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Author Topic: Bloody Bay: Cabalvision (IC Thread)  (Read 10385 times)

Tack

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Re: Bloody Bay: Cabalvision (IC Thread)
« Reply #150 on: November 23, 2017, 01:13:08 pm »

Excellent yes please.
I mean there’s no throw teammate so it’s not a problem
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Criptfeind

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Re: Bloody Bay: Cabalvision (IC Thread)
« Reply #151 on: November 23, 2017, 01:33:07 pm »

Channel 2: Artisanal Automations Turn 8 Vs Sharteshan Shademasters Turn 8 Kickoff!

Score: Artisanal Automations 0-1 Sharteshan Shademasters

The Weather is: Nice


Spoiler: Artisanal Automatons (click to show/hide)

James scores a touchdown! The Crowd goes Wild! +2 SPP to James!

Turn over for the Shademasters!
Drive Over!
The Shademasters are kicking off!


The Shademasters set up to defend against the final turn of the golems!

It's time for the head coach of the Automations to set up for their offense!
« Last Edit: November 23, 2017, 01:34:38 pm by Criptfeind »
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Kashyyk

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Re: Bloody Bay: Cabalvision (IC Thread)
« Reply #152 on: November 23, 2017, 04:17:49 pm »

Channel 2 - Artisanal Automatons
Work-B0T to E1
Work-ST3R to G1
Work-M4N to H1
Work-M8 to J1
Work-3R to I1
Sp0T to F1
R0V3R to K1
Hand-Z33 to E8
Hand-73R to K8
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Criptfeind

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Re: Bloody Bay: Cabalvision (IC Thread)
« Reply #153 on: November 23, 2017, 04:29:25 pm »

Channel 2: Artisanal Automations Turn 8 Vs Sharteshan Shademasters Turn 8 Kickoff!

Score: Artisanal Automations 0-1 Sharteshan Shademasters

The Weather is: Nice


Spoiler: Artisanal Automatons (click to show/hide)

The golems set up for their offense!

It's time for the head coach of the Shademasters to select a square to kick the ball too!
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Tack

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Re: Bloody Bay: Cabalvision (IC Thread)
« Reply #154 on: November 23, 2017, 10:48:59 pm »

H7
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Criptfeind

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Re: Bloody Bay: Cabalvision (IC Thread)
« Reply #155 on: November 24, 2017, 08:22:12 am »

Channel 2: Artisanal Automations Turn 8 Vs Sharteshan Shademasters Turn 8 Kickoff!

Score: Artisanal Automations 0-1 Sharteshan Shademasters

The Weather is: Nice


Spoiler: Artisanal Automatons (click to show/hide)

The Shademasters kick the ball out to H7! (Scatter roll: 6! Down and to the left!)(Scatter distance: 2!) A pretty good kick!
Kick off event time! 6+3 Quick snap! The offensive team can move their players one square, catching defense off guard! This is a free movement and ignores tacklezones, and can move their players into the enemy side of the pitch!

It's time for the head coach of the Artisanal Automations to make whatever quick snap movements they wish!
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Failbird105

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Re: Bloody Bay: Cabalvision (IC Thread)
« Reply #156 on: November 24, 2017, 04:30:39 pm »

Channel 1 - Miskatonic Bastards

Abigail moves to H-9
Dagger moves to H-10
Zoe moves to G-10
Bullhead stands up
Newt stands up
Dizzy stands up and attacks Ri-Gu Favoring defender down and defender stumbles, then push, then both down, push to N-3, follow up, no rerolls
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Supernerd

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Re: Bloody Bay: Cabalvision (IC Thread)
« Reply #157 on: November 24, 2017, 06:50:15 pm »

Channel 1 Ethereal End Zoners Turn 5 - Miskatonic Bastards turn 4

Weather: Nice


Spoiler: Miskatonic Bastards (click to show/hide)
Spoiler: Ethereal End-Zoners (click to show/hide)


Abigail Hughes moves to H-9
Casey "Dagger" Banks moves to H-10
Zoe Harris moves to G-10
Roger "Bullhead" Johnson stands up
Dylan "Newt" Cooper stands up

Dizzy of Dunwich...
Really stupid (2+): 1
Just sort of... Gazes up at the clouds.

All players have acted.
It is now the Ethereal End-Zoner's turn!
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Criptfeind

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Re: Bloody Bay: Cabalvision (IC Thread)
« Reply #158 on: November 24, 2017, 10:48:43 pm »

Hum, shouldn't have Abigail Hughes have to roll to avoid fouling Vi-Ka?

