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Author Topic: Ertex Design Bureau - Battle for Aljadid - Strategy SY108  (Read 48498 times)

Chiefwaffles

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #165 on: November 27, 2017, 10:43:26 am »

Plan B - Operation Spearhead

Produce:
6x Cuttlefish (12 SPP)
3x ITC (6 SPP)

Deployments
1st Expeditionary Fleet
5x Cuttlefish to D
1x ITCs [2 Units] to D
2nd Expeditionary Fleet
1x Cuttlefish to A
1x ITC [2 Units] to A
1st Colonizer Corps
1x ITC [1 Unit] to E
 
Extras
By blitzkrieging D, we can establish a secure beachfront for future operations. The 1st Expeditionary is to conduct immediate landings while covered by Cuttlefish. ITCs are to immediately return as Cuttlefishes operate a search and destroy (as one fleet) for any armed Quillus ships. ITCs or other transport craft are to be ignored unless there is a certainty of no further hostile presence.
Infantry will immediately begin moving forward through opposition.

The 2nd Expeditionary will conduct troop landings while their Cuttlefish protects the ITC. If there is a hostile presence at A; unless the Cuttlefish severely outguns the presence, it is instructed to retreat with the ITC (hoping no pursuit) as soon as landings are done. But while the ITC is still unloading, its survival is more important than the Cuttlefish's survival.

The 1st Colonizers will simply oversee the colonization of E.

Quote
Orbital Dominance (1): Detoxicated
Operation Spearhead (1): Chiefwaffles

EDIT: A instead of G.
« Last Edit: November 28, 2017, 05:07:28 am by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

andrea

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #166 on: November 27, 2017, 11:39:42 am »

me, I believe we should spread and try to establish a perimeter. uncontested armies take territory very quickly, so we should seek to stop them from getting to our inner belt (B,E), and try to at least get warnings on landings in the middle belt (A,D,G). it could be worth moving the perimeter from G to E, for extra safety on our transport, but no less than that in my opinion. Posting 2 variants.

Plan C1 - Shotgun E


Produce:
6x Cuttlefish (12 SPP)
3x ITC (6 SPP)

Deployments
1st Expeditionary Fleet
2x Cuttlefish to D
1x ITCs [2 Units] to D

2nd Expeditionary Fleet
2x Cuttlefish to A
1x ITC [2 Units] to A

3rd Expeditionary Fleet
2x Cuttlefish to E
1x ITC [1 Unit] to E


Plan C2 - Shotgun G


Produce:
6x Cuttlefish (12 SPP)
3x ITC (6 SPP)

Deployments
1st Expeditionary Fleet
2x Cuttlefish to D
1x ITCs [2 Units] to D

2nd Expeditionary Fleet
2x Cuttlefish to A
1x ITC [2 Units] to A

3rd Expeditionary Fleet
2x Cuttlefish to G

4th Expeditionary Fleet
1x ITC [1 Unit] to E

Quote
Orbital Dominance (1): Detoxicated
Operation Spearhead (1): Chiefwaffles
Shotgun E (1): Andrea
Shotgun G(0):

Blood_Librarian

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #167 on: November 27, 2017, 12:09:13 pm »

Orbital Dominance (2): Detoxicated, Blood Librarian
Operation Spearhead (1): Chiefwaffles
Shotgun E (1): Andrea
Shotgun G(0):
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if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

BBBence1111

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #168 on: November 27, 2017, 12:11:46 pm »

Plan Middle

Produce:
6x Cuttlefish (12 SPP)
3x ITC (6 SPP)

Deployments
1st Expeditionary Fleet
2x Cuttlefish to D
1x ITCs [2 Units] to D

2nd Expeditionary Fleet
2x Cuttlefish to A
1x ITC [2 Units] to A

3rd Expeditionary Fleet
2x Cuttlefish to G
1x ITC [1 Unit] to G

Quote from: Votebox
Orbital Dominance (2): Detoxicated, Blood Librarian
Operation Spearhead (1): Chiefwaffles
Shotgun E (1): Andrea
Shotgun G(0):
Middle: (1) BBBence
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Proud Juraki/Cannalan/Kasgyr/Ertexite/Karikhitan/Nogranian/Aratam Engineer.

Detoxicated

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #169 on: November 27, 2017, 01:43:39 pm »

Quote
Orbital Dominance (1): Blood Librarian
Operation Spearhead (1): Chiefwaffles
Shotgun E (1): Andrea
Shotgun G(0):
Middle: (2) BBBence, Detoxocated

I am switching to plan middle so we can see our general capabilities in comparison to them.

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Blood_Librarian

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #170 on: November 27, 2017, 01:49:46 pm »

Quote
Orbital Dominance (0):
Operation Spearhead (2): Chiefwaffles, Blood_Librarian
Shotgun E (1): Andrea
Shotgun G(0):
Middle: (2) BBBence, Detoxocated

Logged
if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

Chiefwaffles

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #171 on: November 27, 2017, 01:57:29 pm »

We don’t know their fleet strength, we need to ensure the ground offensive on D begins smoothly, and any losses this turn will hurt us next. Splitting up our fleet three way guarantees losses if Quillus focuses on any one planet or has better ships.

