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Author Topic: Ertex Design Bureau - Battle for Aljadid - Strategy SY108  (Read 48499 times)

Detoxicated

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #270 on: December 10, 2017, 12:47:40 pm »

EAC-TML2 Demi-Sarissa (2): Andrea, Detoxicated

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andrea

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #271 on: December 10, 2017, 12:48:24 pm »

Quote from:  fix-it-Ertex
EAC-TML2 Demi-Sarissa (2): Andrea, Detoxicated

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #272 on: December 10, 2017, 01:52:25 pm »


Quote from:  fix-it-Ertex
EAC-TML2 Demi-Sarissa (3): Andrea, Detoxicated, joha4270
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Chiefwaffles

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #273 on: December 10, 2017, 02:17:26 pm »

Revision: Athena - Flexibility

We have had two failed attempts to incorporate Athena in non-space combat roles. Industry overseeing, and now the Sarissa. While unfortunate, this represents an opportunity. The failure of Industry Overseeing gave us a wealth of knowledge on how to improve Athena and her learning components. And while we didn't have any such realization with Sarissa, it's another step closer to realizing how we would theoretically properly implement Athena in these non-traditional roles.

So let's improve Athena instead. Make her much more flexible and robust. Use everything we've learned from these failed revisions to actually make Athena able to properly learn things that don't revolve to "dodging spaceships" and "shooting laser turrets." So she can actually start being useful in ground combat and industry. Though (while it'd be nice) we don't need a complete understanding of ground combat. Enough to allow good missile targeting.

The results should be obvious and immediate. Athena should be able to actually effectively operate guidance for the missiles as well as she manages orbital evasion and turret targeting. Athena should just be better in the ways already described. And we'd love to be able to plug Athena into the Hephaestus plants and see if she can handle it this time, since we should have already prepared the plants for Athena control in Industry Overseeing even if we completely failed at Athena successfully controlling them. But no special effort other than "I guess try it" will be given to the industry overseeing. The main point of this revision is making Athena more robust and flexible, and thus actually able to guide missiles as well as or better than intended.
Hopefully the missiles should top misfiring too - we believe it's a software issue where the guidance is faulty, resulting in premature detonations. So better guidance should hopefully fix mixfiring.

And the range problem?
With not very impressive ranges, at that. Our efforts to make a guidance system were stymied to the point that just dumb-firing them was more accurate.
If what our report suggests is accurate, then the range is caused less by "not enough fuel" and more "can only go in a kind-of straight line", which, as it happens, is really bad for range. So fixing guidance should help notably in this department without any extra effort from us.
(EDIT: According to Nuke on discord, the range is poor [but not "terrible"] for its own non-guidance-related reasons. Range can still be improved a bit by guidance, so I'm leaving this here.)



Also, we replace the engine in the Sarissa with an electrical one while we're at it. I mean, really? We're pretty sure electric engines aren't that hard to make.
And fire whoever ordered "500x Internal Combustion Engines" instead of "500x Electric Engines." Again: this is a really perplexing mistake. Maybe it was Quillus sabotage? Surely no engineer could be that incompetent.


TL;DR: We have a specific bonus in getting Athena better at learning and whatnot from the failed Industry Overseeing. We have more experience on how to (not) get Athena to do stuff outside of orbital combat. So we use all this experience to get Athena to a state where she can actually properly fly the missiles and not explode them before they launch. Bonus points if the new Athena can operate our industrial plants with no extra effort from us regarding that specific thing.
And replace the engine. Sheesh.
TL;DR TL;DR: Use our experience from 2 failed actions learning experiences to make Athena have more flexible learning. This is all we do. Everything else - namely a functional Sarissa - should just be a (desired) consequence of this revision.

Quote from:  fix-it-Ertex
EAC-TML2 Demi-Sarissa (3): Andrea, Detoxicated, joha4270
Athena - Flexibility (1): Chiefwaffles
« Last Edit: December 10, 2017, 08:02:49 pm by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #274 on: December 10, 2017, 02:31:07 pm »

Aside from the "I told you so", I believe fixing the Sarissa is the most important thing. And I mean fixing it, not upgrading our AI while at the same time fixing everything about the missile. To quote Nuke: "It was Hard, but unless you rolled very well you wouldn't have gotten everything." Let's not make the same mistake twice.

Quote from:  fix-it-Ertex
EAC-TML2 Demi-Sarissa (4): Andrea, Detoxicated, joha4270, 3_14159
Athena - Flexibility (1): Chiefwaffles
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Detoxicated

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #275 on: December 10, 2017, 02:46:12 pm »

Indeed though our athena shall be revised soon... maybe i will work on a new manta with missiles...
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Chiefwaffles

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #276 on: December 10, 2017, 02:52:37 pm »

The idea is that the revision solves one problem which effectively solves all the symptoms as well.
Instead of just solving the symptoms one-by-one.


