Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 23 24 [25] 26 27 ... 36

Author Topic: Ertex Design Bureau - Battle for Aljadid - Strategy SY108  (Read 48469 times)

andrea

  • Bay Watcher
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #360 on: December 18, 2017, 10:02:50 am »

I am not sure that is a revision...

joha4270

  • Bay Watcher
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #361 on: December 18, 2017, 03:39:24 pm »

Quote
Industrial Athena (1): TFF
Hephaestus Mark 2 (2): Chiefwaffles, Andrea
Fusion Forge(1):Blood_Librarian

No strong feelings about reversions right now (1): joha4270
Logged

Blood_Librarian

  • Bay Watcher
  • What is happening?
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #362 on: December 18, 2017, 03:49:07 pm »

It's placing the industrial process into orbit, with the benefits that it entails.
Logged
if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

TheFantasticMsFox

  • Bay Watcher
  • Ckk Ckk
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #363 on: December 18, 2017, 06:25:55 pm »


Quote
Industrial Athena (0):
Hephaestus Mark 2 (3): Chiefwaffles, Andrea, TFF
Fusion Forge(1):Blood_Librarian
Logged


3_14159

  • Bay Watcher
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #364 on: December 19, 2017, 06:04:18 am »

Let me offer an alternative which gives us the advantage in the next battle, and allows us to continue designing thrusters. Next turn, the fusion torch ram-rocket gunship? Or fusion-drive space missile?

Quote
Hermes II plasma thruster

The main difference between the old and new Hermes generations are in the incorporated reactor. Where the Hermes I is based on the Helios, the new Hermes II uses a dedicated Caduceus reactor. While far smaller, the new reactor and its ease of extracting plasma still makes for a far more efficient thruster. Since the nozzle is comparatively smaller, it can be easily mounted on a gimbal, and one of five degrees has been included.

The new Hermes II thruster has been included in the Mk. 2 Cuttlefish, which mounts n (four?) of those. Through the gimbal and thrust varying, it reaches unprecedented manoeuvrability. Depending on the mass of the Cuttlefish and of the Hermes II, it's also acceptable to mount them as high-powered RCS.

Quote
Industrial Athena (0):
Hephaestus Mark 2 (3): Chiefwaffles, Andrea, TFF
Fusion Forge(1):Blood_Librarian
Hermes II thruster (1): 3_14159
Logged

joha4270

  • Bay Watcher
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #365 on: December 19, 2017, 01:45:09 pm »

Lets get an overwhelming majority and get something rolled.

Quote
Industrial Athena (0):
Hephaestus Mark 2 (4): Chiefwaffles, Andrea, TFF, joha4270
Fusion Forge(1):Blood_Librarian
Hermes II thruster (1): 3_14159
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #366 on: December 19, 2017, 05:33:49 pm »

Hephaestus Mark 2
First off: Athena is integrated in the Hephaestus, but to a more-limited degree - like an "assistant" helping with the process. This takes advantage of our prior attempt at integrating Athena as well as the recently-done Athena flexibility without particularly detracting from the rest of this revision.

The Hephaestus Mark 2 takes all we've learned about the Hephaestus process from what was essentially the prototype "trial run" (and just general fusion knowledge) to greatly improve our process. Rather than fusing light elements to produce energy, we can consume energy to fuse heavy elements. Modified fusion reactors can fuse all the way up to Insulanium (and possibly beyond) starting from some heavy isotopes, and the Insulanium plasma is vented and collected for further use. And thanks to the newly-acquired Caduceus, these reactors should be relatively small and cheap in addition to being better at production than their old counterparts!

TL;DR: We conduct the Hephaestus process via using modified Caduceus reactors to fuse our way up to the desired elements.
Hephaestus Mark 2 (Normal): (2+3)=5: Average
Hephaestus Mark 2 is more or less a complete overhaul of how we synthesize Insulanium. A complete overhaul that was distinctly worth it.
A Hephaestus plant now consists of rows of three medium-sized reactors. Raw elements are fed into the first, heavier elemental plasma is automatically siphoned from the first into the second (which also has its own influx of raw materials), even heavier elemental plasma is fed into the third (ditto), and finally Insulanium plasma is siphoned out of the third. The process is remarkably rapid, and a single row of reactors produces as much as an entire facility did with the Mk 1. This has slashed the cost of Insalloy (although it still ain't free)- Armoured Cuttlefish and the X100-I now have a negligible cost increase over the unarmoured versions, and the cost of Aegis Drones has been halved.
Athena has been reworked to serve as an overseer of the Hephaestus plants, leading to a marginal increase in efficiency, and a substantial increase in management-level personnel complaining about computers "tukking their jurbs".



