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Author Topic: Ertex Design Bureau - Battle for Aljadid - Strategy SY108  (Read 48501 times)

andrea

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #300 on: December 11, 2017, 02:47:05 pm »

my idea would be to spend a revision to turn those missiles into true space bound ones.

Detoxicated

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #301 on: December 11, 2017, 03:51:18 pm »

So my reasoning for a heavier corvette: fast and easy to produce, able to carry some drones later on. Knowledge in space ship creation, counter to their heavy corvette.


Also a future design
spermwhale laser drone
Equipped with a single laser, this extremely agile drone has athena guidance, several thrusters, its own small reactor and elongated antenna to further its sensor reach. It is used as disattached arms of the ship it belongs to.In swarms these things become the eye and the sting of the fleet it supports. While it is easily destroyed, this thing can deal a fair deal of damage to small ships by itself and even bigger ships get in trouble when facing a swarm of spermwhales.
Edit:
Windfish Spermwhale Frigate
Equipped with six lasers, this ship also wields an armada of fifty spermwhales. It has a split role, for one its drones do exploration and recoinessance but in combat situations the ship is able to coordinate the fleet and its fifty spermwhales can deal damage where needed.
« Last Edit: December 11, 2017, 03:56:32 pm by Detoxicated »
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Chiefwaffles

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #302 on: December 11, 2017, 05:40:56 pm »

If we send a Cuttlefish to cover the ITC, that means best case scenario, we'll be forced with an obsolete ship next orbital combat. Or worse - the ship gets damaged or destroyed. It won't guarantee protection of the Sarissa, too (remember when we last tried to do the sacrificial protection thing? They still managed to hamper our cargo unloading efforts after getting rid of the escort).
If we send the ITC to D without protection, we guarantee we have an extra 2 SPP for our ship stuff next turn, and if the enemy somehow finds and destroys the ITC (which is unprecedented), we just lose 2 SPP that could never be used for military purposes this following turn anyways. Besides, even if we don't get any new designs to D we won't even lose land. Just remain at a stalemate.

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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

andrea

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #303 on: December 11, 2017, 06:59:40 pm »


Quote
Iron Heart Line(0):
Plan NUKE-2.11 (3): 3_14159, Chiefwaffles, Andrea
Plan NUKE-3.12 (2): joha4270, Blood_Librarian

Point made, I guess. it is true that last time a cuttlefish didn't help much against an odin... and now we have a damaged cuttlefish against an odin with better aiming.

Detoxicated

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #304 on: December 12, 2017, 04:00:13 pm »

Design "Sand in the Gear" Drone defence System
Super agile drones equipped with heightened sensors. They act as eyes and ears for athena and they attempt to get in the way of enemy bullets and missiles and attempts to hail onto the enmy like a meteorite strike. It is reinforced with our strongest materials.
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Chiefwaffles

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #305 on: December 12, 2017, 06:39:36 pm »

Design: EAF-ACD1 "Aegis"
Just as in Greek mythology Athena wielded the Aegis to protect, Ertex's Athena will use Aegis to protect us.

The Automated Combat Drone "Aegis" is a humanoid design - a bit larger than a human, but otherwise resembling one. It's built completely out of Island Alloy, and its lack of more directly-flexible parts mean we don't have to sacrifice protection for mobility. Its head is the least humanoid thing about it - moreso a bundle of sensors shaped to not be too offputting to the human eye. An Athena node is distributed throughout the entire frame. We thought about the head as the Athena node, but that's an obvious weak spot. We thought about the torso, but that's a big target. So instead, we're simply distributing it out to minimize the chances of catastrophic damage. The thing is powered by NQ Cells distributed along the frame too (but mostly in the center).
It's of course bipedal, the tech behind it being prior bipedal robot designs before our departure from Earth, some tweaking by ourselves, and Athena managing it.

The Aegis' Athena node individually is relatively intelligent. Involving such dynamic functions such as "continue shooting at what you were shooting at", "don't shoot at friendlies", and "continue walking to where you were supposed to walk before disconnection from the network." Because of the fact that Athena is a networked intelligence, individual Aegis units should be able to tank surprising amounts of damage - even if their Athena node isn't functioning, that doesn't mean it can't receive orders from Athena; a damaged/destroyed node just means it can't properly contribute to the networked intelligence.
So even if you manage to blow a hole through the center of an Aegis, it should still keep functioning if it has enough intact servos to move, an antenna, and any capacitors with charge left. But blowing a hole through it should still be hard given it's made using Island Alloy and isn't just haphazardly given a couple of I-Alloy plates to hang on itself like the X100-I.

The Aegis has relatively nimble hands. It can pick up and manipulate most general tools, but can't do anything like keyboards, precision tasks, and the like. It's meant to hold guns and maybe pick up other things. It has "ports" and "hooks" and whatnot to attach extra gear to, and its hands can be "plugged" into our equipment - namely Raider rifles - to directly operate them from the Aegis unit's integrated cell. It's equipped with a speaker that has a randomized fairly human-like (still obviously robotic to prevent the auditory uncanny valley) voices in case it needs to coordinate with nearby humans or direct Quillus prisoners and the like. But most coordination with Triumvirate-aligned humans will likely be via Athena directly speaking to individuals via radio.


