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Author Topic: T5 Mech Card Battle 2 IC (//// Orange Team ////) - COMPLETE  (Read 1392 times)

RoseHeart

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T5 Mech Card Battle 2 IC (//// Orange Team ////) - COMPLETE
« on: November 14, 2017, 03:26:17 pm »

- Looking for OOC Thread? -

Recent changes in red.
(Removed after all take turn)
Rules:
  • Please only look at your own thread(until the match is OVER). Do not PM other players(team or opponents). Talk to your teammate in this thread, and you can send a short message to the enemy each turn, optionally. Post it here.
  • Ways to win:
    -All enemy mechs destroyed/surrender.
    The supply convoy makes it to your city.
    (Note: If you win the match and reuse some cards in a later match you will get a reputation boost.)
    -Other ways outlined by the commander.
  • Ways to lose:
    -Your mech is destroyed. Or you surrender.
    -The enemy supply convoy makes it to their city.
    (Note: If you reuse some cards next match but we're destroyed this one, you will be given a malus card in your deck for the match. If you surrender and reuse some cards, instead you will have a reputation penalty.)
    -Other ways outlined by the commander.
  • Troops include infantry and tanks. Both can move 1 space, have 2 range, 2 accuracy, and deal 1 damage. However infantry cannot harm tanks or mech's and always go first. Tanks can harm anything that doesn't move, and go last.
    Which team is the best roleplayers will get an extra troop next turn. Be sure to post OOC in the main thread, or PM me.
  • All troops can be destroyed by being stepped on. Or from receiving any damage.
  • If two mechs enter the same space they ram. The slower(fewer spaces moving) mech is pushed in the direction of the faster mech's movement. Both take damage.
  • You have a hand of 5 cards.
  • You may play 1 card each turn. You may also discard any cards desired. If your cards allow more than one to be played, the lowest priority is used.
  • For a ranged attack card, choose a target. If you end your turn within 3 spaces of where they are at that time you will roll to hit.
  • You can move up to 3 spaces.
  • When you play a melee attack card choose a target and you will automatically move to engage them, if you are able to become adjacent you will roll to hit.
  • Tiebreakers go to:
    -The losing team
    -Most damaged mech
    -Random
    Teams will take turns having the priority initiative.
  • You may assign a blocking card, either face down or revealed. If face down it will be discarded if you take damage, instead of your top deck card. If revealed it will prevent all damage to your mech this turn, then become disabled. (It will be assumed you play blocking cards face down)
    You could pretend a revealed blocker is an overheating system allowing you to dodge or shield attacks. Or anything else you like.

Taking Damage
When you take damage, the amount is added to your accumulated total. Then this number is rolled:
1+ : Your blocking card is discarded unless you dealt damage to your attacker.
10+ : Your blocking card goes into a "disabled pile". You now cannot play copies of this card for the rest of the match, and all held and future drawn copies go directly into the discard pile. Common Gatling cards can't be disabled.
15+ : You are destroyed.
(Note: All lesser threshold effects are present on the higher ones.)

Turn Order
1. Post your turn:
-Mention your card name(if playing one), blocking card(if desired), and coordinate endpoint. Up to 3 spaces away.
-Instead of playing a card, you can 'Reload' and shuffle all common Gatling cards back into your deck.
-Post any RP descriptions for your turn(visible to enemy)
in italics. Only this text is counted for the RP Recruit Bonus.
-Post your actions in bold.
2. Results:
-Enemy communications transmitted.
-Movement initiated.
-Fastest cards resolve first.
-Movement ends.
3. Report:
HQ may give intel, like location of next friendly/enemy convoy.
4. Card draw:
If less than 5 cards in hand, draw a card.
If less than 4 cards in hand and you damaged a mech last turn, draw 2 cards.

