Okay. Flaws:
- 5 shots per magazine: Fixable by increasing power of NQ Cells, which would help everything else we'd be using NQ for.
- Lower Power: It must be aimed at the target for .5 seconds for the beam to do anything. Not great.
- Bulky: Self-explanatory.
Right now we've made a stealth marksman rifle. Which is nice, but not nice when our main infantry weapon is still a crappy pistol.
The Ranger has 3 flaws. That means almost definitely
3 revisions required to fix it. The way I see it, that's not worth it.
So instead, let's use our revision for something else this turn - upgrading the NQ, preparing our tech for space, theoretical revisions for future designs. Then upgrade the laser rifle by using a design next turn.
By using a design on the Laser Rifle, we can almost assuredly make it a good, solid, staple infantry weapon. Which is exactly what we want.
We can use the revision to make up for the lost design by preparing for a future, likely space-based design.
Option 1: Upgrade NQ Cells. This should effectively increase the magazine size of the NQ Cell, increase the effectiveness of any future power armor, and just generally help a lot in our future. Should
hopefully be
Easy, as it's mostly just optimizing the last revision to work properly. This will also help
everywhere we use NQ Cells.
Revision: Optimal Power PathingBy spending time increasing our knowledge of the new quantum nanostructures and the exact ways in which their behavior manifests, we should be able to
greatly[/u] optimize their structure. We're effectively forcing the electricity to go where we want it to. We just need to
guide it along its path. Arranging the individual NQ Capacitors to work with the new structures also helps reduce the size taken.
Ideally, this revision should
greatly decrease the space taken by the new structures, resulting in an extreme increase in effective power storage in all NQC devices.
TL;DR: We have the core concept behind Power Pathing down, now we just need to refine it to actually work.
Option 2 - Prepare for space combat. (Not including this in the vote box to avoid pollution - people can add it if they want to vote for it.)
Revision: Radar Tactical Network Mk.1 "Tacnet"By working off of our current radar technology, we can create a module for our ships (and perhaps later, ground units) to improve their combat effectiveness.
Tacnet works largely by implementing communication between radar-equipped ships and automatically sharing relevant targeting data. So we revise in a small short-range radio, set it to communicate all notable bits of sensor data from the local ship's radar, and to receive all notable bits of sensor data from other Ertex Tacnet radars.
Our crew will see the sensor data from the entire Tacnet in the bridge, not just their radar. Giving them a much better view of the battlescape. Hopefully in the future we can hook up more advanced sensors to the Tacnet, and perhaps have our weaponry and other targeting devices draw data directly from Tacnet.
Option 3 - A weapon for our ships. Upscaling the latest version of the laser in the ship design could work, but this would decrease chances of failure and ensure we have more room to add things in our spaceship design.
Revision: ESC-XLW1 "Rangefinder" (accepting different nicknames)
(Ertex Space Corps - eXperimental Laser Weapon 1)By simply
greatly upscaling the EAF-X1 and installing it on a turret, we can make a great weapon for our future spaceships.
An integrated NQC bank will be included in the XLW1, but will only hold the same or less charge relative to its size than a NQ Cell would for the Ranger. The NQC bank is simply to hold enough charge so the XLW1 can fire 1-5 times without drawing power from the reactor, to avoid straining it (even if the reactor can [and it should - at least for 1 or 2] power the turret fully) during combat.
The power of course is greatly upscaled with the weapon. We're hoping to increase the radius of the beam primarily, as the general destructive power of the Ranger should work (though upgrading it
would be nice) against spaceship armor for the near future.
TL;DR: Revise a laser turret (upscale Ranger, put on turret) for our future ships.
EAF-X1.5-A "Ranger" Laser Rifle(1): Detoxicated
EAF-X1.5-B "LongWatch" Laser Rifle (1):Blood_Librarian
Armored ITC (1): FallacyofUrist
Optimal Power Pathing (1): Chiefwaffles
ESC-XLW1 "Rangefinder" Ship Laser Turret (0):