Bo-Ki (L-8) Blocks Bullhead (L-7). Both down is preferred. On pushback move him to K-6, knockdown follow, push, stay.
Ro-Ab (N-4) Moves to N-11
Ol-So (M-8) Moves to M-10
Ek-Lr (L-11) Moves to L-12 and throws the ball to Ro-Ab at N-11 using a pass action (not a hand off)
Va-Ra (M-2) Blocks Newt (L-2). Stumbles or Defender down preferred, followed by both down. Move him to K-1 if he moves and follow.
Ri-Gu (M-3) Moves to N-9
Uk-Ma (M-1) Moves to N-7
If Abigail Hughes had to stay back to Cannibalize Vi-Ka pause here. Otherwise keep going.
Vi-Ka (E-5) Stands up and moves to G-8
Re-Ma (J-8) Moves to I-8
Im-Do (K-8) Blitzes to H-8 and blocks Abigail Hughes. Don't follow, instead move to J-8
Uv-Ko (L-1) If Newt is standing, block Newt (K-1) if he gets pushed back push him back to J1, don't follow. If he's not standing Move to N-6
« Last Edit: November 24, 2017, 11:44:11 pm by Criptfeind »
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Supernerd

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Re: Bloody Bay: Cabalvision (IC Thread)
« Reply #159 on: November 25, 2017, 02:45:09 pm »

Channel 1 Ethereal End Zoners Turn 5 - Miskatonic Bastards turn 4

Weather: Nice


Spoiler: Miskatonic Bastards (click to show/hide)
Spoiler: Ethereal End-Zoners (click to show/hide)


Rolling for Cannibal (2+): 2. Oh thank goodness I don't need to retcon anything.

Bo-Ki blocks Roger "Bullhead" Johnson (3 + 2 vs 3 Strength)
Block rolls: Push, Defender Stumbles
Bullhead is knocked down to K-6.
Armor Roll (9+): 2 + 1. Fail.

Ro-Ab moves to N-11
Ol-So moves to M-10
Ek-Lr moves to L-12 and attempts to pass the ball to Ro-Ab.
Pass roll (2+): 1. Fail.
Would you like to reroll?

It is still the Ethereal End-Zoner's turn.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Criptfeind

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Re: Bloody Bay: Cabalvision (IC Thread)
« Reply #160 on: November 25, 2017, 02:46:54 pm »

Yes. Although Ol-So should be at M-10, not M-11

Also looks like I fucked up placement of Ek-Lr. Oh well.
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Supernerd

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Re: Bloody Bay: Cabalvision (IC Thread)
« Reply #161 on: November 25, 2017, 02:57:14 pm »

Channel 1 Ethereal End Zoners Turn 5 - Miskatonic Bastards turn 4

Weather: Nice


Spoiler: Miskatonic Bastards (click to show/hide)
Spoiler: Ethereal End-Zoners (click to show/hide)


REROLL (2+): 3
Catch roll (2+): 3

Ek-Lr gains 1 spp. One particularly rude member of the audience yells out "Boo! You suck!"

It is still the Ethereal End-Zoner's turn
(If you want to continue with the previous action list after a reroll, you will need to declare that, as a player may want to play more cautiously after a reroll is needed)
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Criptfeind

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Re: Bloody Bay: Cabalvision (IC Thread)
« Reply #162 on: November 25, 2017, 03:17:14 pm »

Right, sorry, I should have thought about that... Hum. You know, I was just going to keep going with the same action. But I'll make some edits:

Im-Do (K-8) Moves to L-10
Re-Ma (J-8) Moves to N-9
Va-Ra (M-2) Blocks Newt (L-2). Stumbles or Defender down preferred, followed by both down. Move him to K-1 if he moves and follow.
Ri-Gu (M-3) Moves to M-9
Uk-Ma (M-1) Moves to N-7
Uv-Ko (L-1) If Newt is standing, block Newt (K-1) if he gets pushed back push him back to J1, don't follow. If he's not standing Move to N-6
Vi-Ka (E-5) Stands up and blitz to F-9, Blocking Zoe down into G-11, don't follow
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Supernerd

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Re: Bloody Bay: Cabalvision (IC Thread)
« Reply #163 on: November 25, 2017, 03:37:27 pm »

Channel 1 Ethereal End Zoners Turn 5 - Miskatonic Bastards turn 4

Weather: Nice


Spoiler: Miskatonic Bastards (click to show/hide)
Spoiler: Ethereal End-Zoners (click to show/hide)


Im-Do moves to L-10
Re-Ma moves to N-9
Va-Ra blocks Dylan "Newt" Cooper (3 + 3 vs 3 Strength)
Block dice: Defender Stumbles, Defender Down
New is knocked down to K-1.
Armor Roll (9+): 1 + 2. Fail.

Ri-Gu moves to M-9
Uk-Ma moves to N-7
Uv-Ko moves to N-6

Vi-Ka declares a blitz, and attempts to block Zoe Harris from F-9
GFI: (2+): 3. Success.
GFI: (2+): 4. Success.
Block (3 vs 2 strength)
Block dice: Push, Both Down

Which dice roll would you like to use? (You are being asked because this uncommon situation does not leave a clear preferable roll.)

It is still the Ethereal End-Zoner's turn
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Criptfeind

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Re: Bloody Bay: Cabalvision (IC Thread)
« Reply #164 on: November 25, 2017, 03:49:20 pm »

Push.
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