so i tried this game
i will just write what i dont like. dont take it in the wrong way tho, if i hated your game i would not bother
- foremost, shipbuilding. it will reduce my production when a ship is finished, and i can assign my production by priority. this means, i have to start a large ship untill its almost finished, build a few small ships to reduce my production to a low lvl, build the large ship a bit more untill its again almost finished, build more small ships untill my production is as close to zero as i can get by building small ships, then finish the large ship (i could just build small ships till my production is low and then the large ship, but that would take forever).
i will end up with a fleet that consumes more support then i produce, but the game would not care. i use the fleet to exploit or expand untill its gone or untill i can build something better, then i scrap it and build it new.
now, what i do not like here is all that micromanagement, and the mecanic that makes an exploitive mecanic like going over the support limit optimal.
why not just allow me to make a desired fleet comp and immidieately calculate support even for unfinished ships. then, build my desired ships to the ammount i desire (peferably at a speed calculated by my total production, regardless of support).
this way, i would have to do much less repetitive micromangement, the gameplay was smoother, better to understand and less exploitive.
well, more bitchin likely to follow, but thats whats formost in my head right now.