Channel 2: Artisanal Automations Turn 9 Vs Sharteshan Shademasters Turn 8 Second Half Kickoff!
Score: Artisanal Automations 0-
1 Sharteshan ShademastersThe Weather is:
NiceInducements:Cheerleader: 0
Team Reroll: 3 out of 3
Nar-Sien Artificer: 1
Assistant Coach: 0
Bloodwiser Babe: 1
Players:Herbert - Cultist - Ok - BenchHarmon - Cultist - Ok - BenchEdgar - Cultist - Badly Hurt - Dead and Injured boxRenton - Cultist - Ok - BenchJames - Cultist - Ok - BenchBernard - Cultist - Ok - BenchUther - Shade - Ok - BenchBarnes - Shade - Ok - BenchLawrens - Wraith - Ok - BenchSebastine - Wraith - Ok - BenchTom-Hok - Harvester - Ok - BenchHat-Jet - Harvester - Fractured Skull - Dead and injured box Inducements:Cheerleader: 0
Team Reroll: 2 out of 2
Artificer: 1
Assistant Coach: 0
Players:Work-B0T - Worker - Ok - BenchWork-M4N - Worker - Ok - BenchWork-BR0 - Worker - Smashed Hand, miss next game - Dead and Injured boxWork-M8 - Worker - Ok - BenchWork-ST3R - Worker - Ok - BenchWork-3R - Worker - Ok - BenchSP0T - Mechanical Horse - Ok - BenchR0V3R - Mechanical Horse - BenchHand-Z33 - Handler - Ok - BenchHand-73R - Handler - Ok - BenchHand-B0T - Handler - Badly Hurt: No Long Term Effect - Dead and Injured Box Work-3R Blitzs to J-3, throwing a block at Hat-Jet with (4+1 v 4) two dice! Results: Both down, Both down!
Hat-Jet is knocked to the ground! (Armor roll 10+ 6+6! Armor roll pass!) (injury roll: 4+6! Casualty!) Oh that's a horrid crunching sound! I love it! They had to drag him off the field!
(Causality roll: 5+6: Fractured Skull! -1 AV) The crowd goes wild at this violence!
+2 spp for Work-3RWork-3R is also knocked to the ground on the return punch! (Armor roll 10+ 4+5! Armor break!) Ohhh... That sure looks like it hurt! (Injury roll: 6+1 Stunned!) He's not getting up in a hurry after that one!
Turn over for the Artisanal Automatons!And that spells the end of the first half! The teams are file (or in some cases are dragged!) off the pitch! The halftime show commences, the crowd gets snacks or participates in a small halftime riot as per their individual proclivities. Soon enough it's time for the second half to start!
Since the Sharteshan Shademasters started on the receivers in the first half, this time the Automations will start by receiving the kick!
The Sharteshan Shademasters coach needs to decide if he wants to use his Nar-Sien Artificer on Hat-JetThe head Coach of the Shademasters needs to set up his players for the defense!