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Author Topic: Ertex Design Bureau - Battle for Aljadid - Strategy SY108  (Read 48460 times)

Chiefwaffles

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #375 on: December 21, 2017, 12:19:54 am »

Future Design: Spider Drone
(Title in progress; especially the nickname.)
Building on our knowledge of robotics, movement, new advances and more, we can make something truly devastating.

The Spider Drone is relatively massive. It's a bit bigger than a tank. The "Spider" in its name is relatively misleading, as it actually only has six instead of eight legs. But these legs aren't just flimsy struts - they're massive appendages as well armored as the rest of the thing. These legs form the majority of the spider resemblance - we aren't trying to model the rest of the thing after a spider, though it's not like we took an old world tank and stuck legs on it. If someone looked at it from a slight distance and squinted their eyes, they may say "that looks like a spider!", and anyone can at least tell the resemblance. The entire Spider Drone is armored heavily in Insalloy.
It houses a proportionally-sized Athena node. While we don't plan on designing or using the Spider Drone as an Athena logistical center, it could serve the role as commander for local Aegis drones. This shouldn't be planned around in strategy, however - putting extremely vital logistics in huge front line targets isn't the best of ideas.

While not particularly fast (at least not as fast as Quillus' speedtank), its legs allow for extreme agility and maneuverability. It can go in any direction, "crouch", lean in any direction, it can "climb" (covered later), and more. It's extremely stable and can traverse practically any terrain that even the best of treads couldn't deal with. It has hooks on itself to allow either Aegis units or human soldiers to hitch a ride if needed, though it has no interior for people to go into and isn't designed in any way whatsoever for transport.

The Spider Drone is equipped with an appropriately-sized Caduceus reactor, a single AX Spear turret (this turret is at the front, armored, and houses some of the sensors, making it vaguely look like a "head"), and two Sarissa missiles [Note: This depends on the exact size of Sarissa missiles]. It also has two lower-mounted Raiders for anti-infantry. Although, unlike the shortsighted Quillus, all our weapons should be good at anti-infantry.
Its legs are designed to be able to penetrate the terrain and potentially buildings, allowing it to almost - definitely not entirely - climb over obstacles.
It has an extensive sensor array - visual, IR, (very limited) radar, sound - etc. - distributed across itself for targeting and contributing intelligence to the overall Athena network.

The Spider Drone actually has a small Hermes thruster hooked to its Cadueceus reactor on its bottom, allowing it to make short "jumps". But more importantly, this thruster allows it to guide manage its safe descent from orbit. Luckily, with the heavy Insalloy armoring and the lack of any pilots, we can be relatively cavalier with orbital dropping. But we still need a way to reasonably slow it down.
This allows the Spider Drone to deploy directly from orbit (making a cool entrance, especially if dropped during combat) [Note: We should see if we can get Nuke to have a combat drop be its first introduction if we design this] without need for a cargo shuttle.

TL;DR: A spider-tank. Has a single Spear turret, two anti-infantry Raider turrets on the bottom, and 2x Sarissas (if Sarissas aren't particularly big [considering their range and speed and yield they seem small to me]). Heavily armored, six (not eight) equally-armored legs. Equipped with Caduceus reactor as well as its associated small Hermes thruster to allow for safe (relatively - for the heavily-insalloy-armored non-organic-piloted Spider tank) drop from orbit w/o a shuttle. And for small "jumps".
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #376 on: December 21, 2017, 06:36:54 am »

Good but id like to see the massive boon of aegis in space.
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Blood_Librarian

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #377 on: December 21, 2017, 08:14:26 am »

Aegis is a ground unit. UNless you want some sort of small drone deployed en mass for a space presence, we dont need an "Aegis in space".
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sprinkled chariot

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #378 on: December 21, 2017, 01:29:57 pm »

In theory, we can pull boarding craft with murderbots, but it may fail horribly
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NUKE9.13

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #379 on: December 21, 2017, 03:08:43 pm »

It is the start of SY105
Link to Battle Report for SY104

Protests erupt in the city of Bion, in the far north of Ertex, as clanless complain that the local clans are monopolising jobs. Representatives of the Cynthenes clan claim that joblessness is affecting everyone equally. This message is somewhat undermined by the fact that it is delivered into a gold-plated microphone situated upon a marble plinth.

