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Author Topic: Bloody Bay: Cabalvision (IC Thread)  (Read 10387 times)

Supernerd

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Re: Bloody Bay: Cabalvision (IC Thread)
« Reply #165 on: November 25, 2017, 06:30:15 pm »

Channel 1 Miskatonic Bastards turn 5 - Ethereal End Zoners Turn 5

Weather: Nice


Spoiler: Miskatonic Bastards (click to show/hide)
Spoiler: Ethereal End-Zoners (click to show/hide)


It is now the Miskatonic Bastard's turn
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Kashyyk

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Re: Bloody Bay: Cabalvision (IC Thread)
« Reply #166 on: November 27, 2017, 03:17:32 am »

Channel 2 - Artisanal Automatons
E8 -> E7
K8 -> K7
E1 -> Stay
F1 -> E-1
G1 -> G-1
H1 -> Stay
I1 -> I-1
J1 -> Stay
K1 -> Stay
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Failbird105

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Re: Bloody Bay: Cabalvision (IC Thread)
« Reply #167 on: November 27, 2017, 10:28:08 pm »

Everyone down(besides Dizzy) stand up

Zoe moves to K-12 and then dodges up to L-11
Dagger moves to K-11
Abigail blitzes to K-12 and attacks Ek-Lr prioritize defender down/stumble, then push, then both down if attacker down is the only option. Push to M-12, do follow up.
Dizzy hopefully stands up this time, whatever Yogs talking about must be real interesting.
« Last Edit: November 27, 2017, 10:31:49 pm by Failbird105 »
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Criptfeind

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Re: Bloody Bay: Cabalvision (IC Thread)
« Reply #168 on: November 28, 2017, 08:39:14 am »

Channel 2: Artisanal Automations Turn 8 Vs Sharteshan Shademasters Turn 8

Score: Artisanal Automations 0-1 Sharteshan Shademasters

The Weather is: Nice


Spoiler: Artisanal Automatons (click to show/hide)

The Automations reposition themselves in their snap movement!
The ball strikes the ground and bounces slightly! (Bounce roll: 1, up and to the left)

It is the Artisanal Automations turn!
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Supernerd

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Re: Bloody Bay: Cabalvision (IC Thread)
« Reply #169 on: November 28, 2017, 04:55:19 pm »

Channel 1 Miskatonic Bastards turn 5 - Ethereal End Zoners Turn 5

Weather: Nice


Spoiler: Miskatonic Bastards (click to show/hide)
Spoiler: Ethereal End-Zoners (click to show/hide)


All of the Miskatonic Bastard's players stand up, except Dizzy of Dunwich.
Zoe Harris attempts to move to L-11
Dodge 3AGI Stunty (3+): 4. Success.

Abigail Hughes declares a blitz and moves to K-12 and attempts to block Ek-Lr. (4 vs 3 Strength)
Block rolls: Push, Both down
Ek-Lr is pushed to M-12, but Abigail cannot follow up because of the Fend ability!
But because this is a blitz action, Abigail can use her last remaining movement point to just sort of move next to him anyway so she does that.

Dizzy of Dunwich attempts to get up...
Really Stupid (2+): 6. Success.

It is still the Miskatonic Bastard's turn
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Failbird105

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Re: Bloody Bay: Cabalvision (IC Thread)
« Reply #170 on: November 28, 2017, 05:07:38 pm »

You skipped daggers action
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Supernerd

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Re: Bloody Bay: Cabalvision (IC Thread)
« Reply #171 on: November 30, 2017, 01:27:54 pm »

Channel 1 Ethereal End Zoners Turn 6 - Miskatonic Bastards turn 5

Weather: Nice


Spoiler: Miskatonic Bastards (click to show/hide)
Spoiler: Ethereal End-Zoners (click to show/hide)

After more than a day, it has come to my attention that it was me who missed Dagger's action and not the player. Fortunately, this would not have influenced the amount of dice in any of the block rolls.

It is now the Ethereal End-Zoner's turn
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Kashyyk

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Re: Bloody Bay: Cabalvision (IC Thread)
« Reply #172 on: November 30, 2017, 01:58:04 pm »

Channel 2 - Artisanal Automatons
Work-M4N (H1): Block Renton (H-1) to H-2. Follow.
Work-M8 (J1): Block Hat-Jet (J-1) to K-2. Follow.
Work-B0T (E1): Block Tom-Hok (F-1) to G-2. Follow.
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Criptfeind

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Re: Bloody Bay: Cabalvision (IC Thread)
« Reply #173 on: December 01, 2017, 08:05:28 am »

Channel 1: Ethereal End Zoners

I agonized over this for a while. But without any rerolls left... I'll walk the ball into the end zone.

