Battle Report 14, 1903This year was another successful one in terms of designing, managing to mitigate two issues we have. The first being our general lack of artillery support, due to our artillery getting subjected to the brunt of Nafuna's counter battery fire by simply making said artillery so small and mobile that very rarely will they ever actually manage to hit them. The
Duuguur 8cm mortar is exactly that, so long as the crew isn't out in the open or spotted it will do its job perfectly, although, if the crew is in the open, well, they are bound to be subjected to heavy fire as it turns out, Nafunan's actually have some intelligence. The second issue is their armored 'chariots' they happily move about, they aren't as much of an issue as the former, but are very annoying regardless. Both the Duuguur and the much more efficient
Suirel Anti-Armor Rifle are good with dealing with this issue, but the latter is specifically designed to be used against it. The Duuguur only really is able to take out the engine or wheels, but sometimes will take out the crew, but the Suirel usually, if aimed, can take out a important crew member or the engine, both of which effectively take the chariot out of battle.
The Nafunan's meanwhile decided to something groundbreaking, like what we did last year. Presumably based off of a German machine made three years ago, the flying machine they call the
Aseskara-Class Aeroredoubt AD0X ssh.I is an airship that, while in limited numbers due to its cost, is something that is intimidating and strikes fear in anyone not on a Yavakh or near one. It is fairly fast and drops high explosive 'bombs' along with being able to simply fly down low and shoot at our people on the ground with its many many machine guns and its Sekhmet's, which can do more then a number on our soldiers. We also have occasionally seen some kind of truck deployed on their side, its not ours and its design is larger, and after a few interrogations of prisoners, we found out the Naf's made a thing called the
Marthad Mark II T2GPT/MSB-03V8 General Purpose Truck that's apparently good offroad.
Battle Report, Naval Combat: The battle at sea has had a change since the last time we fought the Nafunan's. Their new airship is something that, a few months after the first one was spotted, our captains fear, to the point they will drop what they are doing to either get away from it or try to shoot it using their artillery, sadly, shooting a flying target is not what their guns where designed for. Usually, the craft will fly over on top of our ship before simply dropping a bunch of bombs on the ship before flying away or tward the next ship. This can actually sink our ships but if it doesn't, it at least make them vulnerable to targeting by enemy ships, sets fires, and kills crew. They seem to carry enough bombs to sink 2 ships, and badly damage the third, presuming all bombs are accurate and hit the target, which they usually aren't. Luckily however, their flying ships are very rare over the seas, and most of them seem to be doing other things then bombing our ships. In fact, we believe they might be using some of them to transport supplies.
Despite this scare for our sailors, we maintain a Naval Advantage, due to the rarity of these airships.Battle Report, Mountains. Attackers, Karikhita: The battle in the mountains is a tough one, as the Nafunans here are experienced and dug in quite well, too well in fact. Lucky they dug their own graves, as we wouldn't have dug for them. But with our Duuguur, we where all too happy to bury them about six yards under rocks for them, as we all know that deep down, they're are good people. Regardless, their defense and weaponry is still potent and extremely effective against our assaults, at least before our Duuguur crews get in their first few shots, however their normal weaponry that isn't so static is much harder to fight against, due to not being so easily defeated by the Duuguur. Their rifles are still slightly better then ours and their boltless rifle is just as good with much more shots per minute. Luckily their personal machine gun doesn't work well here, or we would have had some issues. Still with just that one design, we where able to make most of the fighting trivial. It should be noted a few of our snipers used the Suirel, and they prefer their normal guns due to being able to fire faster, except when dealing with extreme ranges, which happens every so often up here. However, something that was very unfortunate that broke our advance was when one of those damn flying machines came in and caused an avalanche to fall on our main advance that was perusing the fleeing Nafunans which both killed plenty of our men and allowed the Nafunan's to regroup, and since then, we saw that there where a couple of airships in the area after that which allowed them to just barely push us back.
Thanks to their guns and their Airships, they pushed us back, quite simply, they snagged victory from the jaws of defeat, or we snagged defeat from the jaws of victory, if you want to be pessimistic about it. [Karikhita 0/4, Nafuna 4/4]Battle Report, Hills. Attackers, Nafuna: It seems like the only place where the war never ceases to go on is here in the hills, luckily for us now that their armored chariots aren't able to fair so well against both our mortar and our anti armor rifle, of course, the rifle as stated earlier is much better at taking out their chariots then our mortar, but the mortar does a good job against their troops, not as good of one as in the mountains, but still good. Our tactics are still hit and run, but they are now more strike at the enemy where they are weakest for a bit and retreat before they get reinforcements. Unfortunately, this tactic actually hasn't been working out as well as we hope as they seem to be able to reinforce their weakest chains quicker then ever, although it still works in minimizing our casualties while keeping theirs high. What isn't helping however is sometimes during our major offensives to retake land, they strike at us with their fancy flying machine, which does a good job making our soldiers scared and killing the ones who's Yavakh motorcycles are broken, or those that didn't even ride them into battle, but otherwise they don't do much to our soldiers on the front lines. Where they really are a pain however, is when they go behind our lines, usually dropping bombs when we are refueling and resupplying, on our convoys of supply trucks, or simply on any group of soldiers who are unfortunate enough to lack a Yavakh. They are able to do this thanks to the large number bombs they are able to carry, and whats worse is occasionally, they are brave enough to go close to the ground and fire their machine guns and cannons at us. A few of our soldiers naturally did the reasonable thing and shot at it with their anti armour rifles, but it didn't seem to do much to the thing.