It is now the Design Phase of SY105


Spoiler: Tech List (click to show/hide)

Spoiler: Observed enemy tech (click to show/hide)

Spoiler: Production (click to show/hide)

Spoiler: The Map (click to show/hide)
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joha4270

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #380 on: December 21, 2017, 03:38:47 pm »

I think we should throw some nukes at their ships.

ECS-GSSN 4 'Dory' guided space-to-space nuclear missile
According to the bureaucracy the Dory is descended from the Sarissa as they both are missiles, but in truth the missile uses components from several Extex systems. It dosen't really look like the Sarissa either, the Caduceus reactor gives a minimum diameter, but the remaining components have only grow so much, meaning it is very short compared to its width.

In the heart of the Dory missile, is a device known as a casaba howitzer. A 200kg nuclear warhead placed behind a lot of polystirene. All of this is surrounded by a radiation reflecting case made of insulatium, open in the polystirene end. When the nuke goes off, all the polystirene is accelerated to a respectable fraction of c in a very narrow cone. All of this is mounted on a gimbal, allowing it to be pointed in any direction independent of the missile orientation. The entire assembly is surrounded by a electrified cage and if a bullet passes through it, it is slightly discharged, which is detected and if within effective range, the warhead is triggered, all before the bullet can actually reach the warhead. If the warhead isn't hit, it will detonate slightly before closest approach.

Located in front of the warhead, is the electronics package. It is also derived from the Sarissa, but it takes advantage of the much larger missile to add several larger radiation hardened computers and a radar has been added for terminal guidance. A fold out, high gain antenna has also found its way onto it, allowing the missile to receive updates about the battlefield outside its sensor range. If time permits, some spare power budget (the Caduceus should leave plenty to spare) should be used for a series of jammers to help it survive point defenses.

The propulsion system on the other hand, is completely different from the Sarissa. It is centered around a Caduceus fusion reactor where most of the plasma is lead through a magnetic nozzle like the cuttlefish. It has a large and responsive gimbal range, making the missile very maneuverable. Like the cuttlefish, it also contains a water injection system. This, combined with the much greater proportion of its weight being engine, should allow it very high speeds, serving as a KKV in a pinch.

The front of the missile is armored with a layer of angled insulatium plate.
A few thin layers of simple steel is mounted over the insulatium plate, which splits off as decoys during the terminal phrase, to confuse any point defense radar.

The missile is usually delivered in a combined storage container/launch tube, which can either be bolted to the side of a spaceship such as the cuttlefish or left in orbit as static defense.


TL;DR Missile with a fusion drive, and a big(ish) nuke optimized for usage in space (casaba howitzer). We should be able to bolt it to the sides of our existing cuttlefishes.

Edit: Added an insulatium plate that should allow it to survive a shot or 2 from point defenses without slowing it down too much.

Quote from: A democracy? When did this become a democracy
Dory missile (1): joha4270
« Last Edit: December 22, 2017, 02:14:42 pm by joha4270 »
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FallacyofUrist

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #381 on: December 21, 2017, 04:41:11 pm »

I like that idea.

Quote from: A democracy? When did this become a democracy
Dory missile (2): joha4270, FallacyofUrist

I don't think their Mirage plating well help against missiles.
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Chiefwaffles

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #382 on: December 21, 2017, 04:52:05 pm »

Quote
I don't think their Mirage plating well help against missiles.
Their point defense helps against missiles, though.


Design: EAF-SE1 "Argus"
"Oh, I know!" said the foolish Quillus. "We can make our things invisible! Those Ertexites shall never get their way!"
But they were wrong.
So very wrong.

Finally, with our discovery of the Theory of Quantum Gravity, we can detect gravitons. While we're still figuring out how to manipulate gravitons, we can at least see them. This is where the Argus - our first gravitronic sensor - comes in. It's only possible with our newfound understanding of the Theory of Quantum Gravity.
The Argus, of course, senses gravitons. Through some processing of the data collected, we can see the location of nearby (in relative terms - we hope for the sensor to have a great range) collections as mass - hopefully as small as individual soldiers, but definitely at least tanks and spaceships. These mass signatures are sent to Athena to analyze for tactical and strategical purposes. And also holograms if a human wants to see it, we guess.

