Design: Escher Laser EmitterA new Escher-based version of the laser emitter, for use in both current uses of lasers - the Cuttlefish and Ranger.
By taking advantage of the Escher Layout's relative development and ability to finely manipulate electricity like no other recorded hing, we can store electrons at a specific energy level - equal for all electrions - then release them all to a lower energy level when pressing the trigger.
This eliminates most intermediate steps in laser generation, and should achieve far greater efficiency. Another advantage is that this allows for us to easily set the exact wavelength of the beam during production, choosing one most fit for the intended use. In-atmosphere lasers can use visible light wavelengths (which we assume they already do), and space-based laser weapons can use x-ray wavelengths (and we assume that the Cuttlefish uses visible light - which is the #1 reason for why its turrets are cheap water guns). The Escher emitter will not be capable of beam-fire without further development, but the extreme increase in power-per-pulse should make that up and we can simply keep fielding our non-Escher laser rifle in case we need a glorified quick-acting laser drill against armor in the field.
The Escher laser emitter should present tremendous improvement while being fairly easily
(please) as it's largely just a refinement and application of the Escher layout. Not trivial, of course - we'll have to be a bit more careful with the manipulation. But that's what the entire design is for, after all.
Our lasers should be able to be
much less bulky as the amount of parts needed is drastically reduced. Efficiency and power should go way up as well - improving "ammo", and while we can't use beams with the Escher emitter, the individual pulses should be far stronger than ever before -
easily beating Kinetics.
TL;DR: Use the Escher layout to manipulate the energy level of electrons in the laser, storing them at specific e-levels and releasing them all at lower e-levels when pressing the trigger. A significant step forward making
unique application of Escher. Should massively improve efficiency (by cutting out a ton of no-longer-needed intermediate laser bits - decreasing bulk and increasing "ammo" per NQ Cell) of our lasers and
greatly increase power of the laser. Can only be used in pulses, but +++efficiency and +++effective power should more than make up for it - each pulse should be extraordinarily quick (since it's just releasing all electrons at once) but do a lot more damage. Has extra advantage of being able to easily set its wavelength during production.
TL;DR TL;DR: Escher layout manipulates electrons
more directly, skipping
ton of intermediate steps & parts. +++Efficiency (---bulkiness), ++power. Can set wavelengths of laser easily. Can only be used in pulses; should still
drastically better than X1 Ranger.
Laser rifles with the Escher emitter should be called the EAF-X2 Raider and the X1 Ranger should be kept in limited service in case we encounter any armor that the X2 can't melt.
The Cuttlefish laser turrets should be set to x-ray wavelength to, in addition with the other improvements, not be useless.
Targetting Aggregate to React to Galactic Enemy Threats T.A.R.G.E.T. (1): Detoxicated
Escher Laser Emitter (1): Chiefwaffles
The science behind this is 95% thanks to Andrea, and has been confirmed by NUKE to give us a "significantly better laser". Makes the Cuttlefish useful in battle and should give us a laser rifle useful for all infantry.