Intel Bonus
TR = Team Response, time from update to last teammate to take a turn.
TR < 12 = "Perfect" predict enemy troops
TR < 24 = "Good" friendly strategy
TR < 48 = "Bad" movements for friendly troops
TR > 48 = "Terrible" none

Accuracy Modifiers
Minimum accuracy will be 1/6, maximum is 5/6 (if it harms an opponent).
+1 FIX didn't move
+2 MAR melee attack
+1 ICE ranged attack adjacent to target
-1 CUE variable target(ex. first in range to destination)
-1 BOB moved 3
-1 ZAG hard zigzag, moved to sector adjacent to previous before last
-2 WAN had taken damage this turn
-1 VIE had been shot at(but not damaged) this turn
-1 HID entered a forest space this turn
+2 COW mech target didn't move
+1 DOE troop target
-1 BAT target 3 away
-1 HEN target moved 3
-1 FOX target hard zigzag
-2 HOG target had taken damage this turn
-1 CAT target had been shot at(but undamaged) this turn
-1 ELK target entered a forest space this turn

Viable Range Check
Is any point in either mech's path within range?
Would this happen NOT only at a time that would obviously be out of range?
Ram: Same end space/colliding paths. (Automatic)
« Last Edit: November 29, 2017, 02:15:27 pm by roseheart »
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RoseHeart

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Re: Mech Tournament (Hardscrabble & Seige Tank MK. 3)
« Reply #1 on: November 14, 2017, 03:26:55 pm »

Orange Army

(Cards removed)
« Last Edit: December 14, 2017, 01:53:48 pm by roseheart »
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Confidence doesn't come from success, it comes from surviving failure. —Dr. K

Failbird105

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Re: Mech Tournament (Hardscrabble & Seige Tank MK. 3)
« Reply #2 on: November 14, 2017, 04:02:58 pm »

So... what can you do?

I personally can reduce incoming damage by 2 for 5 turns, make a hex into a space that reduces all incoming damage by 1, and fire a high damage artillery shot that can hit an adjacent hex if it misses the target.
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The Ensorceler

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Re: Mech Tournament (Hardscrabble & Seige Tank MK. 3)
« Reply #3 on: November 14, 2017, 06:05:17 pm »

I can steal a card and add copies to my deck, shoot medium power low priority rockets, and trick shot to guarantee an attack hits. Overly cocky hotshot type playstyle. I think we'll be outgunned, but the way the rules work I'll have a lot of card draw to work with.

Edit: When do we get to know what our decks look like, roseheart?
« Last Edit: November 14, 2017, 06:07:18 pm by The Ensorceler »
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RoseHeart

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Re: Mech Tournament (Hardscrabble & Seige Tank MK. 3)
« Reply #4 on: November 14, 2017, 06:13:17 pm »

Composing them still.
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May your dreams be everlasting and golden.
Confidence doesn't come from success, it comes from surviving failure. —Dr. K

The Ensorceler

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Re: Mech Tournament (Hardscrabble & Seige Tank MK. 3)
« Reply #5 on: November 14, 2017, 07:54:28 pm »

Ok. I'm writing a description of my actual mech if you want to do the same, Failbird. Not done yet, but soon.
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Failbird105

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Re: Mech Tournament (Hardscrabble & Seige Tank MK. 3)
« Reply #6 on: November 14, 2017, 08:21:42 pm »

For mine, it's literally just the Spirit of the Motherwill from Armored Core with the aircraft carrier bits stripped off, and a huge ass cannon on top.
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The Ensorceler

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Re: Mech Tournament (Hardscrabble & Seige Tank MK. 3)
« Reply #7 on: November 14, 2017, 10:04:47 pm »

That's a pretty neat design, and a really big cannon. Mine wouldn't be a heavy mech, even compared to other humanoid types, with more "muscle" to it than armor. Its design has drifted from the original blueprints over the years, and it no longer uses many integrated weapons systems. Instead, it has strong, dextrous arms and hands, allowing fine control over any weapons I've taken a fancy to. Currently, it carries a pair of bulky guns on its back, secured by a set of modular clamps.
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RoseHeart

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Re: Mech Tournament IC (Hardscrabble & Seige Tank MK. 3) - T1
« Reply #8 on: November 15, 2017, 03:53:57 am »

/// Transmission 1 ///

This is Orange HQ...
I am Commander Karott of the Orange Army.
As you know we have contracted your help in order to ensure we receive our convoy before the Green Army gets theirs.

I know you are just here to get payed, but know this shipment will help a lot of people.

Our tanks are holding position for now. Here's your chance to advance.