Despite the minor setbacks we had with their flying machines and strong lines, our own doesn't break and they aren't able to gain any of our ground. [Karikhita 4/4, Nafuna 0/4]Battle Report, Swamps. Attackers, Karikhita, Nafuna: The fight here is the most interesting, as while the Nafunan's should be advancing, they for the most part rarely do so, only ever going forward cautiously. Our mortar is used here like it is everywhere else, to great effect, although here it is not only used to directly kill the Nafunan's here, but it is used to lure them out as well. Just fire off one or two shots with it, and hide nearby the site, and they will walk into a trap, at least, it worked for a bit until word got around about it. Then they started using it against us and would actually shoot any foliage around it, which wounded or killed a few soldiers. Our soldiers luckily don't have to deal with their flying machine, as it cant spot them thanks to the foliage, and where quickly moved away, presumably to places the Nafunan's thought where more important. What is most odd however, is that our soldiers found deep tracks in the mud that couldn't possibly come from a human or an animal a few times, and once found a truck buried in mud, presumably its actually able to work in the less muddy locations, like our machine guns except not as light or useful. Speaking of machine guns, the Nafunan's Personal Machine Gun is still a massive thorn in our side here, and so is their fancy boltless rifle, so much so our soldiers tend to rely on their stealth more then anything else in this place, to the point that they will run if spotted unless they have delt with most of the soldiers already. There is also a report of a soldier who is more successful then the others and just uses his sword, but it is unable to be confirmed at this time.
Needless to say, mostly thanks to their superior guns, we where held off from advancing, although they didn't ever get the chance to so much as take an inch of ground. [Karikhita 3/4, Nafuna 1/4]Outside world and Internal affairs: The year goes by like any other, nothing particularly interesting happens, other then the Khan still trying to find that one traitor, but at least he isn't angry anymore, and as they say, no new news is good news, speaking of... In other news, the first regular transatlantic radio broadcast between US & England happens early in the year. The Sokoto Caliphate in northern Nigeria falls and the British claim supremacy of over five hundred thousand square miles. Richard Pearse flies a monoplane several hundred yards in New Zealand. King Edward VII of Great Britain visits Paris, where he is feted in a first step toward improving Anglo-French relations. Ford Motors under Henry Ford incorporates and the Pepsi Cola company forms. The first Tour de France race is won by Maurice Garin of France. The Japanese Minister to Russia presents a note to the Russian Government protesting against its failure to evacuate Manchuria and later, Russia, in violation of their promise to evacuate Manchuria, reoccupies Mukden and reinforce their troops in Manchuria. And the Wright Brothers make the first sustained motorized aircraft flight, piloted by Orville Wright at Kitty Hawk, North Carolina.
Mongol Sabre, A old sword design that has served us well even after all these years, It can be used on horseback just as well as it can be used on foot. Costs 1 Ore -Cheap
SS Yalagdashgui, Its a large ship armed with the brand new Tom-Shonkhor cannon. Its slow but basically impervious to all Nafunan fire and it uses not only the power of the wind to sail through the waves, but the power of steam as well using large paddle wheels. Costs 3 Ore 2 wood, Complex- Expensive
Burgud Infantry Rifle, A smokeless powder rifle with the ability to fire five shots before needing to be reloaded, as one would expect its better then our old gun and replaces it as our main rifle, along with it being quite simply as good or better in all regards. Can be used on horseback and has a bayonet and leather strap for ease of carry. Costs 1 ore, 1 wood Cheap
Luu-Class Cruiser, A very fast ship that is lightly armoured but armed enough to take down any Asennu-class the Nafunans have. Due to its speed, it hunts down enemy transport ships more then anything else. Costs 3 ore, 2 wood, -complex, Expensive
Algasahk Rifle Scope, Quite literally a spyglass slapped onto a rifle, it helps our skirmishers see further then they would otherwise, but not much else... -Cheap
Shuurga LMG, A very light Machinegun that is fast firing, slow to overheat, and quick to load. In other words, better then the Nafunans machinegun in almost every way. Costs 2 ore -Cheap
Osolt HE TNT, A explosive shot for our cannons, just plain better then our old shot, even if it doesn't explode once in a blue moon. -Cheap
Ayanga QF-12cm L40, A brand new 120mm Artillery gun that is smaller and lighter then the Nafunan's gun, of course, its mass produced numbers also help with its effectiveness, along with it being equipped on ships and soldiers having flarerrows to call shots down on a position. Costs 3 Ore, -Cheap
Tos-Mori Truck, A new machine powered not by steam, but by oil. The old engine was replaced with the W3L-Mk1, made by Tsaasen, and is very robust and reliable unlike the old one. Costs 2 Ore, 1 oil.