We're going for Quality over Quantity, here. But that's not to say Quantity is a valid aim of ours. Just less-so than Quality. Aegis units can perfectly coordinate with each other and other Athena equipment (e.g. Sarissa) instantly based on perfect intelligence from the entire Athena network. The units can make expert effective use of armor thanks to the fact that they have no bendy and squishy parts. They're much more durable regardless of armor because they can survive a lot more damage than a human (and have no pain). They can be more agile than humans thanks to not having to wear bulky suits. They can be manufactured at will. They mean less Ertexite lives lost (and no tricky philosophical questions about sapient robots! If there ever will be a sapient AI, it'll be Athena, and Aegis units are just a part of the same Athena).


TL;DR: A bipedal combat robot controlled by Athena. I-Alloy frame, NQ Cell powered and, most importantly, cool.
((In terms of difficulty, I'd say Normal. It basically has two "new" things: Athena controlling individual bots (helped greatly by Athena Flexibility) and being bipedal (which we're currently doing fairly well on in real life). If it was just doing these things, it'd probably be Easy, but we also have to put the whole thing together.))

Reference images will be edited into their own spoiler soon.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

FallacyofUrist

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #306 on: December 12, 2017, 07:30:37 pm »

Neat. Do you think we can use our lasers to shoot Quillus' projectiles out of the sky with an Athena upgrade?
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sprinkled chariot

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #307 on: December 13, 2017, 04:01:00 am »

Railgun slugs are probably too fast for our lasers.
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FallacyofUrist

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #308 on: December 13, 2017, 10:40:44 am »

Railgun slugs are probably too fast for our lasers.
A laser moves at the speed of light. Literally, nothing can move faster.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Happerry

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #309 on: December 13, 2017, 12:29:13 pm »

Railgun slugs moving fast is still relevant because it doesn't matter how fast our weapons are if they aren't pointed in the right spot long enough, and the faster the enemy slugs go the harder it is to hold them under laser fire long enough to knock them off course. I mean, it's not like these are guided missiles with electronics we can explodify, they're just solid slugs of metal. Even if we have perfect aimbot accuracy, would we actually dump enough energy into them to do anything by the time they hit us?

If we want to 'not be hit by railguns', I'd think the first thing to look at would be ECM or radar jammers or some such so they have worse aim or better dodging for us so we're a harder target.
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andrea

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #310 on: December 13, 2017, 12:31:27 pm »

I think both ways are viable. we don't need to vaporize that much to throw them off course. But obviously, the earlier we see them the easier it is.

sprinkled chariot

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #311 on: December 13, 2017, 01:25:32 pm »

Using something like space bursting tactical nukes might be somewhat more efficient then heating up superfast slugs, also we just got experience with missiles and nukes.

Zeus

By modifying our existing land based tactical nuclear weaponry to be used in space , our engineers have created multifunctional space missile. Depending on athenas decision it may be used for dispersing enemy slugs and fighters by accurately timed nuclear explosions, or it may aswell be used for directly bombarding enemy ships.

TlDR : they most likely expect us to be laser show specialists, so by attacking them with precise Athena guided nuclear missiles we outmaneuvre any laserproof defenses they might deploy.
Also unlike heating up gottagofast slugs, explosion can actually push slugs from lethal course or break its structural integrity.
And design should not be very hard, since we just got expertise in area.
Finally, it will have them scratch heads thinking, what our next research step will be.
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andrea

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #312 on: December 13, 2017, 01:30:38 pm »

Honestly, I don't believe nukes make good point defense.

Those slugs are small and very fast, intercepting will be quite hard. And in space, nukes will have extremely short range, need to detonate very close to have an effect.

Blood_Librarian

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #313 on: December 13, 2017, 01:56:30 pm »

Design:ENV SW-002 "Tithonus"

Simply put, the Tithonus is little more then dozens of Rack mounts strapped to a large truss, with a incredible configuration ability.  Although they cannot carry infantry, they can carry large cargo crates, Automated Shuttles, and Automated War machines of the Void-borne Variety. It is also equipped with dozens of military grade server racks with the the intention that they are put into high stress hgih speed situations when the drones are active, essentially acting as the processing mainframe of the drone swarm that is to be deployed.

Admittedly, the drones designed with Tithonus are small, simple and exceedingly disposable. A laser system attached to a set of capacitors, along with a solid rocket booster and a set of maneuvering thrusts, designed to be thrown at the enemy and recovered after the battle.

Automated shuttles are little more then the previous shuttles we had, with their fly-by-wire systems slaved to either the Athena system, or a offsite drone operator.
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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #314 on: December 15, 2017, 05:37:50 am »

It is the start of SY104
Link to Battle Report for SY103

Unfortunately, Libum Labs exploded three days after their no-major-accident anniversary. Nevertheless, they managed to release a new product- perhaps the winner of this year's event?

It is now the Design Phase of SY104



Spoiler: Tech List (click to show/hide)

Spoiler: Observed enemy tech (click to show/hide)

Spoiler: Production (click to show/hide)

Spoiler: The Map (click to show/hide)
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