This allows us to sense mass regardless of position or stealth tech or anything of that sort. The Argus should be placed in as many places as it size and expense allows. The best case scenario is on every Aegis drone, on our spacesuits (even more optimal), every ship, Sarissa missile, etc.; the realistic but still hopeful scenario is putting one on every droid commander, Sarissa launcher, our ships, and any other emplacements with similar size and power not listed in our designs.

TL;DR: A new gravity-based sensor (to be hopefully fit on drone commanders, ships, etc. and optimistically on Aegis drones/infantry armor), that also paves the way for gravity manipulation.


Design: EAF-SMW1 "Deimos"
Smart Munitions Weapon

So it turns out Quillus thought it'd be a really good idea to spend two turns years on countering our lasers.
We hope they like nukes.

The SMW1 is, initially, an infantry weapon. It's on the larger side, though is still very much usable in all infantry combat. It utilizes conventional gunpowder-based propulsion for the bullet.

The bullet is something special, though. The first thing of note is that it's nuke-tipped. Hearing from the radio how hilariously mad the Quillus engineers were over the Sarissa is the primary inspiration for this. The nuke-tip of course isn't a huge explosion. Relative to a bullet, it's big. Just nowhere near what you'd think if someone said "nuke", or even the Sarissa.
Tiny fins on the bullets and a supersmall Athena node allow it to guide itself. It can't just fly around the battlefield willy-nilly, but it can significantly increase accuracy by changing near-misses to hits, and aiming for the weak spots in their armor (tank or infantry) or bodies.

TL;DR: A conventional gun that fires nuke-tipped smart bullets.


Design: EAF-CG1 "Hecebolus"
It occured to our engineers that we could actually make better railguns than Quillus's coilguns. We have near-room-temperature superconductors. We have extremely strong materials (useful for one of the biggest railgun problems - barrel degradation). We have Nanoquantum Capacitors.

Libum-265k. Nanoquantum Capacitors. Insalloy.
It all comes together.

So let's make railguns. The Hecebolus, to be exact. A monument of Ertexite engineering that will make the Quillus's coilguns (which they don't even know how to properly refer to) obsolete. They've barely even spent any time upgrading their guns! Pathetic, really. The Hecebolus will be designed to preferably be small as possible, though we're mostly just aiming to get it fit to a ship. It'll have a NQC bank to hold charges for firing, the barrel will be lined with Insalloy to prevent degradation, and Libum-265k will be used to generate the electromagnetic field.
It's kind of funny how these things all just fell into place for us.

TL;DR: It turns out that we can very easily make railguns because we just so happen to have all the parts for them. How about that.


Future Revision: EAC-TML2 "Sarissa" (or: Sarissa Mk.2)
The Sarissa Mk.2 is mostly just two straightforward improvements to the missiles.

Its first improvement is a decrease in size. It turns out in a second pass, there are a lot of parts that could be smaller or removed without impacting the performance on the missile!
The next improvement is speed and agility. With some tweaks to the thrusters, better streamlining, and better fuel mixes, we can make them no longer as perplexingly sluggish as the TML1 missiles were. This takes a backseat to the size decrease, but is still notably important.

The Sarissa truck is quickly changed to fit 30 missiles instead of 8. Athena is given a five minute lesson on the concept of "swarm missiles".

TL;DR: We make the Sarissa into swarm missiles. More missiles = more explosions and more missiles getting through PD.



But now for the main design:
Design: EAF-HDW1 "Alke" Spider Tank (Heavy Drone, Walker)
Building on our knowledge of robotics, leg-based movement, new advances and more, we can make something truly devastating.

The Alke is relatively massive. It's a bit bigger than a tank. The "Spider" in its full name is relatively misleading, as it actually only has six instead of eight legs. But these legs aren't just flimsy struts - they're massive appendages as well armored as the rest of the thing. These legs form the majority of the spider resemblance - we aren't trying to model the rest of the thing after a spider, though it's not like we took an old world tank and stuck legs on it. If someone looked at it from a slight distance and squinted their eyes, they may say "that looks like a spider!", and anyone can at least tell the resemblance. The entire Alke is armored heavily in Insalloy.
It houses a proportionally-sized Athena node. While we don't plan on designing or using the Alke as an Athena logistical center, it could serve the role as commander for local Aegis drones. This shouldn't be planned around in strategy, however - putting extremely vital logistics in huge front line targets isn't the best of ideas.

