Battle Report for SY102
Well here we are again (it's always such a pleasure).
Orbital CombatErtex deployed a single ITC to A, which went uncontested. Supplies were delivered to the troops below without issue.
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Quillus moved an ITC from F to C.
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Things get slightly more interesting around our old favourite, D.
Large antenna break up the elegant forms of the three Odins that enter the orbit of D. The crew aboard these vessels watch their screens vigilantly, where Huginn is telling them that there is nothing noteworthy within radar range. Perhaps Ertex has decided not to show up?
But then, the screens light up. Six ships appear; an ITC, and five Cuttlefish. The crew give confident smiles at the sight. They came out ahead last time versus five Cuttlefish, and there were only two Odins that time. Three Odins, backed up by a flight of four Lokis- Ertex is assuredly toast. They tap the screen, and
Huginn opens fire. Fifteen Mjolnir cannons fire into the void, their targets all but invisible to the naked eye; perhaps a twinkle in the distance, like a faint star.
Meanwhile, the Ertexite captains consider their holographic map, safe in the knowledge that their upgraded radar will give them advanced warning when Quillus shows up- if they dare. Unfortunately, their radar is not
quite as upgraded as Quillus's, and it instead only gives them warning of the fast moving slugs moments before impact (too late to react). Two ships take direct hits... to their new armour. Though the plates are not thick, and the armour configuration not optimised, the
Island-Alloy is strong enough to offer a modicum of protection even with such sub-optimal conditions. Battered, but not seriously harmed, they turn to face the origin of the projectiles, whilst placing
Athena in control of evasive manoeuvres. The presence of five Cuttlefishes worth of processing power lets her move the ships around in an optimal manner; this pays off as a second volley of slugs passes harmlessly through where the fleet would've been otherwise. Moments later, Quillus's fleet shows up on the holographic map, and Athena opens fire.
The fleets enter Medium range, and the lead Odin (Thought) starts taking damage from the concentrated fire of 15 AX4-Spears. Their attempts at evasive manoeuvres buys them a little time, but Athena soon learns to compensate, and the damage continues to rack up. Huginn, meanwhile, does its best to compensate for Ertex's evasion, which helps, especially given the Cuttlefish's relative lack of agility- the best code in the world can't make ships do things they aren't built to do- restoring accuracy from abyssmal to acceptable.
Now a standoff commences, as Ertex is content to stay at Medium range, for even though their lasers deal more damage to closer targets, their near-perfect accuracy makes up for it, and to get any closer would only increase the chance of Mjolnir slugs connecting. Which they do, on occasion, and a nasty hit takes the one unarmoured Cuttlefish out of the fight.
Quillus, meanwhile, wants to get closer, but finds that with equal speeds, they cannot close the gap. With the Odins, that is. The four Lokis race ahead, entering Short range. Whereupon Athena redirects fire to deal with them; they barely have time to get off a handful of shots before taking serious damage and needing to retreat. The reprive for the Thought is brief, and soon her armour is melting away, exposing her internals, which themselves fry beneath Athena's gaze- with alarms blaring, the captain elects to pull back.
Having seriously bloodied Quillus's nose, Athena starts working on the next Odin. Whilst this is happening, however, the ocassional slugs are building up, leaving the Ertexite fleet bloodied itself. As the Memory takes heavy damage to her armour, a slug rips through a previously damaged Cuttlefish, taking it out for good. With two ships down and the rest damaged, Ertex elects to fall back.
Both sides bloodied, neither side manages effective transport interdiction. All ITCs unload successfully.
Results: 2 Lokis destroyed, 2 Odins heavily damaged. 1 Cuttlefish destroyed, 1 Armoured Cuttlefish destroyed, 3 Armoured Cuttlefish damaged.
Analysis: Ertex almost doubled their endurance, but Quillus brought an extra ship. And since both sides deployed fire-control systems of excellent quality, the Spear and the Mjolnir remain (roughly) equal in damage dealt over an extended period- lasers dealing less damage, but with greater accuracy. Athena is better at evasion, which might have made the difference, if it weren't for the fact that the Cuttlefish is about as agile as its namesake is out of water
*. Anyway, Quillus brought more guns, and still had a greater ability to take damage than Ertex (though the margin is smaller). Victory: Quillus, though again not by much.
Ground CombatA: Ertexite soldiers rejoice at the sight of new equipment being delivered from the homeworld. What fresh hell shall they unleash upon the Quillians now? They are somewhat less enthusiastic when they learn that the ""new"" equipment is the old X100 with a few thin plates of the new Island-Alloy bolted on, going by the name
X100-I. Nevertheless, any edge is worth having, right?
Right. Ertex and Quillus take to the field again, but this time, Ertexite soldiers sometimes survive otherwise lethal shots, though the explosive Hayk rounds are still one-hit-KOs. This small advantage turns out to be just what Ertex needed to push Quillus back, albeit slowly, to capture and fortify sections of the planet.
Q:1/6, E:1/6
C: Quillus finishes up taking control of the planet. Surveyors arrive, and industries are established. Quillus has gained the resources of C.