Let’s play safe until we know their fleet composition.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Detoxicated

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #172 on: November 28, 2017, 03:20:57 am »

We don't know what they have. And we don't know where they will deploy their troops. It is a "Giving up an entire planet without a fight vs. possibly gaining a planet without a fight" scenario in my opinon. By evenly distributing the troops now, we get an exact input about how our troops fare generally and we gain the aforementioned boon that we might gain a foothold for quasi free.
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NUKE9.13

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #173 on: November 28, 2017, 03:23:06 am »

So, uh, this flying pig just told me that Quillus is done voting, which means that we're waiting on you, Ertex.
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Long Live United Forenia!

andrea

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #174 on: November 28, 2017, 03:42:57 am »

Well, lets be conservative and break this tie.


Quote
Orbital Dominance (0):
Operation Spearhead (3): Chiefwaffles, Blood_Librarian, Andrea
Shotgun E (0):
Shotgun G(0):
Middle: (2) BBBence, Detoxocated

piratejoe

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #175 on: November 28, 2017, 05:43:57 am »

Quote
Orbital Dominance (0):
Operation Spearhead (4): Chiefwaffles, Blood_Librarian, Andrea, Piratejoe
Shotgun E (0):
Shotgun G(0):
Middle: (2) BBBence, Detoxocated

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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

NUKE9.13

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #176 on: November 28, 2017, 09:08:30 am »

It is the start of SY 101
Battle report for SY100

War were declared!
Everyone is in uproar about the war. Uncertainty prevails. Obviously, weapons research funding is at an all-time high.

It is now the Design Phase of SY101


Spoiler: Tech List (click to show/hide)

Spoiler: Observed enemy tech (click to show/hide)

Spoiler: Production (click to show/hide)

Spoiler: The Map (click to show/hide)
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Long Live United Forenia!

Chiefwaffles

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #177 on: November 28, 2017, 09:23:46 am »

Design: Quantum Gravity

Turns out, having as much experience with quantum mechanics on such fundamental levels as we do can lead to some substantial breakthroughs.
In this case, it's the theory of Quantum Gravity.
By applying all our knowledge in the field thus far, we believe our scientists can discover the theoretical fundamental particle of gravity - the Graviton. And how to manipulate it. Theoretically manipulate it, at least. We'll leave the applications for future designs.



Design: "Athena" Tactical Network

By heavily revising the Cerberus system and having it link to other ships' systems, we can create an efficient tactical network. We're lucky to have experience in the concept of automatic combat computers and knowledge of our misteps and pitfalls in the area so we can avoid them this time.

The Athena Tacnet is a robust system. It represents the combined computer systems and data from an entire fleet. Every ship in the area will automatically transmit all relevant sensor data (even if we only have radar currently) to other ships. Their computer systems will work almost as one giant system in order to process this data and the applications of it. As future ships and types of sensors get developed, they can easily be integrated within the Athena tacnet.
The first benefit of note is near-complete tactical awareness. A very cool display in the bridge of all our ships (including the Cuttlefish)  will display the cumulative sensor data and any relevant intelligence gleaned by Athena on a "map" of the local space. We should also raid inspect Moira's residence to see if she has any COOL HOLOGRAPHIC TECHNOLOGY that would be really cool but impractical to spend any actual effort on.

The second benefit is automation. Athena, being based on Cerberus, controls the ships' weaponry directly without human interference. This allows Athena to use the turrets to the most-up-to-date intelligence and reaction time afforded by such an advanced system; that a human could never hope to achieve. Athena can glean important tactical information thanks to impressive, almost learning, inner programming, and the linking of our ships' computers and by using this to compile all the individual details it can sense into something useful. Using this information, it accesses the ships' weapon systems in order to best utilize them according to tactical data. Athena will use the systems that it can access in order to ensure the best possible outcome. Any intelligence processed by Athena but not readily apparent to humans will be automatically displayed on the Tactical Map in order to aid decisionmaking, even if the bridge crew isn't involved in turrets.


Athena should greatly improve our combat effectiveness, regardless of the ship. No matter what weapons we wield, we should use them to the best of their ability. Athena ensures that this will happen. Furthermore, Athena also cuts out a lot of human middle manning - such as any management of weapons at all. We can build on the lessons learned from Cerberus and more here. We're not trying to make an AI or anything close to it. Athena will be a robust computer system, but nowhere remotely near an intelligence.
TL;DR: Create a unified tactical network for all the ships in a fleet to automatically gather and compile sensor data, glean extra intelligences (like location of hidden ships based on patterns, weak spots, blind spots in their weaponry, the most important targets, etc.) for use by both itself and the human crew, eliminate the middle man in situations such as firing weapons, greatly improving speed + accuracy, and just generally manage weapons systems according to its intelligence for improved effectiveness. Not trying to be an AI.



