Current Status:
Dwarf Fortress Mode:
Guild System -
12 guilds that a Dwarf can join but not leave once a member: Merchants, Carpenters, Masons, Crafters, Smiths, Farmers, Healers, Jewelers, Alchemists, Engineers, Legionnaires, and Marksdwarfs. Guild halls provide options for training and testing potential members. Guilding reduces learn rates in non-guild skills and increase rates in guild skills.
Market -
sell and buy shop of commodities, such as meat, fish, wood, flux, coke, etc.
Storehouse -
Stores common materials, stones, wood, bars and coins, for later recall.
Furniture Shop -
utilizes stone blocks, wood blocks, metal bars, and bones to create furniture sets and furniture.
Refinery -
a shop that refines ores for future smelting, refined ores produce more bars.
Wood Sawmill - Creates 2 to 3 planks per wood log
Stonemill - Creates 6 to 8 blocks per stone
Floating Glass Furnace - Mass raw glass, blocks, and windows.
Systems:
Revamped Smelter system -
the smelter is replaced with the Dwarven Furnace, Metallurgist, and Blast Furnace in Dwarves. Other Races will have their own smelters that interact with the Smelter system.
Pipe System - pipe-dreams v 1.0
Buildings:
Pipe in 4 lengths(1x,3x,5x,10x) in N/S & E/W variations.
Connection Pipe - corners and vertical sections.
Water Pump - allows water input to a pipe system.
Magma Pump - allows magma input to a pipe system.
Water Generator - removes water from a pipe system.
Magma Generator - removes magma from a pipe system.
This system pulls liquids from a created sink and allows you to store it in pipes, that later can be drawn from to drop liquids elsewhere. These pipes do move through floors so no need to channel through multiple floors, just a stairwell beside the path you want to build the pipes. Magma Pumps require a hole in the floor. generators drop fluid on the floor below them at just one square N|S|E|W of the shop.
And I know that seems like a short list but I haven't had the time to update my code as fast as I wanted, but I plan to ramp my code rate sooner than later.
Current Issues: I haven't laid out the actual image of new buildings... so currently yes the buildings will be a series of tiles numbered 0-9,a-z. this will be fixed in a future edition... really I plan to have fully drawn rooms that will have overrides instead of individual items in each tile. But that is up to how fast I get a working artist completing the job.