The next friendly convoy will be coming from the southeast. And we suspect the enemy convoy to arrive from the west, we must not let them get that- it would shut us down.


/// Map ///

    A   B   C   D   E   F   G   H
   ___     ___     ___     ___
  /~ ~\___/   \___/^ ^\___/   \___
1 \___/   \___/ k \___/^ ^\___/   \
  /   \___/ k \___/ H \___/   \___/
2 \___/   \___/#S#\___/   \___/   \
  /   \___/   \___/   \___/   \___/
3 \___/   ×,,,/   \,,,×   \___/   \
  /   \___/   ×,,,×   \___/   \___/
4 \___/   \___/   \___/   \___/^ ^\
  /   \.../   \___/   \___/^ ^\___/
5 \...*   *.../   \___/   \___/^ ^\
  /   \___/   *.../   \___/   \___/
6 \___/   \___/   *.../   \___/   \
  / i \___/ L \___/   \___/   \___/
8 \___/#N#\___/   \___/^ ^\___/   \
  / t \___/ i \___/   \___/   \___/
9 \___/ i \___/   \___/^ ^\___/~ ~\
 ...  \___/   \___/   \___/   \___/
*   * N Cliff,
×,,,× S Cliff, /# #\ City,
/~ ~\ Water, /^ ^\ Forest,
Green Army:
N NyanMech, L LanceLock
t Tank, i Infantry, c Convoy
Orange Army:
S Seige Titan, H Hardscrabble
k Tank, f Infantry, v Convoy

/// End Transmission ///



Quote from: Taking Your Turn
  • Post your turn and anything you want the enemy to see in Orange. Your team color.
  • Remember this is an IC thread. The original thread is now open for OOC. You can also PM me your questions.
  • Unless you want your mech to be vague, use the first turn to give the other team a description. Describe your attempted action as you desire it to be read.
  • -Play 1 card, wait, or reload(shuffle all common Gatling cards from your discard to your deck).
    -The card on the top of your deck is your 'blocking card'. This is discarded if you take damage. Instead, you may choose a card from your hand to be your blocking card(the details are not revealed, but the name IS).
    -Choose a coordinate to move to. You can move up to 3 spaces. Trees stop you. You can't enter the enemy city.
  • Do a quick reread of the OP rules some minor changes, too many to recount, were made to them since first posted.

Spoiler: Starting Hand (click to show/hide)

MISSION START GOOD LUCK!
« Last Edit: November 15, 2017, 03:24:57 pm by roseheart »
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May your dreams be everlasting and golden.
Confidence doesn't come from success, it comes from surviving failure. —Dr. K

Failbird105

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Re: T1 Mech Tournament IC (//// Orange Team ////)
« Reply #9 on: November 15, 2017, 04:13:46 pm »

The Captain sat in his chair in the wide command center of the Siege Titan. He finished the last of his coffee, placing the lidded cup down on the desk in front of him. He leaned forward into the microphone and engaged the intercom.
"Attention crew, all hands to stations, Convoy is incoming. We're on the move, head for sector D3." At his words, a few dozen men and women stationed around the titan of war went in to motion.
Indeed though not officially a military unit, the crew of Fortress Unit Siege Titan MK. 3 certainly behaved like one. As the Fortress came properly online the Captain spoke again, this time drifting his thumb over to the allied comms button.
"Attention Hardscrabble this is Fortress Unit Siege Titan. We're going to be moving up to the cliffs edge and setting up fortifications there. Over." The Captain knew that pilots type from their short interactions, and felt it best to avoid ordering them around for now.

Six round heavily built legs rise slowly and fall thunderously as the hulking machine, built like a walking aircraft carrier in a box, stomped forward steadily, down to the edge of the cliff. As it stopped, its body lowered to the ground. Long and comparatively thin arms reaching over the top of its body, and grabbing half of the large plates along its sides, and slamming them into the ground, making walls, a massive cannon lifting up at an angle.

(moving to D3 and using Fortify)
« Last Edit: November 15, 2017, 09:30:40 pm by Failbird105 »
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The Ensorceler

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Re: T1 Mech Tournament IC (//// Orange Team ////)
« Reply #10 on: November 15, 2017, 05:24:31 pm »

"Gotcha, uh, Siege Titan. I'll try to get a better angle, but I'm not sure our convoy's gonna make it if Green comes out swinging."