Design: Athena Tactical Network: http://www.bay12forums.com/smf/index.php?topic=168247.msg7630181#msg7630181
Make Athena based on the broken targeting system that couldn't compare to modern targeting. Easy.

Revision: Athena - Robust Learning: http://www.bay12forums.com/smf/index.php?topic=168247.msg7631525#msg7631525
Improve Athena's learning capabilities. Easy.

Both are easy.
We're doing the same thing as Robust Learning ("make Athena learn betterer!"), Robust Learning was Easy, and we have a large bonus to improving Athena.
Hephaestus - Athena Overseeing
...
The potential for some really interesting things was there, and we have at least learnt a lot about how learning algorithms work (or don't work, as the case may be).


So, to sum it up:
Athena Flexibility will almost certainly be Easy or better, and it address the root problem with our missiles: Athena. The fixes are a (desired) side effect of fixing that problem. We get an Easy revision, we improve Athena, and most importantly, we fix the Sarissa.



EDIT:
The Demi-Sarissa, in a revision, implements actual guidance, fixes the launch problems, and adds range.
These are all minor problems (guidance being the biggest), but the Demi-Sarissa tries to do them all individually at once. This is a problem - the way I see it, revisions are best when they address one thing. Not to say that revisions touching on >1 thing are automatically bad or Hard or anything, but that when possible, I think it's a better idea to isolate the problem into one fixable thing.

"But Chief!" you may say, "Your revision does the same thing!"
Ah, but it doesn't. My revision is "make Athena better at flexible learning." That's it! Everything else in my revision is an outline of what I expect to immediately come from doing that. It's not nice to make the GM have to guess about what people actually want their revision/design to do.

Athena Flexibility could very well be easier, and would definitely improve guidance - explicitly the worst problem in the Sarissa - a lot more than the Demi-Sarissa. The Demi-Sarissa primarily addresses guidance, but nowhere near the degree of Athena Flexibility. It focuses on doing things like adding target recognition to the missile so it can track moving targets after being given coordinates. Except we already made a targeting system. A really good targeting system. One that doesn't need extra effort to implement.
Athena.
And better yet, implementing this already-existent targeting system can fix most of our other problems as well.

Guidance is both the worst flaw of the missile and the one thing we need to really focus on. We have a small blast radius and they have really fast targets. Guidance is what determines exactly how useful the Sarissa will be. If it can't hit its targets, it doesn't matter if it has really good range or good speed or anything.
« Last Edit: December 10, 2017, 03:51:37 pm by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Blood_Librarian

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #277 on: December 10, 2017, 05:25:18 pm »

Quote
EAC-TML2 Demi-Sarissa (4): Andrea, Detoxicated, joha4270, 3_14159
Athena - Flexibility (2): Chiefwaffles, Blood_librarian
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if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

Detoxicated

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #278 on: December 10, 2017, 05:37:23 pm »

While your points are valid and true we still need to fix the technical issues of this thing first. If we manage to create another weapon or ship next turn we can upgrade our system in the way it fits us then.
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Chiefwaffles

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #279 on: December 10, 2017, 05:50:04 pm »

My points are about fixing the technical issues of this thing first.

1.) Guidance - We have to have really good guidance to actually have an impact. Our hits have to be precise, and they have really fast tanks.
2.) Difficulty - Athena Flexibility solves the problems of Sarissa by addressing one thing that we have a bonus on (and a previous Athena revision that was basically the same thing - "better learning" - got Easy). The Demi-Sarissa tries to fix each individual symptom, and does not have a bonus.

Otherwise, it's pretty much the same thing except Athena Flexibility also gives us benefits in other areas.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

sprinkled chariot

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #280 on: December 10, 2017, 06:01:24 pm »

Quote
EAC-TML2 Demi-Sarissa (4): Andrea, Detoxicated, joha4270, 3_14159
Athena - Flexibility (3: Chiefwaffles, Blood_librarian, Sprinkled chariot
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piratejoe

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #281 on: December 10, 2017, 07:33:34 pm »

Quote from: Ballot box
EAC-TML2 Demi-Sarissa (4): Andrea, Detoxicated, joha4270, 3_14159
Athena - Flexibility (4): Chiefwaffles, Blood_librarian, Sprinkled chariot, Piratejoe
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Khang36

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #282 on: December 10, 2017, 07:57:23 pm »