Q:6/6
D: All's quiet in the Ertexite camp. A few troops patrol the perimiter wearing X100-Is, and feeling bloody stupid wearing the cumbersome spacesuits in a breathable atmosphere. Soon they shall embark on another mission to root Quillus out of the jungle- hopefully before Quillus can deploy whatever they delivered with their new, upsized shuttles (
QS-RAS-00 'Dove'). Fortunately for them, they do not have to go to the jungle to find Quillus, as Quillus comes to them. Unfortunately for them, Quillus comes riding the
QS-MBT-02 'Hrungnir'; massive tanks, electric engines eerily quiet, burst out of the jungle and race towards the camp. Explosive rockets strike home, sending Ertexites flying. Not a lot of explosive rockets, but the effect on morale is outsized. A handful manage to stand their ground long enough to aim their Raiders at the oncoming tanks. They have been informed, after all, that the Raider is in principle capable of armour-piercing fire.
There are a number of reasons this is not successfull. Firstly, the tanks are moving too quickly for them to concentrate fire on a single spot. Secondly, the Hrungnir is equipped with some fairly hefty armour, the top layer of which is reflective ceramics, which laser fire is slightly less effective against. Thirdly, as soon as the armour is heated up by more than a little, the Hrungir belches forth clouds of thick smoke, which are moderately successfull at reducing the efficacy of Raider fire.
The shock value of the Hrungir is substantial, even if it is not actually the best anti-infantry vehicle. This enables the outnumbered Quillian soldiers to overrun this particular camp.
There are other camps, which are more prepared when Quillus rolls up, although there is only so much preparation can do. Where they erect barricades, the tank uses its downsized Mjolnir cannon to shatter them. Where they gather to concentrate fire, it turns off the coilgun and uses the barrel to launch upsized Hayk rockets. The best strategy is just to scatter, find cover, and hope you don't get hit by an explosive rocket. Which, of course, leaves one vulnerable to enemy infantry.
Infantry vs infantry remains much the same. The X100-I turns out to be more of a liability than an asset, as the increased armour is not worth the loss in agility, and the majority of soldiers choose not to use it. Quillus is, in addition to their tank also deploying the
QS-GL-02 'Fog Machine' to launch explosives at Ertex... but given the poor accuracy at medium range, and the, ah,
undesirable nature of firing explosives at short range, it doesn't play a huge factor. Numbers are on Ertex's side, however, and wherever they fight without the aid of tanks, Quillus is outmatched.
At the end of the day, despite intense fighting, neither side is able to make progress. Quillus's tanks disrupt Ertexite operations enough to stall them, but the lack of anti-infantry weaponry means Quillus is unable to press forwards.
Q:0/6, E:4/6
E: The final flag is planted; planet E is now a part of the Triumvirate. Plans are being put in place to drill through the ice to access the minerals below. Ertex has gained the resources of E.
E:6/6
F: Quillian soldiers continue their dreary trudge across F. Oh look, another crater.
Q:4/6
New Tech (Spotted)SY101 was a bad year for originality. SY102 was better, though.
Ertex has revealed Athena, or rather Athena RL, a fire-control-system that makes use of learning algorithms to improve performance, and also a better radar. It (or she) works in a distributed fashion, meaning that whilst she can run on a single Cuttlefish, her performance improves the more ships there are in the fleet. She is also capable of evasive manoeuvres.
Their other innovation is Hephaestus Synthesis, a complex procedure that produces Insulanium, an isotope of a superheavy element that resides in the "Island of Stability"- it is still radioactive, but has a half-life measured in thousands of years rather than seconds. Small amounts of Insulanium added to more common metals results in an alloy with astonishing strength, known as Island-Alloy. Even so, they can only produce small amounts at great expense. To equip a Cuttlefish with basic Island-Alloy armour costs an extra 1 SPP, and enough X100-Is for a unit costs 2GPP.
Quillus has revealed Huginn, a fire-control-system that makes use of learning algorithms to improve performance, and also a better radar. Then they tweaked their reactor so it reaches ignition, which has slightly increased their industrial output (it now matches Ertex's reactor in PP produced).
Then there's the Hrungnir. Or rather, the QS-MBT-02 'Hrungnir'. For their very first tank, Quillus demanded a list of features stretching from here to the moon, and somehow managed to pull it off. It starts simply enough; a Stardust reactor, similar to that used in the Loki, powers electric engines that drive the treads. There is a downsized Mjolnir cannon in the turret. Oh, and the cannon is stabilized. And auto-loading. Also it can be used to fire upsized Hayk rockets. The armour is sloped, consists of a layer of ceramics over a layer of titanium.
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Oh, yeah. It also has an electronics package- basic radar, radio, fire-control, etc.
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And then, because why not, it has an anti-laser defence that detects when a section of armour is being heated and then activates smoke/chaff (depending on atmospheric presence-did I mention it's atmospherically sealed?) launchers to diffuse lasers.
It takes up 3TC and costs 5GPP.
To deliver this big boy, they are using the previously developed but not deployed QS-RAS-00 'Dove', a shuttle for the ITC that has a Stardust reactor and Apollo thrusters, and is armed with two 30mm Hayks. It is
just capable of carrying 3TC loads to and from orbit.
Also, there's the QS-GL-02 'Fog Machine'. A very simple grenade launcher, capable of firing either smoke or explosives. It does not have great range or accuracy, however.
Other StuffNothing for now, I think.