to remove those pesky old cities that have far to much old and outdated buildings, and now, with a push of a button and a 24hour time to evacuate everything in a 100 mile radius (or 560 miles radius if you listen to those pesky lawyers on their hands and knees begging you not to take this killer steal of an offer), we are able to make something special that will clear away a project that would take months, maybe even years of work in but a single day! With our brand new King Cobra bomb, anything within a 34 mile radius is as good as dead and so are the buildings there too! With this we can easily make the demolitions and construction business really boom!
Note, not responsible for death, dismemberment, broken windows, radiation sickness, or imprisonment in case of innocents being harmed.
« Last Edit: December 15, 2017, 07:18:46 am by piratejoe »
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Detoxicated

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #320 on: December 15, 2017, 08:37:43 am »

The PistolCrab Heavy Corvette
The PistolCrab is of slightly bigger size than the Cuttlefish. It is heavily armoured with insulanum and has the athena network installed to it. At its front it has a single laser. The laser is modified to have a huge boon to shooting time and strngth of beam. There is a tight network ofl picasso patterns to boost the abilities of this laser by 100 percent. On the sides there is space modified nuke racks. Each side has one arry holding five nukes. The array is rotatable in all directions. The nukes have a connection to athena and are guided by it, including their detonation. On the top and thr bottom it has 4 small point defense lasers. At the centre the ship has its bigger helios-s reactor. It has 4 thrusters on each side and 3 on the back.

The Nuke system is designed to be easily exchangable by better systems.
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Happerry

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #321 on: December 15, 2017, 10:02:21 am »

Personally I'd prefer to get some sort of Gunship into production. A flying unit should both give us a big advantage considering they don't have any AA yet, and solve the scouting issue our missile launchers have been having.

For the civilian design... maybe some sort of car? I'm sure the troops would enjoy something they can ride in instead of walking everywhere.
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andrea

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #322 on: December 15, 2017, 10:10:55 am »

Civilian design - Streamlined hephestus process
The news of discovery and production of insulanium made waves in the civilian world. The possibilities of such strong alloys in industry are endless, however the current production is so limited that it is entirely reserved for military use. The opportunity for business is not lost on the contractors currently supplying insulanium to the government: if they could improve the process to the point of having a significant surplus, they would have sole ownership of the planetary supply of the strongest metal ever created.
The reactor itself is expensive, but well worth the cost. The problem however is that it takes hundreds of attempts to achieve a successful fusion, resulting in a mere 1 kg per day of insulanium. The key to economical production therefore is improving the accuracy. A few years ago the military funded a project to apply their AI to the Ephaestus process in order to achieve greater precision. As the AI was not adaptable enough, results didn't arrive and it was quickly dropped due to the fast paced changes in priorities dictated by war. But the knowledge gained was not lost: the "Vulcan" joint venture company, which operates the reactors, acquired all the rights and data and has been working since then to continue that avenue of research, adapting and modifying a civilian spin-off of the military Athena AI.
It took long to give it the necessary ability to deal with the kind of processes that it will have to control, but its ability to adapt and improve on its own promise to bring the number of failures between successful fusions in the low single digits, with an hundredfold increase in production.
It has been a long way but the programme is finally nearing a breakthrough. If it succeeds, production will be economical on the civilian market as well, funneling a lot of investment capital in new reactor and increasing production to the point that the military will no longer struggle to find enough for their designs.... and Vulcan will rake in some of the biggest profits ever seen by metallurgical industry.



as for flying gunship, it should be remembered that until antigrav or similar, it will probably only be effective in atmosphere.

Chiefwaffles

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #323 on: December 15, 2017, 10:30:29 am »

Civilian Design: “Athena” Civilian Edition
Thanks to recent innovations and declassification of prior failures attempts in the field, you can now bring the top-secret military targeting and flight AI to your home/business/perfectly legal security system!

Athena isn’t just some program you’re putting on your computer: you're accessing the entire Athena network. Athena’s new flexibility protocols have been optimized for civilian use! Better yet, we’ve even upgraded it’s learning! Just ask the friendly holographic interface to perform any task. Athena will control your manufacture sites to max efficiency. Your automated parts will run in perfect synchronization using techniques devised by Athena that even we can’t learn about! Your house will run to your needs perfectly! The systems of your clan compound will work together flawlessly!