Ro-Ab (N-11) Moves to N-13
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Criptfeind

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Re: Bloody Bay: Cabalvision (IC Thread)
« Reply #174 on: December 01, 2017, 08:15:16 am »

Channel 2: Artisanal Automations Turn 8 Vs Sharteshan Shademasters Turn 8

Score: Artisanal Automations 0-1 Sharteshan Shademasters

The Weather is: Nice


Spoiler: Artisanal Automatons (click to show/hide)

Work-M4N throws a block at Renton for (4v3) two dice! Result: Attacker Down, Defender Stumbles!
Renton is knocked down into H-2 as Work-M4N Follows up! (Armor roll 9+: 2+4) Armor roll failed!
Work-M8 throws a block at Hat-Jet with (4+1+1 v 4) two dice! Results: Attacker Down, Push!
Hat-Jet is Pushed to K-2 and followed by Work-M8!
Work-B0T throws a block at Tom-Hok for (4+1+1 v 4) two dice! Results: Defender Down, Both down!
Tom-Hok is knocked to the ground in G-2 as Work-B0T follows! (Armor roll 10+: 3+5 armor roll fails!)

It is the Artisanal Automations turn!
« Last Edit: December 01, 2017, 07:51:27 pm by Criptfeind »
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Supernerd

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Re: Bloody Bay: Cabalvision (IC Thread)
« Reply #175 on: December 01, 2017, 07:03:13 pm »

Channel 1 Miskatonic Bastards turn 6 - Ethereal End Zoners Turn 6

Weather: Nice


Spoiler: Miskatonic Bastards (click to show/hide)
Spoiler: Ethereal End-Zoners (click to show/hide)

Ro-Ab walks into the end zone. Touchdown! The crowd cheers and Ro-Ab gains 3 spp!

If the Ethereal End-zoners had any cheerleaders, this is probably when we would see them.

George "Choker" Cannon wake up (4+): 6. Success!
Conall Williams wake up (4+): 5. Success!

The Ethereal End-Zoners must now set up in defense.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Criptfeind

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Re: Bloody Bay: Cabalvision (IC Thread)
« Reply #176 on: December 01, 2017, 08:05:48 pm »

Channel 2: Fuck, I missread it as 2 spp for a touchdown. James of the Shademasters gets an extra one then. Putting him up to a total of 3

Channel 1 Ethereal End Zoners!
Uk-Ma To F1
Re-Ma To H1
Uv-Ko To J1
Ol-So To B3
Vi-Ka To N3
Ek-Lr To I3

Va-Ra To C2
Bo-Ki To M2

Ro-Ab To G3

Im-Do To E3
Ri-Gu To K3
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Supernerd

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Re: Bloody Bay: Cabalvision (IC Thread)
« Reply #177 on: December 01, 2017, 09:23:29 pm »

Channel 1 Miskatonic Bastards turn 6 - Ethereal End Zoners Turn 6

Weather: Nice


Spoiler: Miskatonic Bastards (click to show/hide)
Spoiler: Ethereal End-Zoners (click to show/hide)

The Ethereal End-Zoners take to the field.

The Miskatonic Bastard's must now set up in offense.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Kashyyk

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Re: Bloody Bay: Cabalvision (IC Thread)
« Reply #178 on: December 02, 2017, 05:26:53 am »

Channel 2 - Artisanal Automatons
Work-3R (I-1): Blitz. Move to J-3. Block Hat-Jet (K-2) to K-1. Follow.

If (Hat-Jet is standing)
Then R0V3R (K1): Block Hat-Jet (K-1) to K-2. Follow.

Hand-73R (K7): Move to G6
Hand-Z33 (E7): Move to E6. Pick up ball. Pass to Hand-73R (G6)
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Criptfeind

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Re: Bloody Bay: Cabalvision (IC Thread)
« Reply #179 on: December 03, 2017, 09:36:04 am »

Channel 2: Artisanal Automations Turn 9 Vs Sharteshan Shademasters Turn 8 Second Half Kickoff!

Score: Artisanal Automations 0-1 Sharteshan Shademasters

The Weather is: Nice


Spoiler: Artisanal Automatons (click to show/hide)

Work-3R Blitzs to J-3, throwing a block at Hat-Jet with (4+1 v 4) two dice! Results: Both down, Both down!
Hat-Jet is knocked to the ground! (Armor roll 10+ 6+6! Armor roll pass!) (injury roll: 4+6! Casualty!) Oh that's a horrid crunching sound! I love it! They had to drag him off the field! (Causality roll: 5+6: Fractured Skull! -1 AV) The crowd goes wild at this violence! +2 spp for Work-3R
Work-3R is also knocked to the ground on the return punch! (Armor roll 10+ 4+5! Armor break!) Ohhh... That sure looks like it hurt! (Injury roll: 6+1 Stunned!) He's not getting up in a hurry after that one!

Turn over for the Artisanal Automatons!

And that spells the end of the first half! The teams are file (or in some cases are dragged!) off the pitch! The halftime show commences, the crowd gets snacks or participates in a small halftime riot as per their individual proclivities. Soon enough it's time for the second half to start!

Since the Sharteshan Shademasters started on the receivers in the first half, this time the Automations will start by receiving the kick!

The Sharteshan Shademasters coach needs to decide if he wants to use his Nar-Sien Artificer on Hat-Jet

The head Coach of the Shademasters needs to set up his players for the defense!
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