Khagas Semiautomatic Rifle, An attempt that was made to make a semi automatic rifle. We never managed to make a working prototype thanks to sabotage...
Mogoi Torpedo, A useful and powerful explosive that propels itself under the waves to strike at enemy ships from beneath, causing flooding and structural damage.
Yavakh Motorcycle, an amazing work of art that has basically replaced the horse for our military, it can include a sidecar which can be mounted with a machine gun and it is blisteringly fast. A modern Karikhitan master peace. Costs 1 Ore, 1 Oil. -Cheap
Daldlakh Infantry Uniform, Our brand new uniform that replaced our old outdated one, it includes wonderful camouflage abilities, makes officers and NCO's harder to detect, and has plenty of places to put ammo and other things. It also has a nice helmet that protects from shrapnel very well. -Cheap
Duuguur 8cm mortar, A light and efficient mortar usually crewed by two people. Its easy to aim, and fire, and does so fairly quickly, all while being cheap and easy to make. Effectiveness in simplicity at its finest. Costs 1 Ore. -Cheap
Suirel Anti-Armor Rifle, A rifle that can punch through and easily disable one of the Nafunan's armored chariots for good. Its also able to be used as a long range single shot sniperrifle, but is much better doing what it was made for. It also can be used in the place of a machine gun in the sidecar of a Yavakh. Costs 1 Ore. -Cheap
Khopesh, A old shoddy short sword design they have not forgotten even after all these years, the major difference between it and the original is the use of steel instead of iron or bronze and it is much sharper then what they had before. Costs 1 Ore-Cheep
1891 Nafuni Soldier Uniform Standardization, A standardization of Nafuna's soldiers, it gives them a pouch and belt for paper ammo, along with a faded gold colored thick shirt that protects against arrows and leather boots. They also are given a helmet, with skilled people having their helms have golden falcon wings on the helm, sadly not sticking out like the bayonet, so we cant drag them down to the ground in combat. All soldiers seem to be equipped with this.
Carrera Series 1 Model 1 Repeating Rifle, An oddly named rifle with break action loading and a revolver mechanism. It can fire all six shots fairly quickly, but it takes a while to reload, leaving it about as quick as our own rifle. No longer makes smoke when fired
Reseph-Vizier Series 2 Service Rifle Model 1900, A long range rifle used by the bulk of Nafunan troops, and by their skirmishers. Its a bolt action and has a box magazine along with a few weird features attached to it as well. Fires slightly more often then our own.
Carrera Series 3 Model 2 Rapid Repeater Revolver, Its a machinegun that uses a revolver and is really annoying to deal with, doesn't seem to penetrate light cover too well and is heavy. Usually has a 2 man team or 3 when being moved somewhere.
Sekhmet 1.6-inch Revolver Cannon, A cannon that is about as heavy as it looks and about as mobile as a horse with only two legs. Can pack quite a punch and has a shield to protect the gunner from gunfire. Needs 6 people to move the thing from what we have seen, and can penetrate cover.
QF Tauret Field Artillery Piece model 1898, Artillery with a massive range compared to our own and has the ability to be used out of sight of its target via the use of sparkly things refereed to as 'flares' It has quite the explosive punch and is fast firing. Apparently what project hippo is.
Sobek class Nushunefu, A Ironclad like our own, has heavy armour and two basic turrets along with a decent amount of casemates. Its not as fast as the Luu, but still quite a bit faster then the Yalagdashgui, then again, most things are...
Cheops Personal Machine Gun Model 1901, A hand held machine gun that seems to take a long time to reload most of the time and is suspected of being very unreliable, however when it fires its just as deadly as any other machine gun, especially at close range.
Toth-Type Observational Kite Balloon, A observational balloon that is very stable and able to go quite high up to help spot flares and artillery for their own.
Kadesh Armored Mechanical Chariot, A 'armored chariot' with light armour. It has a machine gun and one of their Sekhmet cannons. Its not that fast however, at least compared to our bikes, and we believe its a bit slower then the tos mori, although we aren't sure.
Carrera 'Vera' Series 1 Model 2 Self Loading Light Battle Rifle, Simply put, its a rifle that doesn't need a bolt to be pulled after every shot, although they still use their bolt actions quite a bit.
Aseskara-Class Aeroredoubt AD0X ssh.I, A flying machine of some sort that is armed to the teeth with machine guns and has a few cannons as well. It also has plenty of bombs and is faster then one would expect of such a machine. Rare, but terrifying.
Marthad Mark II T2GPT/MSB-03V8 General Purpose Truck, we haven't really seen much of this truck, mostly used for transport of supplies and troops away from the front lines, but we have seen some of it, and apparently is able to be used, abet limited, in the swamp...Thinking about it they might have more transport like this...just that we haven't seen yet...
Since some people asked for it.
Karikhita Cap
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Forest Plains Jungle Island
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Mountains Hill Ancient Ruins
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Swamp Villages Mountains
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Savannah Desert Tropic Forest
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Jungle Farm City Island
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Nafuna Cap
It is now the Design Phase, Khan Khan is actually pleased, although annoyed at the loss in the mountains.