Design: Telemachus-class Laser Frigate

Telemachus is the mythological son of Odysseus and, among other variations, can be translated from Greek to mean "fighter from afar".


The Telemachus is a frigate designed around one feature: the EAC-ASX1 "Lance" (Artillery Spinal eXperimental 1). The Lance is essentially a spinally-mounted laser cannon. In order to facilitate the Lance, the Telemachus is equipped with extensive NQ capacitor banks and two Helios-S reactors. Speed is not a high priority, though we would like to keep it at least reasonable. Several very large Picasso Emitters are set up in a staggered layout, and an appropriate mirror(s) is used to allow limited aiming of the beam, though most of the aiming will be done via orientation of the ship.
The Lance is to be calibrated in such a way that it exceeds more power than the 2x Helios-S reactors provide. It should be fired when the capacitor banks are full (though that's not a requirement), and we expect the charging process to take a relative while compared to other weapons.

As the Telemachus has the capacity for two Hermes thrusters, one shall be used as the primary propulsion while the other is "split" in order to use as a robust maneuvering/angling/etc. system to facilitate the ASX1 Lance. If this leads to a notable increase in engineering complexity (we're hoping it's not) then the concept shall be dropped and two main thrusters implemented instead.
Finally, we add a basic narrow-field front-facing radar to allow competent targeting at long range. There are to be no notable armor additions - doing so would cause unnecessary increase in complexity and mass.

TL;DR: A ship built around a huge spinal laser beam basically designed as space-based artillery.



Design: "Hephaestus"-class Plasma Window Shielding Array

We have near-room temperature superconductors, a lot of power, and plenty of experience with manipulating plasma flow. We can utilize this in conjunction with the "Plasma Window" that was already a surprisingly functional technology at the time of our departure. Not practical, yes, but the fact that it was already an existing technology will help us a lot.

So by utilizing Libum-265k along with what we learned from the Helios-S and Hermes, we hope to be able to create a design (initially equipped on the Cuttlefish) that creates a plasma window surrounding the ship, protecting it from fire. The plasma window may not be completely effective, but it should be invaluable in mitigating damage when it can't outright prevent it.

TL;DR: A plasma shield. Based on real tech. Best part is that we're pretty well-equipped to deal with said real tech's disadvantages - like lack of power. Plus our experience with routing plasma, like in Hermes. Should go on the Cuttlefish.



Quote from: Crated Votes
Quantum Gravity (1): Chiefwaffles
"Athena" Tactical Network (1): Chiefwaffles
"Hephaestus"-class Plasma Window Shielding Array (0):
Right now in space combat:
1.) They have fighters which tend to beat Cerberus tracking.
2.) Our lasers have an advantage at range, but our sensors don't facilitate that range.
3.) I believe we have a numbers-based advantage

The Athena exploits/fixes all of this. Though I still really want Quantum Gravity for those sweet reactionless thrusters.
« Last Edit: November 28, 2017, 11:33:56 pm by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

FallacyofUrist

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #178 on: November 28, 2017, 10:44:42 am »

Propaganda! Fusion! Government Monopoly over Utilities!
Let's talk about the awesomeness of nuclear fusion power. Our Helios Reactors basically give us free energy. While it's not technically free energy, it is absurdly cheap. So cheap, in fact, that the government is giving everybody free electricity. Yes, free electricity. There's only so much of that for everyone, but if someone wants more, they can just pay the government more money for more electricity. It's a wildly popular freemium system.

1. The poor don't need to spend money to acquire electricity!
2. The increased revenue from the electricity means we can reduce taxes, and have done so!
3. Industries, corporations, businesses, the like, can all purchase electricity at a discounted rate, especially the military ones.

Our system has been accused of being communist by our opponents. This is untrue. The only businesses the government owns are utilities. The rest are privately owned businesses. Our government owning all utilities actually saves money! But don't your people have no choice but to pay whatever price we want them to for utilities, you say? This is true, but it doesn't matter because it's a fair price! The fair price of free for the basics, and cheap for anything more. Furthermore, our Utility Price Adjustment Board examines the changing needs of our people every few years and adjusts the price of the utilities to compensate. The Board bases their changes on surveys and statistics collected from the people. It's not about how much revenue we can raise, but on how much our people need.

Glory to Ertex!
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Happerry

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #179 on: November 28, 2017, 12:27:51 pm »

Personally I think we should look into Radar Jammers/Stealth Armor as well sometime soon (hell, we've already got interesting microscale stuff that can mess with energy, surely we could figure out some radar defusing armor coating, right?), to maximize our range advantage and their lack of targeting computers. Maybe add in a decoy drone launcher to mess with their sensors even more.

Quote
Quantum Gravity (1): Chiefwaffles
"Athena" Tactical Network (2): Chiefwaffles, Happerry
"Hephaestus"-class Plasma Window Shielding Array (0):
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