Chronicle 3: The Blood ShrineNo need for more humans out here; the northern part of this island is already totally infested with pinkskins. So our next fort will be another orcish expedition. I'm planning to settle in here for a while and see if we can attract some sieges from the nearby Brewery dwarves.
The orcs embark on a cove on the island's west coast, just at the border between savanna and an evil marsh, where it rains (human) blood. Seems like as good a place as any for a high temple to our pantheon:
The Acrid Plague, Orcs, Worship List
Malata, deity: valor, war
Yaguurub Freerelease the Autonomous Impunity of Liberation, deity: freedom
Yagra Crabivy the Spring of Seeds, deity: nature, the rain
Grishum, deity: strength
Pradbuut, deity: the sky
Zagdush, deity: revenge
Pushum the Flickering Warmth, deity: earth, volcanos
Uzgash Demonseers the Tenebrous Mysteries, deity: twilight, trickery, lies
Ufthakh the Lined Coast, deity: boundaries
Before the temple can take shape, i see to some defenses and other basics. We start out delving quick lodgings into a small hill, before expanding the perimeter with a palisade and watchtower, and start a 5-orc militia training as soon as we get a wave of migrants. Food production needs a boost so we also start up a fishing operation on the shore.
Other migrants forge some extra picks and get to work on a long aquaduct to bring water up to the keep from the sea, and a desalination pump system. Orcish clan leaders and warchiefs expect pretty decent lodgings, so I order some nice sized rooms delved out for them in a shallow stone layer. The rest of the clan can be happy in the common dorm for now.