While not particularly fast (at least not as fast as Quillus' speedtank), its legs allow for extreme agility and maneuverability. It can go in any direction, "crouch", lean in any direction, it can "climb" (covered later), and more. It's extremely stable and can traverse practically any terrain that even the best of treads couldn't deal with. It has hooks on itself to allow either Aegis units or human soldiers to hitch a ride if needed, though it has no interior for people to go into and isn't designed in any way whatsoever for transport.

The Alke is equipped with an appropriately-sized Caduceus reactor, a single AX Spear turret (this turret is at the front, armored, and houses some of the sensors, making it vaguely look like a "head"), and two Sarissa missile hardpoints. It also has two lower-mounted Raiders for anti-infantry. Although, unlike the shortsighted Quillus, all our weapons should be good at anti-infantry. All its hardpoints are designed to be relatively easily replaced with a different weapon of the same general type. Like replacing the raider turrets with other similarly-sized weapons, changing the Spear, or using different missiles.
Its legs are designed to be able to penetrate the terrain and potentially buildings, allowing it to almost - definitely not entirely - climb over obstacles.
It has an extensive sensor array - visual, IR, (very limited) radar, sound - etc. - distributed across itself for targeting and contributing intelligence to the overall Athena network. The sensors are designed with Quillus' mirage plating in mind.

It actually has a small Hermes thruster hooked to its Cadueceus reactor on its bottom, allowing it to make short "jumps". But more importantly, this thruster allows it to guide manage its safe descent from orbit. Luckily, with the heavy Insalloy armoring and the lack of any pilots, we can be relatively cavalier with orbital dropping. But we still need a way to reasonably slow it down. The thruster is designed to more-or-less vent the entire reactor in order to keep complexity down - the Alke should only really use its thruster for orbital descent and the occasional hop.
This allows the Spider Drone to deploy directly from orbit (making a cool entrance, especially if dropped during combat) [Note: NUKE please let a combat drop be its introduction] without need for a cargo shuttle.

TL;DR: A spider-tank. Has a single Spear turret, two anti-infantry Raider turrets on the bottom, and 2x Sarissas. Heavily armored, six (not eight) equally-armored legs. Equipped with Caduceus reactor as well as its associated small Hermes thruster (simple  and basically vents whole reactor while on) to allow for safe (relatively - for the heavily-insalloy-armored non-organic-piloted Spider tank) drop from orbit w/o a shuttle.

Quote
Dory missile (2): joha4270, FallacyofUrist
EAF-HDW1 "Alke" Spider Tank (1): Chiefwaffles
« Last Edit: December 21, 2017, 05:04:30 pm by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

sprinkled chariot

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #383 on: December 21, 2017, 05:16:43 pm »

Damn we got like hard countered really hard
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Chiefwaffles

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #384 on: December 21, 2017, 05:53:18 pm »

Design: EAC-AX5 Spear
"...didn't we have some kind of laser gun?"
"Don't we? The Raider!"
"No, I mean the gun on our ships. The Spear."
"I don't think w-OOOOOOH"
"We completely forgot to continue upgrading our weapons, didn't we?"

The AX5 Spear is the culmination of a lot of tech. It's bound to be a huge improvement. Especially considering the modern AX4 Spear is a bandaged version of the laser pointer that we "designed" along with the first iteration of the Cuttlefish. This will be the first design actually given to a heavy laser weapon.

Implementation of the new "Vasarely" Nanopattern has led to huge improvements in power efficiency. We've implemented much better mirrors - something we really should have done earlier - in order to greatly decrease the falloff of power over distance. The general power has been dialed up to make use of the greater amounts of power afforded by the Caduceus. The Vasarely Nanopattern also has the new improvement of being able to affect different light wavelengths during "runtime" - we don't have to set it during production. This allows for Athena to reactively change the wavelength during combat in order to find a wavelength able to pierce Mirage plating.
Finally, a bit of concentrated effort in the realm of the mechanics surrounding the turret itself allow our lasers to track targets much more quickly. While this wasn't a problem before with Quillus ships, we hope to be able to start deflecting/vaporizing (whatever's easiest) coilgun rounds in space before they hit our ships, as Athena has already proven to be able to track the rounds with sensors.