Quote from: Ballot box
EAC-TML2 Demi-Sarissa (4): Andrea, Detoxicated, joha4270, 3_14159
Athena - Flexibility (5): Chiefwaffles, Blood_librarian, Sprinkled chariot, Piratejoe,khang
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joha4270

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #283 on: December 11, 2017, 02:35:54 am »

Quote from: Ballot box
EAC-TML2 Demi-Sarissa (3): Andrea, Detoxicated, 3_14159
Athena - Flexibility (6): Chiefwaffles, Blood_librarian, Sprinkled chariot, Piratejoe,khang, joha4270
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NUKE9.13

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #284 on: December 11, 2017, 05:34:16 am »

Revision: Athena - Flexibility

We have had two failed attempts to incorporate Athena in non-space combat roles. Industry overseeing, and now the Sarissa. While unfortunate, this represents an opportunity. The failure of Industry Overseeing gave us a wealth of knowledge on how to improve Athena and her learning components. And while we didn't have any such realization with Sarissa, it's another step closer to realizing how we would theoretically properly implement Athena in these non-traditional roles.

So let's improve Athena instead. Make her much more flexible and robust. Use everything we've learned from these failed revisions to actually make Athena able to properly learn things that don't revolve to "dodging spaceships" and "shooting laser turrets." So she can actually start being useful in ground combat and industry. Though (while it'd be nice) we don't need a complete understanding of ground combat. Enough to allow good missile targeting.

The results should be obvious and immediate. Athena should be able to actually effectively operate guidance for the missiles as well as she manages orbital evasion and turret targeting. Athena should just be better in the ways already described. And we'd love to be able to plug Athena into the Hephaestus plants and see if she can handle it this time, since we should have already prepared the plants for Athena control in Industry Overseeing even if we completely failed at Athena successfully controlling them. But no special effort other than "I guess try it" will be given to the industry overseeing. The main point of this revision is making Athena more robust and flexible, and thus actually able to guide missiles as well as or better than intended.
Hopefully the missiles should top misfiring too - we believe it's a software issue where the guidance is faulty, resulting in premature detonations. So better guidance should hopefully fix mixfiring.

And the range problem?
With not very impressive ranges, at that. Our efforts to make a guidance system were stymied to the point that just dumb-firing them was more accurate.
If what our report suggests is accurate, then the range is caused less by "not enough fuel" and more "can only go in a kind-of straight line", which, as it happens, is really bad for range. So fixing guidance should help notably in this department without any extra effort from us.
(EDIT: According to Nuke on discord, the range is poor [but not "terrible"] for its own non-guidance-related reasons. Range can still be improved a bit by guidance, so I'm leaving this here.)



Also, we replace the engine in the Sarissa with an electrical one while we're at it. I mean, really? We're pretty sure electric engines aren't that hard to make.
And fire whoever ordered "500x Internal Combustion Engines" instead of "500x Electric Engines." Again: this is a really perplexing mistake. Maybe it was Quillus sabotage? Surely no engineer could be that incompetent.


TL;DR: We have a specific bonus in getting Athena better at learning and whatnot from the failed Industry Overseeing. We have more experience on how to (not) get Athena to do stuff outside of orbital combat. So we use all this experience to get Athena to a state where she can actually properly fly the missiles and not explode them before they launch. Bonus points if the new Athena can operate our industrial plants with no extra effort from us regarding that specific thing.
And replace the engine. Sheesh.
TL;DR TL;DR: Use our experience from 2 failed actions learning experiences to make Athena have more flexible learning. This is all we do. Everything else - namely a functional Sarissa - should just be a (desired) consequence of this revision.
Athena - Flexibility (Easy): (4+1)+1=6: Above Average
With a little spit and polish, we can make Athena do what some engineers always believed she could do- integrate new experience types into her learning algorithms. In this case, we've added "Flying Missiles" and "Ground Targets" to her repertoire. And after running her through a few simulations, she seems to be performing quite well.
She can take control of our missile's terrible guidance systems, and has somehow figured out how to make them work anyway. Once nearing the target location, she can make a relatively intelligent analysis of incoming sensor data, which allows her to steer the missile to where it will do the most damage.
The misfiring bug... turned out not to be a code bug. However, Athena is able to disable the warhead should the missile not fire, so at least we won't be blowing ourselves up- we'll just have to reset the firing system every couple of shots.
We also managed to replace the combustion engine in the truck with an electric one, which combined with NQ Cells might actually result in improved performance even in-atmosphere.



It is now the Tactics Phase of SY103.

Spoiler: Tech List (click to show/hide)

Spoiler: Observed enemy tech (click to show/hide)

Spoiler: Production (click to show/hide)

Spoiler: The Map (click to show/hide)
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Long Live United Forenia!
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