Err... Detoxicated? the nuclear weapons we designed are for the ground, and building a ship that has 80 launch (8*10) tubes is frankly beyond our industrial capacity, I believe. Same with the thirty laser weapons, this will make the ship into an unwieldiy, perhaps over engineered beast of burden. Reactrs, which are fusion tomakak reactors, can be upscaled or downscaled to power certain systems. putting in or removing individual numbers like they are components on a circuit board is pointless when we can install one large reactor for powering everything. I dont think using a tomakak reactor for propelling the ship won't work as well as a dedicated thrusting system which simply takes power from a dedicated power system. If we are gonna go for a flag ship, I'd commit to a spinally mounted laser array.
Below is a design to be built in the future when such a elegant weapon is required and we have the precursor technology needed to build it.
ENV(Ertex Navy Vessel) SW-001 Archimedes
One of the first few ships truly assembled in orbit using orbital infrastructure, the Archimedes is the first in a line of super weapons. lining through the center of the ship is a cobalt Isotope/Insulannium alloy chamber that , when energized by over six tons of Picasso Laser banks, the pressure vessel briefly initiates a chain of hyper complex atomic reactions resulting in a stream of ionizing radiation leaving said chamber through the front of the ship, directed by a extremely delicate quartz glass lenses for directing of fire with 20 degrees of angling.
The support infrastructure was built around the weapon, with the sole exception of the emergency maneuvering thrust applicators. Magnetoplasmadynamic thrusters are em placed over the entire length of the tube shaped vessel, these are exposed,lining the surface of the armored insullanium hull. Combined with the built in Hydraulic shudder system, the system is capable of both extremely powerful "dodges" and precise aiming of the vessel. The ships is powered by two Tomakak reactors on the aft of the ship, the only reason there is not one of them is that it would increase the cross section of the ship by far too much, and risk a killshot by hitting its already burdensome aft.. The main engine is the same as the Cuttlefish. In order to maintain the entire machine, several dedicated repair gantries are installed, with enough spare parts to keep the ship running under optimal circumstances.
The ship is intended to be the center piece of a fleet break, where it would target enemy ships with blasts of ionizing radiation until an estimated kill dose is given, and then switched to the next. the penetration ability and radiation dose potential can be adjusted to penetrate thicker armor at the expense of longer exposure time for the enemy.
In short, this vessel acts as the anchor in a fleet engagement. It would target high priority ships and effectively mission kill them, as the crew manning the ships will die in as little as an hour after the exposure, leaving the ships ready to be towed away to our own worlds for our own use in the event of victory. In active battle situations, it would scramble electronics and overheat certain pieces of the ship, effectively crippling ships that are not protected from radiation hazards (Laser protections don't count!) Speed is not a priority, Cuttle fish ships would be acting as the harassment agents, keeping the enemy forces which are comparatively slower away from the warship while it brutalizes enemy forces, putting them in a position where they cannot target the Archimedes without exposing their flanks to Cuttlefish fire.