no, both corvette and destroyer are level 1.
but destroyers generally just die to enemy corvettes. Mind you, I am just working on what I see. I could simply be not understanding what is actually going on.
a destroyer has large weapons, so it will miss a lot corvettes. corvette have small weapons, they will hit the destroyer 100% of the time. I'll probably need to swap destroyer and frigates like I moved the gunship around so that people get to it by the time the enemy has cruisers...
for reference this is a raw tournament between 10k point of ships against every other
["fighter", 29k]
["bomber", 36k]
["gunship", 37k]
["corvette", 39k]
["frigate", 39k]
["cruiser", 48k]
["destroyer", 58k]
["dreadnought", 63k]
["battleship", 76k]
the number is the sum of hull point remaining after each fight, the destroyer is actually ahead of cruiser cost-for-cost, but it's situational, as the gunship
in that example, you have the progression destoryer-dread, witch does not seem to make any sense to me.
maybe make it so that the "optimized for damage" hulls are glass cannons. they hit just fine, but try to stay back, have good damage and range, but are squishy and fast craft have them on target priority. a 3.d clas, skirmishers that just jolos in to get the fuckers would be cool then
as for reduction of overhead, stagnation etc: i was under that impression that a 5% reduction would not reduce your overhead like from 35% to 30%, but will reduce the 35% by 5%, ie result in 33.25%. if that is true, its just not a very useful thing to dump your artefacts in.