 In the distance, a much smaller machine sets off at a dead run. Hardscrabble has a humanoid build,
lightly armored but fast and strong, forgoing the traditional integrated weapons systems of most factory-built mechs for a good pair of hands and an array of weapons strapped to its back and hips. As it arrives at its destination, Hardscrabble performs a bit of target practice with one of its 200 Gatling pistols.

(Move to H2 and discard one 200 Gatling.)


(Blocking card is 200 Gatling.)
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RoseHeart

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Re: T2 Mech Tournament IC (//// Orange Team ////)
« Reply #11 on: November 17, 2017, 10:28:28 am »

Spoiler (click to show/hide)

>G
>> SeigeTitan D3, Fortify D3.
>>>>> NyanMech B4. Ultra-sharp Titanium Claws SeigeTitan D3. (1 time range/cliff overshoot buff*)
HIT2! SeigeTitan's top deck card discarded.
>> LanceLock A5, 200 Gatling SeigeTitan D3. (1 time range/cliff overshoot buff*)
MISS!
>> Hardscrabble H2, reveals 200 Gatling, discard 1 from hand.
*Compensations for error, see OOC.


//// Transmission 2 ////

After Action Report:
SeigeTitan discarded 200 Gatling from deck.
SeigeTitan has 2 damage.
No casualties suffered.
Team Response Time: Perfect!
RP Bonus: Orange Team

This is Orange HQ...
We believe the enemy will be advancing now that the mech forces have pulled forward, and in response we will be situating at C3 and E3. If these tanks can hold then that should set up a good offensive trail for the enemy convoy.

We have received word that our convoy should be coming at about H7 imminently. This is well within hostile territory, rendezvous quickly.

    A   B   C   D   E   F   G   H
   ___     ___     ___     ___
  /~ ~\___/   \___/^ ^\___/   \___
1 \___/   \___/ k \___/^ ^\___/   \
  /   \___/ k \___/   \___/   \___/
2 \___/   \___/# #\___/   \___/ H \
  /   \___/   \___/   \___/   \___/
3 \___/   ×,,,/+S+\,,,×   \___/   \
  /   \___/   ×,,,×   \___/   \___/
4 \___/ N \___/   \___/   \___/^ ^\
  /   \.../   \___/   \___/^ ^\___/
5 \...*   *.../   \___/ L \___/^ ^\
  /   \___/   *.../   \___/   \___/
6 \___/   \___/   *.../   \___/   \
  / i \___/   \___/   \___/   \___/
7 \___/# #\___/   \___/^ ^\___/   \
  / t \___/ i \___/   \___/   \___/
8 \___/ i \___/   \___/^ ^\___/~ ~\
 ...  \___/   \___/   \___/   \___/
*   * N Cliff,
×,,,× S Cliff, /# #\ City,
/~ ~\ Water, /^ ^\ Forest,
G. Army: N NyanMech, L LanceLock
t Tank, i Infantry, c Convoy
O. Army: S SeigeTitan, H Hardscrabble
k Tank, f Infantry, v Convoy

//// End Transmission ////



Spoiler: Hand (click to show/hide)
« Last Edit: November 17, 2017, 05:44:38 pm by roseheart »
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Confidence doesn't come from success, it comes from surviving failure. —Dr. K

Failbird105

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Re: T2 Mech Tournament IC (//// Orange Team ////)
« Reply #12 on: November 17, 2017, 02:08:03 pm »

The machine shuddered as it was struck with a blow that should have been impossible under normal circumstances, but its sheer mass allowed it to hold fast regardless. The captains head craned around as he slammed his hands on the borders of the console in front of him
"Sensors, what was that attack, they shouldn't have hit us from here!" He shouted in question.

One of the many men and women at the consoles to his right pivoted around their chairs to respond "Unknown captain, we detected something strange from our enemies to begin with, whatever it was, it's gone for now, it may have been an experimental one time use, we should be glad they wasted it on us rather than our less durable ally, or even held it back for the convoy."