Athena the military tactical AI can do things such as making the perfect coffee whenever you'll wake up when you don't even know when exactly you'll be in the kitchen. She can monitor the AC/Heat to keep it at a constant cheap temperature. She can monitor security feeds and your laser turrets and immediately alert you and the authorities while locking down the entire area to trap any criminals.
And Athena doesn't just help you. She helps all of Ertex. Athena isn't just your system, but your access to the framework behind the Triumvirate. She will use all of its resources to help you. Any session at an Athena-equipped computer will be immediately brought to the next Athena-equipped computer you use. Athena will make sure that your day runs smoothly, wherever you go.

What if you, say, run a factory? Own a business? Athena may be a classified combat intelligence not be immediately equipped to, say, help you run your shop or your small business, but she'll learn! Thanks to partnerships with corporations on Ertex, we've massively improved her learning capabilities so she doesn't try to literally kill your competition or mistakenly believe your airplane is a Sarissa missile so she can adapt to any situation. Worried about a literally-impossible invasion of Ertex! Well worry even less, because Athena has full authorization to use all her connected assets to protect the Triumvirate to the best of her superhuman abilities!


If you need an example, just take a tour to your local Athena-controlled Hephaestus plant. The implementation of Athena here has already massively improved output. As Athena is embedded in more systems watch Ertex’s industry - both military and civilian - advance to unparalleled heights! Better yet, thanks to her new learning capabilities, Athena will continue to learn about managing the finer details of Ertex’s civilian sector and industry!
« Last Edit: December 15, 2017, 10:40:35 pm by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Happerry

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #324 on: December 15, 2017, 10:37:26 am »

as for flying gunship, it should be remembered that until antigrav or similar, it will probably only be effective in atmosphere.
Yes, and? Tanks are also only effective in Atmosphere, and those proved effective against us. Honestly I'd be against trying to make a gunship for space and air at the same time anyway, they both want very different designs.
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andrea

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #325 on: December 15, 2017, 10:49:04 am »

who said tanks can only work in atmosphere? give them an electric engine, and it is done (well, and radiators and vacuum proof lubricant, but those things get mostly handwaved). Our Sarissa works on atmosphereless planets and it didn't take incredible feats of design.

However, for flying things is is significantly harder, so they can be deployed on a limited number of theaters.
That can be acceptable, but it is good to keep it in mind.

Detoxicated

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #326 on: December 15, 2017, 11:53:31 am »

I quite like the athena civilian projects but what about AI malfunctions. For civilian use it would be wiser to use decentralized systems so a hack or AI gone bad doesnt affect everything. So i say this

Seven little dwarves Civilian AI Program
Evolved from our experiences with athena we have created a proper AI programming language that allows the civilians to employ AI Overseer Systems to maximize their individual output through efficiency management. These AI have the ability to communicate with one another so purchases and demand and supply can be integrated into the individual AI units. The units themselves all are aligned to Athena and in dire times Athena has the ability to employ these AI for planetary defense missions.

There is many lines of AI Dwarves. The main uses are Industrial, Security, and Traffic Management, but there is an endless amount of other apliances. The energy maintenance has become much easier as the energy regulation AIs make the planetary flow of electricoty more efficient.
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Blood_Librarian

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #327 on: December 15, 2017, 01:06:16 pm »

EAD (Ertex Aerospace Division) S-A-S Interceptor "Talon"

The Talon is, as is implied an Space-Air-Superiority Interceptor designed to counter Quillian resistance. Designed with a modified Fusion-boosted Nuclear Ramjet for propulsion in engagements ranging from close air support for ground engagements to orbital trajectory based combat, albeit in a stunted manner (Much like Quillian engineers). The craft is designed to be carried by ITC's and deployed in the orbit of targeted planets for airspace superiority. For environmental concerns, the reactor of the engine has been contained with a specialized laser matrix along with a extremely delicate quartz bubble which allows thermal energy transfer, without loosing bits of nuclear material into the local area underneath the craft. The engine is powerful enough to commit to extreme void maneuvers and slightly less extreme air maneuvers. It can also leave the atmosphere into a orbital trajectory with a full fuel tank (Hydrogen). When in atmosphere only the materials required to run the fusion reactor are required, as it uses an air-ramjet to propel itself.