Overall the AX5 Spear is expected to be a huge improvement. The proper mirrors should allow for a much more focused beam effectively boring through armor - especially helpful with Athena's precision - and at a far greater distance. The greater power consumption and efficiency should aid to just generally more powerful turrets. The wavelength switching should effectively nullify (for now) their specialized armor. And the tracking allows for us to use our Spears defensively as well, actually making use of Athena's projectile tracking.

TL;DR: Has anyone noticed we haven't touched our main weapon in a long time and that we never actually spent a design on it or really gave it any effort other than intentional side effects? Let's fix that. (AX5 Spear: Better mirrors -> less damage dropoff,  more power efficiency + consumption -> more damage in general, real-time wavelength switching -> less affected by mirage plating, better tracking speed -> (limited?) PD functionality)

Quote
Dory missile (2): joha4270, FallacyofUrist
EAF-HDW1 "Alke" Spider Tank (0):
EAC-AX5 "Spear" (1): Chiefwaffles
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Blood_Librarian

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #385 on: December 21, 2017, 06:07:40 pm »

Design: EAF-HDW1-B "Arachne" Spider Tank

Simply put, the  ThinkTank is similar to the to the Alke down the general chassis itself, with one single exception.

The back end of the  Alke is modified to host a relatively large amount of computational hardware, designed to provide an incredible boost to the Athena Networks local and global processing capacity. The server racks themselves are designed with redundancy in mind and should be durable enough to last as long as the tank in an extended engagement. Visually, the ThinkTank has a slightly engorged abdomen compared to the Alke, resulting in a far more spider-like appearance than the Alke relatively speaking.


Quote
Dory missile (2): joha4270, FallacyofUrist
EAF-HDW1-A "Alke" Spider Tank (0):
EAC-AX5 "Spear" (1): Chiefwaffles
EAF-HDW1-B "Arachne" Spider Tank (1): Blood_Librarian
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if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #386 on: December 21, 2017, 06:09:19 pm »


Quote
Dory missile (2): joha4270, FallacyofUrist
EAF-HDW1-A "Alke" Spider Tank (0):
EAC-AX5 "Spear" (2): Chiefwaffles, TFF
EAF-HDW1-B "Arachne" Spider Tank (1): Blood_Librarian
[/quote]
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piratejoe

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #387 on: December 22, 2017, 07:24:49 am »

On one hand, better nukes, on the other, better freaking laser beams....Im gonna go with lasers.
Quote from: the Vote
Dory missile (2): joha4270, FallacyofUrist
EAF-HDW1-A "Alke" Spider Tank (0):
EAC-AX5 "Spear" (3): Chiefwaffles, TFF, Piratejoe
EAF-HDW1-B "Arachne" Spider Tank (1): Blood_Librarian

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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #388 on: December 22, 2017, 07:35:07 am »

Me, I am going with argus. It can open new paths, and a sensor is something we need. The spear would be fine for our other design, but I don't want a spider tank. Also, the missile would, in my opinion, work. Their PD is not particularly suitable for space use, and at the ranges we need to fire a casaba, they will have an hard time stopping all incoming missiles.
Holding vote for the laser a bit, to not discourage people from voting other proposals (4 votes makes everything else seem futile!), but I will likely join that pool as well. The design is good, and should reduce or nullify ( for a turn) their mirage.

Quote from: the Vote
Dory missile (3): joha4270, FallacyofUrist, Andrea
EAF-HDW1-A "Alke" Spider Tank (0):
EAC-AX5 "Spear" (3): Chiefwaffles, TFF, Piratejoe
EAF-HDW1-B "Arachne" Spider Tank (1): Blood_Librarian
Argus (1): Andrea

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #389 on: December 22, 2017, 08:32:10 am »

Quote
ory missile (4): joha4270, FallacyofUrist, Andrea, Detoxicated
EAF-HDW1-A "Alke" Spider Tank (0):
EAC-AX5 "Spear" (3): Chiefwaffles, TFF, Piratejoe
EAF-HDW1-B "Arachne" Spider Tank (1): Blood_Librarian
Argus (1): Andrea

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