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Author Topic: Ertex Design Bureau - Battle for Aljadid - Strategy SY108  (Read 48521 times)

Blood_Librarian

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #240 on: December 05, 2017, 06:08:25 pm »

Revision: Fusion Forge
The Fusion Forge is a relatively massive Materials Foundry with a fusion reactor in the orbit of Ertex. It's notable for its utterly massive radiators, spanning almost three hundred meters in a circular plane around the Forge, that glow with enough thermal energy to be seen from across the system. The Fusion Reactors primary purpose is to the hyperdense metalloid plasma required to create Insulanium, while also powering the particle accelerator that circles the Forge. This massive object requires a logistic system shipping it the raw materials required for the singular purpose of creating Insulanium. The entire system is designed so that retoolability is a feasible project, and if required, can be dedicated to creating certain heavier-then-iron materials in similar amounts of matter as the production of Insulanium(This is a side feature, if required, it can be dropped to make room for its primary purpose.)
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if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

Chiefwaffles

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #241 on: December 05, 2017, 06:40:23 pm »

Revision: Hephaestus - Athena Overseeing
[fluff] Walking into an Athena-controlled Hephaestus plant can be considered creepy by some. The facilities are almost always devoid of human life. Just the sound of machinery and the reactors whirring away as Insulanium is made and packaged to be sent out. Moving machinery can be seen. Only occasionally do human technicians need to visit. [/fluff]

By giving Athena control of the actual process itself, we hope to improve precision. Yes, yes, Athena is a combat pseudo-AI. But the trick here is applying the non-combat-specific stuff elsewhere, and that is the point of this revision. If it was as easy as just downloading Athena onto the Hephaestus plants' computers then we wouldn't have to spend this much effort doing it. By applying Athena's learning capabilities and hyperprecision to the actual process, we hope to increase its "precision" and thus decrease the failure rate. Any extremely minor imperfections that would normally go unnoticed by even the most trained human technicians can be immediately corrected and compensated for in future processes.


This should result in a far greater success rate in our Hephaestus processes. Even if the total number of processes or amount of Insulanium made per process isn't increased, the net amount should go way up, allowing us to use it without sacricifing production capability. Primary goal is to be able to manufacture armored Cuttlefishes without extra SPP.
TL;DR: Give Athena control of the Hephaestus process (the revision is tweaking her so she can apply her learning and whatnot; it already involves shooting at things with lasers!) to allow for instant perfection of and compensation for extremely minor normally unnoticeable imperfections that would normally be unnoticed by humans. Should greatly increase the success rate of individual Hephaestus processes, effectively increasing our output.


Quote from: the election
Athena's Spear(1): joha4270
Hephaestus - Athena Overseeing (1): Chiefwaffles
Aetna IoS processing planr (1): Andrea


EDIT: Context from Discord:
Quote from: NUKE9.13 (Discord)
NUKE9.13 - Today at 9:16 AM
You need to try a lot of times to get one success.
« Last Edit: December 05, 2017, 06:44:55 pm by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Blood_Librarian

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #242 on: December 05, 2017, 07:15:39 pm »

Quote
Athena's Spear(1): joha4270
Hephaestus - Athena Overseeing (2): Chiefwaffles, Blood Librarian
Aetna IoS processing planr (1): Andrea
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if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

piratejoe

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #243 on: December 06, 2017, 07:30:30 am »

Quote
Athena's Spear(1): joha4270
Hephaestus - Athena Overseeing (3): Chiefwaffles, Blood Librarian, Piratejoe
Aetna IoS processing planr (1): Andrea
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

andrea

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #244 on: December 06, 2017, 08:16:02 am »

Quote from: Nuke from discord
@Chiefwaffles Not saying the revision is invalid necessarily, but just to clarify, when I said you need to try a lot of times to get one success, I mean you need to try millions of times per second* to get hundreds of successful fusions. Like, for every atom you shoot at the target atoms, only a few will fuse correctly.


what this means exactly, I am not sure. Even with this description, better laser use should be able to increase production.