Six hard points allow the Talon to carry six tactical nuclear weapons or three theoretical strategic variants. It also comes with the infrastructure to support a hard-pointed energy weapon, which is currently engineered around supporting the laser weapon. Simply put, its about 50-80 Surplus Raider assemblies welded together and discombobulated and fired in succession to keep up with cooling systems while causing thermal cracking in the target. Although more effective against atmosphere based targets, It has no capacity to commit to X-ray laser weapons as it is more designed to take down theoretical air targets then anything else. It is make shift in nature, an afterthought to building the entire machine, although one could be switched out for another, more refined design.

 The entire craft is contained in a modified Island Alloy frame designed to handle orbital insertions and handle the extreme G maneuvers required for both orbital and air combat. one of the greatest advantages of this aircrafts design comes from its unique departing from conventional aircraft design. Its Fuselage contains the thrusting system that provides both lift and propulsion, while its forward swept wings merely provide fine maneuvering with additional thrust systems. it has came to a point where the ships could still fly even without its wings and tail/vertical stabilizers, as they are merely used to assist it in maneuvering in atmospheres. After it is deployed from orbit, it is to refuel from a land based operations base, although in places without such equipment, it can do one bombing run before being grounded until such equipment has been set. It is not designed to re dock at a ITC, only deployed, but it can be haphazardly fit into a ITC Shuttle.

In short, its designed for complete and utter air dominance against Quillian assets by crushing anything it finds and then radiating it with fissive products for good measure. (Much like our engineers) It does this through the usage of a Island-Alloy frame, a laser based chain weapon, Nuclear Ordinance, and a fusion boosted nuclear RamJet controlled by a remote operator.

Quillus will introduce non-ground assets to bomb our nuclear ground pounders. It's just a question of weather they are gonna use orbital systems or air systems, and this is hedging our bets against air assets.

The Patterns of fabrication
Simply put, Microscopic and under scale industry has been revolutionized by the discovery of the many patterns from the government based labs, and the industry of hte world has reflected that. Simply put, Microscopic scale general fabrication has became possible under normal circumstances. factory-floor sized "Cornocopia" machines, able to fabricate thousands of objects just as fast as a similarly sized mass production system can, but with the twist; In the hundreds of hours it would take to retool a traditional macro-scale fabrication plan to another item, it would take mere days or even hours for the First Generation micro/nano fabricators to retool for schematics. This has completely revolutionized the economy, as local manufactures can produce non-specialized equipment that can cover ten times more product lines then ever before, and it is theoretically possible that such machines could supply an entire city, completely autonomously, while just requiring raw materials and reacting based upon the prediction of consumer demand.

Not only is assembly possible, but so to is disassembly, or the acquiring of feed stock. the nano robotic separation of waste and ore materials into their individual elements has revolutionized the industry of material science. ores and resources thought impossible to refine has been properly exploited, and more resources has become available to the visible strong right hand of the free market then ever before.

Quote
Military Design
PistolCrab Heavy Corvette(1):Detoxicated
Talon Intercepter(1):Blood_librarian

Civilian Design
KingCobra Bomb(1):piratejoe
Streamlined hephestus process(1):Andrea
Patterns of Fabrication(1):Blood_Librarian
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Happerry

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #328 on: December 15, 2017, 01:25:16 pm »


Quote
Military Design
PistolCrab Heavy Corvette(1):Detoxicated
Talon Intercepter(2):Blood_librarian, Happerry

Civilian Design
KingCobra Bomb(1):piratejoe
Streamlined hephestus process(1):Andrea
Patterns of Fabrication(2):Blood_Librarian, Happerry
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Forenia Forever!
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NUKE9.13

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #329 on: December 15, 2017, 01:36:27 pm »

Reminder that you do not vote on the civilian design. The Market decides which gets chosen.
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