Revision: Pulse RepeaterBy working on miniaturizing the bit of nanostructure (well - miniaturizing its layout to be more efficient with its usage of space: we can't really miniaturize nanostructures themselves.
Yet.) responsible for the pulse in nanostructure laser weaponry, we can effectively make our lasers replicate a beam.
The miniaturization is most of the work here. Once that's done, we create a layout vaguely similar to that found in gatling guns - we store multiple pulses at a time and release them sequentially while the others charge. This is
very straightforward and was even investigated during the designing of Picasso, luckily.
With this "Pulse Repeater" system in place, we can have our guns effectively be "automatic". Or it can be called "Beam" mode again - either way works. Considering how fast the Picasso layout "charges", we should need a very small number - 2 or 3, probably - of pulse thingies.
The effect should be great. Multiple pulses should be able to fire in such quick succession that it could even still appear as a "single shot",
greatly increasing damage as multiple pulses hit the target right next to each other, increasing devastation. This should increase the damage of our PX3 Raider - now the
PX4 Raider - notably as well as let our troops effectively use automatic fire (and obsolete the Ranger as anti-armor if that's a thing).
The AX3 Spear - called the
AX4 Spear with this improvement - should gain the most from this as it benefits from being attached to a fusion reactor with a
looooot of unused power and can be aimed better: The Spear will hopefully
greatly increase in effectiveness as it can fire an effectively unlimited beam. This "beam" will be leaps and bounds better than the original laser turret, as the single pulse already is 4x as powerful as the original version and we're creating these pulses in very quick succession - a brief graze by the Spear's beam should deposit tons of pulses, devastating the armor and anything else. That and even if a single pulse wasn't already much more powerful, pulsed beams are shown to be much better at piercing armor than continuous beams, which just melt the surrounding area.
TL;DR: From last design: "Of course, it is possible to stagger Picasso Emitters such that their emissions overlap, but that does take up more space." Miniaturize Picasso Emitter's (via optimizing its usage of space) then do this, to create a beam mode for the
PX3 PX4 and
AX3 AX4.
A single "shot" from PX4 should be much more effective as it has numerous pulses in it, our troops will be able to use it more effectively against armor, and "automatic fire" = good.
AX4 will benefit the most - has fusion reactor and ship-based aiming. Just one continuous beam with tons of pulses - even a graze should be many pulses effectively. That and (even without the 4x power of the Picasso pulse) pulsed beams are better at AP vs continuous beams (also applies to PX4). And beam = bigger area affected.
TL;DR TL;DR: Stagger Picasso Emitters so they effectively emit a single beam. Tons of pulses per second = tons more damage for both PX4 and AX4 (even if using PX4 like a semiauto). Especially for fusion-powered AX4.
Alternatively...
Revision: Targeting ComputerBy revising the Cuttlefish's mainframe, we can have it feed targeting data directly to the weapons instead of through a human medium. Upon being activated once by a human, the Cuttlefish's weapons will automatically continuously track hostile targets and fire at it as fast as possible, and preferably in the optimum spots for MAXIMUM DAMAGE (though we won't try particularly hard at that because all we have is radar). A
very cool "table" in the bridge with a screen on top displays the radar data and allows the bridge crew to manually switch targets if required.
Considering we already have the computer, already have the mechanically aimed turrets (just that the crew have to directly input targeting data), and already have a radar, we don't expect much difficulty for this revision.
All in all, this should (hopefully) greatly improve the capabilities of the Cuttlefish's AX3 Spear turrets. They'll be able to be fired as fast as they can without breaking, our turrets will automatically track enemies instead of
waiting for human input, and our bridge crew can focus on things such as utilizing the Cuttlefish's
only[/I] advantage of being able to go "Kinda Fast" to use evasive maneuvers.
TL;DR: Revise Cuttlefish's computer so: Radar -> Turrets, instead of Radar -> Human -> Turrets. Should make turrets much better at tracking targets and allow for much more firepower at enemies and should allow for the bridge crew to focus on things like damage control and evasive maneuvers.
Nanostructured Streamlined Spacesuit "Michelangelo" (1): Detoxicated
EAF-X4 Enhanced mobility unit (2): joha4270, Happerry
Pulse Repeater (1): Chiefwaffles
Targeting Computer (1): Chiefwaffles
Also detoxicated, revisions can easily include new technology. They just can't be as ambitious as designs.