Don't even worry about this looking nothing like a solar system. Its, uh, optimal transfers or something. Look, it's dumb, but what do you want from me?
Key:
A: A volcanic world. Constant eruptions and earthquakes result in a thoroughly unpleasant environment. 4SPP, 2GPP
E:1/6, Q:1/6
B: Rocky world. (Almost) no atmosphere, no major tectonic activity, this planets is... boring. The most notable terrain features are the craters that litter the surface. 2SPP, 2GPP
C: An ocean world. Covered in 94% water, with a breathable atmosphere, and a few inhabitable islands. Prepare for lots of island-hopping. 2SPP, 4GPP
Q:6/6
D: An earthlike world. Covered in 69% water, with a breathable atmosphere, most of the surface being inhabitable. Terrain varies wildly, from open plains to thick jungles- and of course vast seas. 5SPP, 5GPP
E:4/6, Q:0/6
E: A frozen world. Almost entirely covered in ice, with an atmosphere too thin to breathe. Ice sheets make for treacherous terrain, with snow-covered mountains being not much better. 2SPP, 4GPP
E:6/6
F: Rocky world. (Almost) no atmosphere, no major tectonic activity, this planets is... boring. The most notable terrain features are the craters that litter the surface. 2SPP, 2GPP
Q:4/6
G: A desert world. With a few salty 'seas' covering a mere 12% of the surface, the majority of this planet is dry as a bone. Vast sandscapes dominate, punctured by low, rocky hills, and the ocassional oasis. The atmosphere is breathable. 2SPP, 4GPP.
Ertex&Quillus: Earthlike worlds. Capturing the enemy homeworld results in victory. Yield no Production Points. I mean, they do, but those are already accounted for in your basic industry.