NUKE9.13

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #245 on: December 06, 2017, 05:24:52 pm »

Revision: Hephaestus - Athena Overseeing
[fluff] Walking into an Athena-controlled Hephaestus plant can be considered creepy by some. The facilities are almost always devoid of human life. Just the sound of machinery and the reactors whirring away as Insulanium is made and packaged to be sent out. Moving machinery can be seen. Only occasionally do human technicians need to visit. [/fluff]

By giving Athena control of the actual process itself, we hope to improve precision. Yes, yes, Athena is a combat pseudo-AI. But the trick here is applying the non-combat-specific stuff elsewhere, and that is the point of this revision. If it was as easy as just downloading Athena onto the Hephaestus plants' computers then we wouldn't have to spend this much effort doing it. By applying Athena's learning capabilities and hyperprecision to the actual process, we hope to increase its "precision" and thus decrease the failure rate. Any extremely minor imperfections that would normally go unnoticed by even the most trained human technicians can be immediately corrected and compensated for in future processes.


This should result in a far greater success rate in our Hephaestus processes. Even if the total number of processes or amount of Insulanium made per process isn't increased, the net amount should go way up, allowing us to use it without sacricifing production capability. Primary goal is to be able to manufacture armored Cuttlefishes without extra SPP.
TL;DR: Give Athena control of the Hephaestus process (the revision is tweaking her so she can apply her learning and whatnot; it already involves shooting at things with lasers!) to allow for instant perfection of and compensation for extremely minor normally unnoticeable imperfections that would normally be unnoticed by humans. Should greatly increase the success rate of individual Hephaestus processes, effectively increasing our output.
Hephaestus - Athena Overseeing (Normal): (1+1)=2: Utter Failure
They called us mad. "You can't adapt a fire-control (and evasive action) program to run a heavy-element synthesis plant!", they said. Well, we didn't get where we are today by listening to naysayers.
...
Unfortunately, where we are today is not a great place to be. The Athena learning algorithms just don't work in this situation. We tried feeding it the information in different ways, tried giving different definitions of "success", tried hard-coding an understanding of the system into Athena... nothing worked.
The potential for some really interesting things was there, and we have at least learnt a lot about how learning algorithms work (or don't work, as the case may be). But it was not meant to be.



It is now the Tactics Phase of SY102.

Spoiler: Tech List (click to show/hide)

Spoiler: Observed enemy tech (click to show/hide)

Spoiler: Production (click to show/hide)

Spoiler: The Map (click to show/hide)
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Long Live United Forenia!

Chiefwaffles

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #246 on: December 06, 2017, 07:06:32 pm »

Plan: Operation Blockade
Produce:
2x ITC (4 SPP)
1x Cuttlefish (2 SPP)
4x Armored Cuttlefish (12 SPP)
18 SPP Total

4x X100-I (8 GPP)

Deployments
1st Expeditionary Fleet
4x Armored Cuttlefish to D
1x Cuttlefish to D
1x ITC [2x X100-I] to D
1st Logistics Fleet
1x ITC [2x X100-I] to A

 
Extras
The 1st Expeditionary is to commence a blockade of D. Preventing enemy ITCs from unloading cargo to planetside troops is the highest priority.

