Battle Report for SY107
What's that? I took several months to update? Your
face took several months to update.
Ah, but seriously. I am humbled by the fact that even after several months, I've still had people poking me every day. Anyway, I hope I haven't made too many mistakes/forgotten stuff. I might need to make some changes to this report when someone reminds me I forgot their new death ray or whatever. Or their old death ray, for that matter.
Orbital CombatA: All but one of Ertex's ships pulls back, leaving a lone Cuttlefish to stand watch. This lone Cuttlefish is absolutely no use whatsoever against the six fully-outfitted Odins that cruise into orbit; before they even show up on the Ertexite vessel's radar, a hail of coilgun slugs descend upon the solitary sentinel. An Ertexite ITC, arriving from elsewhere, observes this slaughter and wisely decides to hang back.
With the competition dealt with, the Quillian vessels arrange themselves in orbit, as an ITC launches shuttles to provide supplies to the troops below. Some time later, aforementioned shuttles return, bearing not equipment but information. In response, several Odins spend a considerable amount of time manoeuvring into
precisely the right positions, whereupon they open fire on the planet below. The new
Gjallarhorn coilguns fire tungsten-coated slugs, capable of punching through the atmosphere and striking ground targets. Not with what you might call 'pin-point' accuracy, but it's better than nothing, right?
Meanwhile, that Ertexite ITC from earlier is hanging back, but not sitting idle. For the 2a Shuttle is not only capable of transporting materiel between ground and orbit, but is also capable of limited spaceflight. Whilst the ITC sits safely out of range, the nimble shuttles work their way through the Quillian blockade, delivering their own supplies to the planet. They do not
all make it; on occasion one will fly within range of an Odin's guns, and fail to avoid the subsequent barrage. But at least two thirds of the supplies make it through.
D: Like at A, all but one of Ertex's ships retreats. The ITC heads for A after extracting some equipment from the planet (see above) whilst the Cuttlefish heads home. Unlike A, no Odins show up to cause problems. Later, a different Ertexite ITC arrives and delivers fresh supplies.
G: Seemingly remembering this planet exists for the first time in the war, an Ertexite ITC shows up to disgorge soldiers upon the dessicated wastes.
Ground CombatA: Shuttles descend; contents are disgorged. Ertex's troops are slightly disappointed to only get a few Sarissa missile launchers and Aegis droids, but at least this should give them the edge they need to push Quillus back, right?
The Quillians, meanwhile, step into their Heimdallr armour, and- somewhat unsteadily- get ready to finish capturing this planet. But not before providing the coordinates of Ertex's positions to the Odins above.
Ertex begins the fighting by launching a bunch of missiles at Quillus. With no CIWS, the Quillians can't do much but run around dying of radiation. Ertex pushes on, their assault led by Aegis droids... but Quillus's superior numbers and power armour make advancing difficult, especially considering that not all their supplies made it through the blockade. To make matters worse, the newly delivered Heimdallr armour has had an upgrade- the new
OM4 Mirage Plating takes more damage to burn out, and automatically adapts the redirected wavelength to maximise protection against incoming laser fire. Ertex is aided somewhat by the presence of Aegis Commanders, which enable their holographic sights to display targeting data, but it still takes many shots to take out Heimdallr troopers.
At this point, the orbital bombardment begins. Quillians cheer as shells rain down upon Ertex's makeshift defences. And, yes, the ones that hit do considerable damage- equivalent, if not greater than Sarissa missiles. But it doesn't really provide an awe-inspiring advantage, due to the low accuracy and the fact that only stationary positions can be targeted- Ertex quickly learns to stay on the move rather than attempt to hold their ground.
Quillus advances slowly, Ertex's superior (in that they have some) artillery making large-scale operations risky, but there are only so many Sarissas- and they are stymied by a lack of mobility, as the shitty civilian truck base struggles to handle the rough terrain. Room to retreat is running out fast, but well-placed missiles manage to hold Quillus back for just long enough to make the prospect of evacuation plausible... however, if nothing changes, they will be overrun next year.
Q:5/6, E:0/6
D: Ertex's shuttles deliver more Alke tanks to their forces, evening the numbers with Quillus's Hrungnirs. A factor I failed to mention last year in combat between the two tanks is that an experienced human crew are somewhat better at operating a tank than Athena is, who can at times be predictable, not having a human's mental flexibility. This is a relatively minor factor, however, compared to the Alke's superior armour & armament, which now that they are not outnumbered, gives them a notable advantage over the Hrungnir.
The loss of half of Ertex's Sarissa artillery is no major hardship, as the primitive missiles were rendered fairly ineffective by Quillus's CIWS. The loss of a third of their droids is more keenly felt, as they spearheaded most infantry engagements, unarmoured as the rest of their foot soldiers are. However, the support of Alke tanks more than makes up for this loss.