It is now the Strategy Phase of SY104.

(Edit: changed Aegis TC requirement from 0.5 to 0.2)

Spoiler: Tech List (click to show/hide)

Spoiler: Observed enemy tech (click to show/hide)

Spoiler: Production (click to show/hide)

Spoiler: The Map (click to show/hide)
« Last Edit: December 19, 2017, 06:01:31 pm by NUKE9.13 »
Logged
Long Live United Forenia!

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #367 on: December 19, 2017, 08:56:50 pm »

Minor note: Unless I'm missing something, it's annoying to figure out where our ships are since we don't actually have a list of their locations or anything.
Plan: DROWN THEM IN DRONES


Build (Ground): 12x Aegis

Scrap (Ship): 1x Regular Cuttlefish
Build (Ship): 3x Armored Cuttlefish

Orders:
From Ertex
ITC moves 12x Aegis] to D.
7x Armored Cuttlefish to D.

From D
ITC moves to E to pick up Unit.

From F
ITC moves to D (in case we finish conquering the planet and need to transport troops/equipment elsewhere)


I'm excited.

Aegis will be a practically a paradigm shift. Even if they're not perfectly accurate and aren't cheap terminators, they should still be super useful. Any intelligence located - the exact position of Quillus troops, tanks, everything - will be near-immediately propagated to the entire Athena network.

This allows for Athena to make much more intelligent decisions without actually directly upgrading her. If an Aegis unit sees a particularly dangerous tank, all Aegis units will instantly know about where exactly it is and the nearest Sarissa launcher can immediately fire at its location without any need for a radio-in. It's hard to emphasize just how useful the near-instant propagation of all intelligence is.
Aegis units can even be good at anti-armor with just Raiders/Rangers. While they're again not super accurate, they can still have multiple drones fire at the same exact spot of a tank with their guns, quickly piercing its armor. And the more drones there are, the quicker is. Even if they don't have pinpoint accuracy, having anywhere from three to, well, any number of drones with Raider rifles knowing exactly where to try and shoot should pierce any armor they have. Then they also see a bit better than humans (infrared) and are much more durable than humans (especially since neither side on D has armored infantry). They should be able to coordinate excellently - each drone attacking targets chosen by Athena as a whole for optimal efficiency; the drones themselves may not be that great, but that doesn't change the fact that Athena is in charge.

Then there's also the part where we're practically adding over another Unit to D - this Aegis shipment represents 1,200 drones. For contrast, a Unit represents 1,000 soldiers.


Quote
Plan: DROWN THEM IN DRONES (1): Chiefwaffles
« Last Edit: December 20, 2017, 03:29:57 am by Chiefwaffles »
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

piratejoe

  • Bay Watcher
  • Obscure References and Danmaku everywhere.
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #368 on: December 19, 2017, 09:15:40 pm »

Quote from: Votes on the great drone flood of 102
Plan: DROWN THEM IN DRONES (2): Chiefwaffles, Piratejoe
Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Blood_Librarian

  • Bay Watcher
  • What is happening?
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #369 on: December 19, 2017, 10:13:42 pm »

I am worried about losing A.

Quote from: THOSE COMMUNIST BASTARDS won't KNOW WHAT HIT THEM
Plan: DROWN THEM IN DRONES (3): Chiefwaffles, Piratejoe, Blood_Librarian
Logged
if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

Detoxicated

  • Bay Watcher
  • Urist McCarpenter
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #370 on: December 20, 2017, 07:05:23 am »

Seawasp Drone
This Athena controlled drone has four small thrusters and a battery to keep it running for two days. It has.built in sensors at the core with antennas reaching in all directions. It is only lightly armoured except for a snapping part. This part is a set of highly reinforced pincer so the drone can attach itself at its prey. Depending on mission type this serves as a tag for athena. The seawasp however is also armed with a strong short range laser with whixh it can cjt a ship in two if given enough time.
Logged

3_14159

  • Bay Watcher
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #371 on: December 20, 2017, 07:45:39 am »

Let me propose an alternate plan:

Quote
Plan: DRONES EVERYWHERE!


Build (Ground):
10x Aegis (15GPP total)
1x Sarissa (2 GPP)

Scrap (Ship):
1x Regular Cuttlefish
Build (Ship):
2x Armored Cuttlefish
1x ITC

Orders:
From Ertex
ITC moves 8x Aegis to D (1.6TC).
New ITC moves 2x Aegis and 1 Sarissa to A (2.4TC).
6x Armored Cuttlefish to D.