The Captain sighed, not in relief, but in some combination of frustration and acceptance. "True, but that's not the man issue anymore, what IS the issue is the enemy at 11 O' Clock, right in the path of our convoy, take them down, fire main cannon."

Superheavy artillery cannon on LanceLock if possible
« Last Edit: November 17, 2017, 07:51:53 pm by Failbird105 »
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The Ensorceler

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Re: T2 Mech Tournament IC (//// Orange Team ////)
« Reply #13 on: November 18, 2017, 02:49:28 am »

Hardscrabble charged ahead, still firing its 200 Gatling Pistol with one hand. There was no way it could aim properly the way it was bobbing and weaving,
but it was moving fast, faster than before. Suddenly,
as it comes to a stop, Hardscrabble unlimbers a second, larger, gun, with the name "Plunderbuss" crudely painted on the side and fires it in a single smooth motion, 0
sending a swarm of hooked cables to claw at LanceLock's armaments.


(Move to F5 and use Plunderbuss on LanceLock. Discard one 200 Gatling. Blocking Card is 200 Gatling.)
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RoseHeart

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Re: T3 Mech Tournament IC (//// Orange Team ////)
« Reply #14 on: November 21, 2017, 02:41:01 am »

Spoiler (click to show/hide)

In Transit:
Hardscrabble 4 to F5.
LanceLock 3 to F2.
NyanMech 2 to B2.
SeigeTitan at D3.

Actions:
>O
>>>>> Hardscrabble Plunderbuss LanceLock.
HIT*! (*200 Gatling)
>>>>> NyanMech Meow Module C2 tank.
HIT2! Destroyed.
>> LanceLock 200 Gatling D1 tank.
HIT3! Destroyed.
> SeigeTitan Superheavy Artillery Cannon LanceLock.
HIT4! LanceLock's top deck card discarded. Draw 2-Full.

    A   B   C   D   E   F   G   H
   ___     ___     ___     ___
  /~ ~\___/   \___/^ ^\___/   \___
1 \___/   \___/   \___/^ ^\___/   \
  /   \___/   \___/   \___/   \___/
2 \___/ N \___/# #\___/ L \___/   \
  /   \___/   \___/   \___/   \___/
3 \___/   ×,,,/+S+\,,,×   \___/   \
  /   \___/   ×,,,×   \___/   \___/
4 \___/   \___/   \___/   \___/^ ^\
  /   \.../   \___/   \___/^ ^\___/
5 \...*   *.../   \___/ H \___/^ ^\
  /   \___/   *.../   \___/   \___/
6 \___/   \___/   *.../   \___/ k \
  / i \___/   \___/   \___/   \___/
7 \___/# #\___/   \___/^ ^\___/ v \
  / t \___/ i \___/   \___/   \___/
8 \___/ i \___/   \___/^ ^\___/~ ~\
 ...  \___/   \___/   \___/   \___/
*   * N Cliff,
×,,,× S Cliff, /# #\ City,
/~ ~\ Water, /^ ^\ Forest,
G: N NyanMech, L LanceLock
t Tank, i Infantry, c Convoy
O: S SeigeTitan, H Hardscrabble
k Tank, f Infantry, v Convoy


//// Transmission 003 ////

After Action Report:
2 tanks lost.
Team Response Time: Perfect
RP Bonus: Orange Team
GM Response Time: Bad

Our convoy has arrived. The enemy will try to seize it with infantry or block it with mechs, or both.

We lost our tanks, and it will be some time before we get troop reinforcements. Give the mechs hell, but take out soft targets whenever possible. Remember you can crush 'em.

Orange HQ out.

//// End Transmission ////


Quote
New turn format:

-Post any RP descriptions for your turn(visible to enemy)
in italics.*
-Post your actions in bold.

*If you want, you can have a 'if it succeeds' or 'if it fails' message. This won't be considered in the RP Bonus. Text not visible to the opponent will no longer be considered for the RP Bonus.

Spoiler: Hand T3 (click to show/hide)
« Last Edit: November 22, 2017, 05:39:55 pm by roseheart »
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May your dreams be everlasting and golden.
Confidence doesn't come from success, it comes from surviving failure. —Dr. K
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