The so far all but useless Fog Machine is now... slightly more useful than before. It gives Quillian infantry a way of fighting back against Alke tanks, albeit not an extremely effective one- the Insalloy armour on the Alke is capable of withstanding serious punishment, which the comparitively mundane Fog Machine doesn't really dish out. Direct hits are needed, and even against Alke-sized targets, that's not a given. Still, in an ambush, a squad of soldiers armed with Fog Machines
can take down an Alke, a feat Ertex cannot really match with their infantry.
Fighting rages on. Where last year Quillus had the upper hand- barely-, this year Ertex has the upper hand, although not by a huge margin... but their superior tanks tip the scales, and Ertex slowly advances, recapturing lost ground.
Q:2/6, E:4/6
F: With no changes, Ertex continues to advance, albeit slowly.
Q:4/6, E:2/6
G: This planet is just wet enough to be dry. Like, a planet with no water is just a rock. You need something to contrast it with, and ideally a breathable atmosphere so you can breath in the dry, dry air, and taste the water leaving your body. Ertex's soldiers certainly do, marching for days through the desert to get from one oasis to another and stick a flag in them. But with no Quillian interference, they do so successfully, with only minimal casualties to dehydration, heatstroke (in the hotter parts of the planet), and sandworms.
E:2/6
New Tech (Spotted)It occurs that I forgot to talk about Ertex's 2a Shuttle last time. These exceptionally well-made shuttles are capable of carrying a whopping 4TC, and for remarkable distances- not interplanetary, but most intra-orbit travel is quite possible, enabling their mothership to hang back whilst they run blockades, as seen above. They have an Insalloy frame and heat shield, and are propelled by Caduceus-fed Hermes thrusters.
New this year is something not seen in combat, but visible to Quillian telescopes- ships that Ertex refers to as "Mining Macrites" drift about in Ertex-controlled space. As the first part of the name suggests, they mine asteroids for minerals which get sent back to Ertex to fuel its industry. So far, so normal. However, the Macrites are also capable of crude self-replication- furnaces and fabricators on board are used to assemble a copy attached to the hull of the original, a process which takes a while, and is not without flaws (second generation Macrites are slightly less effective, third generation Macrites are 'sterile'), but still, self-replicating machines! This has increased their industrial output, and will continue to (slowly) increase it over time. There is no way that this can go wrong.
They also revised a Macrite designed solely for fabricating things, to serve as mobile factories for their space industry, although the more stringent quality requirements mean only first-generation Fabrites can be used.
Quillus revealed the Gjallarhorn, which is still a coilgun and not a railgun, and uses their newly developed room-temperature superconductor Lorfium, making it lighter and more effective. It also fires specialised tungsten-coated slugs containng a Lorfium core, which are charged with electricity before being fired, increasing projectile velocity considerably due to the Meissner effect. The tungsten coating and an improved control system enable crude orbital bombardment, though the level of precise manoeuvring required means total orbital control is needed to pull this off. All Mjolnir-armed items are now armed with Gjallarhorns instead, increasing their damage and accuracy.
OM4 also made a showing, the latest and greatest iteration of their Optical Metamaterials. Most notably, OM4 is 'tunable', meaning that by adjusting the current applied to the material, the band of wavelengths that it redirects can be changed. This can be done both manually or automatically. There is still a limit on the width of affected wavelengths, so having multiple lasers set to different frequencies firing at the same spot will result in only one or two being 'blocked'. Additionally, OM4 is just plain
better, taking more damage to burn out than OM3.
Other StuffAs the war for D intensifies, some have wondered about the effects of the fighting on the local ecosystem. I mean, it's not exactly an epic conflict that is liable to leave half the world uninhabitable, since we're only talking about a few thousand soldiers, but still, the planet isn't getting off scot-free. Especially Ertex's nuclear antics risk causing lasting damage to whereever fighting takes place.
And both sides have a vested interest in preserving D's ecological diversity. Quillus dreads a repeat of their own homeworld's devastation- and/or the punishment the EPA might hand down as a result- whilst Ertex dreams of repopulating their own barren planet with a wider variety of life than they brought with them from Earth.
To this end, both sides issue orders to their commanders to acquire samples of the local flora and fauna, to be transported back home. Both sides' commanders consider this a stupid waste of time, but orders are orders.
As it happens, there is a secondary reason for acquiring said samples. Though they have not been extensively studied, early reports indicate some intriguing properties that could
potentially have military applications. And since the engineering teams clearly don't have enough to do, they have been tasked with writing reports on the lifeforms and their applications.
Worldbuilding Contest: Write a (short) description of a native lifeform (flora, fauna, or other) of D, and the potential military applications. One submission per player. Post in core thread.
Note that, for inexplicable reasons (best guess is that life on Earth and life on D came from the same extraterrestrial source), the native life of D is remarkably similar to Earth life on a fundamental level, right down to having DNA. However, on a larger scale, things are not so similar, and indeed may stray into the bizarre. If you're not sure whether something is acceptable, feel free to ask.
The best entry- judged primarily on originality and coolness- will win a minor advantage (design) for their side. Also, both sides will gain experience towards a project involving their best entry.