From D
ITC moves to E to pick up Unit.

From F
ITC moves to D (in case we finish conquering the planet and need to transport troops/equipment elsewhere)

This would greatly expand the power of our forces on A.
« Last Edit: December 20, 2017, 07:57:18 am by 3_14159 »
Logged

joha4270

  • Bay Watcher
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #372 on: December 20, 2017, 04:29:35 pm »

Quote from: THOSE COMMUNIST BASTARDS won't KNOW WHAT HIT THEM
Plan: DROWN THEM IN DRONES (3): Chiefwaffles, Piratejoe, Blood_Librarian, joha4270

After a little more thinking i agree that this is probably the right plan. We are already driving them back, with a legion of fearless, expendable and durable soldiers on top it should be finished.

If we don't capture it, we are still probably going to move units away to support A/F
Logged

andrea

  • Bay Watcher
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #373 on: December 20, 2017, 04:47:11 pm »

me, I am going to be contrarian and vote for pi's plan.
Also, why not put every item in its line in voteboxes? it makes it more readable when editing.

Quote from: THOSE COMMUNIST BASTARDS won't KNOW WHAT HIT THEM
Plan: DROWN THEM IN DRONES (3): Chiefwaffles, Piratejoe, Blood_Librarian, joha4270
Plan: DRONES EVERYWHERE! (1): Andrea

Blood_Librarian

  • Bay Watcher
  • What is happening?
    • View Profile
Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #374 on: December 20, 2017, 08:32:04 pm »

Theoritical design I came up with.

The Entropic Shield

This set of equipment, when activated in a specially designed space born emplacement, creates a form-fitting "shield" of high energy degenerate particulate matter combined with a gravitic field, similar to that of a plasma shield, with one critical difference. An incredibly complicated underlying "mesh" of Picoscale patterned relays that lead to giant slabs of inert metal  (Entropic batteries) which feed into specialized emission points to augment the plasma shield and to vent off "Entropic Energy" (Essentially a burst of gas designed to "cool" down the object), allowing it to be far more durable while also exhibiting more protective effects. The plasma shield is thin enough that when in idle, the ship only has a faint glimmer, until it is struck with any type of projectile, be it plasma, solid, or laser.

The Shield glows brightest when struck with a kinetic projectile which is promptly stopped with a gravity system, the kinetic energy is bled off as the matter turns to plasma, at the expense of the entropic batteries increasing in capacity until they are manually/ automatically turned off. In practice, visual scanners indicate that the projectile "Phases" into the shield, and vibrates intensely, instantly heating up and deforming. When the projectile is fully bled of kinetic energy,  the plasma that was once the projectile is pushed away. When the laser hits the shield, the bolt of energy looks to vibrate as intensely, and bleed similarly to a mass projectile. Around half the time, Matter sent into the shield is either fully disintegrated, or deflected away.

In short, the shield blocks both projectiles and energy weapons with equal ease, But there were certain design flaws that are emplaced that were required for the machines increased function:

If the machine is not turned off before it's batteries are fully occupied in power, permanent damage could occur in the slabs of metal, resulting in thermal cracks, damage and even permanent decrease in capacity, in extreme cases, the slabs may entirely disintegrate, and the entropic field of energy promptly escapes, decaying surrounding machinery and causing an incredibly hostile environment to repair engineers. (An active entropic zone melts people.)  Because of this latent flaw, captains can choose to keep their shields up for longer, allowing them to handle more firepower and even last in extended engagements before shield failure, putting short-term survival over long-term equipment function.

It was designed to work only in a vacuum, as the plasma shield itself has not been perfected to work with inward facing pressure at all times. Current tests cause the Entropic Shield to rapidly consume the air around it like a vacuum until the connected Entropic batteries explode, but the shield will last until the shield emmission themselves are melted and warped into non-function. Theoretically, it could work, but it was designed to be mounted on a starship with the following assumptions that it entails.

Although the machine can dissipate the Entropic energy through vents built into the hull, these vents cannot be protected with the shield, as it will simply re-absorb the entropic energy and result in a feedback loop.  This could be mitigated with multiple vents that are sometimes by the shield when required, or the vents be made more durable, but this allows the system too vent out the entropic energy, essentially allowing unlimited operation time barring combat restrictions

In short, a Gravitational system uses a mixture of time dilation and gravitational distortion to slow down the projectile while it is disintegrated by a plasma shield. The quantum level energies involved in this process requires a vent to dissipate the dangerous/chaotic energy away from built-in "batteries" to hold the energetic fields.
Logged
if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil
Pages: 1 ... 23 24 [25] 26 27 ... 36