Quote
Operation Blockade (1): Chiefwaffles
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

andrea

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #247 on: December 07, 2017, 10:10:10 am »


Quote
Operation Blockade (2): Chiefwaffles, Andrea

I would prefer not sending out both ITC, in case we have some ground stuff we need to deploy next turn. Or, we may want to send an ITC to the planet we are fully conquering this turn, although until we design ground defenses a garrison is very much needed.
But since I have no time to write or argue for a proposal now, I will vote this. The proposed deployment of fleet is the only that I feel makes sense, and I support the decision of armoring as many cuttlefishes as possible.

joha4270

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #248 on: December 08, 2017, 09:28:28 am »

Quote
Operation Blockade (3): Chiefwaffles, Andrea
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3_14159

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #249 on: December 08, 2017, 12:30:02 pm »

Quote
Operation Blockade (4): Chiefwaffles, Andrea, joha4270, 3_14159
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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #250 on: December 08, 2017, 06:01:52 pm »

Manta Flatship frigate
The manta is a flat space ship which has many laser guns on top of its roof. There is 40 laser turrets but there is still place for more weapons. There is three reactor cores running the weapons system. Its hull is of our best armour materials and it also has the latest targetting systems installed..
It also has three reactors to move the ship. The outer two reactors can be rotated to add speed but are usually used to steer whilst the middle reactors only works to push the manta forward.

Hydra Laser turret
This turret has one reactor that powers five independent lasers that draw power from the reactor. It has a built in targetting system. It can be manned or set on remote or on automode. This turret can be installed on ground as well as on ships.
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NUKE9.13

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #251 on: December 09, 2017, 12:15:25 pm »

It is the start of SY103
Link to Battle Report for SY102

[Note to self: remember to replace this with start-of-year spiel]

It is now the Design Phase of SY103



Spoiler: Tech List (click to show/hide)

Spoiler: Observed enemy tech (click to show/hide)

Spoiler: Production (click to show/hide)

Spoiler: The Map (click to show/hide)
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andrea

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #252 on: December 09, 2017, 01:45:02 pm »

I am not sure yet, but I was thinking of trying a vehicle to support our ground troopers. Furthermore, it would be helpful if it could be dropped without upgrading shuttles, so that we can use the revision for something else. So, I shall try.

EAC-F1 harpy strike craft

This is a flying craft, sustained in flight by several large electric ducted fans (I guess it is not really a turbofan if you don't need the turbine to get power?) capable of pivoting independently, giving good speed , agility and VTOL capability. The power for this propulsion system is given by a scaled down version of our fusion reactor, which occupies most of the body of the aircraft. Much of the rest is allocated to the Spear laser cannon, borrowed from the cuttlefish and adapted to optical wavelengths. This doesn't leave much space for pilots, but not to worry: while Athena can't run industry(yet), it certainly can pilot a craft and shoot lasers accurately, especially if able to communicate with ground installations. To better deal with the possibility of enemy action, it also features an insulanium armor. A pair of hardpoints are available to mount future equipment, although none is available yet.
Thought was given to orbital insertion. It is too big to fit on shuttles, so when it comes out of the factory it is given a disposable heat shield. After the worst of re-entry has passed, the heat shield separates and the electric fans take over in slowing down. This means we can't get it back yet, but it is a very simple way to deal with the problem.
« Last Edit: December 09, 2017, 01:52:07 pm by andrea »
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3_14159

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #253 on: December 09, 2017, 01:47:20 pm »

Quote
Akontia Tactical Missile System

At its core, the Akontia is an extremely simple system. It consists of an infantry-portable missile with either a shaped-charge or a high-explosive fragmenting warhead, a chemical rocket propulsion system, and a micro-Athena node (which mostly serves to receive target updates from an existing Athena net). Guidance is achieved through a multi-purpose sensor cone, containing a visible- and infrared camera and a tiny radar node. This system can be handed out (in a sealed, single-shot package) to our soldiers.

For long-range deployment, the missile can be mated to the Toxa boost stage, which adds the missile's weight in pure propulsion to it. This way, the Akontia can be effectively used as either artillery (with smart target-acquisition capability) or against planes.

The idea is that it (a) gives our infantry anti-armour firepower, (b) gives us anti-air firepower, (c) gives us longer-ranged weaponry, and (d) gives us missile experience.
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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #254 on: December 09, 2017, 01:50:35 pm »

Manta Flatship Frigate (1): Detoxicated
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