Battle Report 9, 1898Our work this year has produced the
Shuurga LMG, a machine gun that is so light, you only need one person to carry it, a machine gun that doesn't overheat that quickly, a machine gun that is quick to reload. What more would you ever want out of a thing? Moving on, we have also made the
Osolt HE TNT a shell for our cannons that explodes when it hits the ground, making our artillery deadlier then ever before. However rarely, the shell is a dud and doesn't actually go off, but its not too much of an issue considering how often it actually explodes.
The Incompetent Nafunans have...proven to not be so incompetent. They have made the
Sekhmet 1.6-inch Revolver Cannon, which, while even less mobile and heavier then their old machine gun, is accurately called a cannon due to its weight and size. however its faster firing and comes with a shield. It also doesn't seem to overheat and there is a immobile variant. We also have word they finished project hippo, with their new
QF Tauret Field Artillery Piece model 1898, a highly advanced artillery peace that is fast firing, and hard hitting and has a shield to protect the crew. There is also a sparkly thing that is fired at particular locations which results in the artillery firing at it some time after from out of sight...
Battle Report, Naval Combat: On the Seas, we have a slight issue. The new Sekhmet cannon is on some of Nafuna's ships. It doesn't do too much damage to our ships itself, however, it can penetrate our armour and kill the crew which thought they where safe. Their ships still go down with ease but we are taking more crew losses then before as they can get a few shots off before their ship is blasted to bits. It doesn't change much in the bigger picture of things, however there is also a report of one of our Luu class ships getting a bit to close to shore and getting badly damaged by a single lucky shot by one of the Nafunan's Tauret's, which is worrying.
We still hold onto a major naval advantage...Battle Report, Ruins. Attackers, Karikhita: The fighting here is not much more difficult then before. With our control of the sea's still intact and with our new mobile machinegun, we are able to outflank the enemy's defenses and, even when we cant, we can just wait for them to run out of ammo. The Sekhmet is something that is terrifying to deal with as it can kill you even if you run behind a wall, and there is no easy way to take out the gunner with its little shield, but its not so terrifying to deal with when its out of ammo, it also should be mentioned a few Skermishers are able to get a shot and kill the gunner when the gun looks the right way, and Tartu has gotten quite a few kills this way. It also should be mentioned that the Tauret hasn't been seen or used here, which is very good and the reason why will be quite apparent in the next report. Still, there are a few times where their guns have a decent amount of ammo, we rely on flanking them with our machineguns, which sometimes doesn't work, but those times are rare and
we are able to finally retake the lands of this abandoned city. Hopefully we will be able to make their capitol look like this soon. [Karikhita 4/4, Nafuna 0/4]Battle report, Villages/Hills. Attackers, Karikhita, Nafuna: The battle once again is a fierce one. While their old machine gun is a pain enough to deal with, with the new artillery shells, we are able to take them out a bit easier, their new cannon is more difficult to deal with, but a HE shell will also deal with them with ease...what the HE shell wont deal with is their new artillery, which only shows its self in the form of its own shots whenever someone fires a sparkly red thing at our cannons or soldiers, but usually cannons. Shortly after, the place where the thing was fired at, a bunch of shells come raining down exploding, turning horse, man, and metal into twisted burning bloody shapes. Naturally, this isn't too bad when applied to our soldiers, but our cannons, which are slower, have a harder time dealing with them. Worse still, we rarely ever see them as they usually remain behind enemy lines where they are safe and can fire away with impunity. When the enemy attacks, our machine gun is very useful against them, especially since they don't usually have their heavy cannon in the assault as well, but they do have their artillery, which makes our gunners have to run around in order to not get blasted, and any defenses we can make are usually destroyed as well... We aren't able to push into their lands, and
thanks to their superior artillery, the Nafunans are able to gain ground into our hills, we still can gain the resources here however...for now at least. [Karikhita 3/4, Nafuna 1/4]Battle Report, Swamp. Attackers, Nafuna: Once again, the enemy tries to make advances in the swamp now that they have their new toys. Luckily, their new cannon cant help them here much, if at all. Unluckily, their artillery can, at least this far in the swamp where the fighting is happening. Unluckily for them, we have our new machine gun, and it can be used quite well here, not everywhere, mind you, but more then their own gun. However, like last year, when it comes to rifles, its down to which soldier fires first, and while their artillery makes us keep on the move to not get hit, we are still able to get the first shot off most of the time due to our little box mags in our rifles.
Naturally, in a more bloody but still similar picture as last year, we are able to fight back the Nafunan attackers. [Karikhita 4/4, Nafuna 0/4]Outside world and Internal affairs: More shipments have arrived and we are now digging into the forest near the majority of our camps. Of course, we know there is no Ore there, but there is Oil, and although we have no use for the stuff just yet, nor any way to transport it, it will be useful for us in the future, at least, thats what we believe anyway. In other news, the first auto insurance policy in the US is issued by Travelers Insurance Co. John Philip Holland achieves a successful test run for the first modern submarine off Staten Island, submerging for one hour forty minutes. Rudolf Diesel of Germany patents the diesel internal combustion engine. The Spanish-American war starts and ends in a US victory. Hawaii is formally annexed to the US. Most importantly however, the Fashoda Incident happened, and we get the feeling that France wont care about this island as much as they might have before, although they will still honor our deal, just in case Germany decides to come around...
Mongol Sabre, A old sword design that has served us well even after all these years, It can be used on horseback just as well as it can be used on foot. Costs 1 Ore -Cheap
Bear Armour, Sadly, not made out of bear leather, Bear armour is simple but effective cloth and leather armour able to stop arrows from killing at medium and long range, however, it doesn't stop musket shots at anything short of extreme range, at which point, you have to be lucky, which considering how accurate a musket is at that range, means you probably aren't. The arms aren't armored for flexibility, and it doesn't include a helm, so shots to the head or arms will be more effective then the chest. -Cheep
SS Yalagdashgui, Its a large ship armed with the brand new Tom-Shonkhor cannon. Its slow but basically impervious to all Nafunan fire and it uses not only the power of the wind to sail through the waves, but the power of steam as well using large paddle wheels. Costs 3 Ore 2 wood, Complex- Expensive
BL-8cm L32 model 96, Our best and new cannon that more or less replaced everything else. It is better then our older cannons and can use smokeless powder, making it have longer range then even the Tom-Shonkhor cannon we have, It also is more accurate thanks to the brand new shot and can fire much faster then our older cannon. Costs 2 Ore, Cheap
Burgud Infantry Rifle, A smokeless powder rifle with the ability to fire five shots before needing to be reloaded, as one would expect its better then our old gun and replaces it as our main rifle, along with it being quite simply as good or better in all regards. Can be used on horseback and has a bayonet and leather strap for ease of carry. Costs 1 ore, 1 wood Cheap
Luu-Class Cruiser, A very fast ship that is lightly armoured but armed enough to take down any Asennu-class the Nafunans have. Due to its speed, it hunts down enemy transport ships more then anything else. Costs 3 ore, 2 wood, -complex, Expensive
Algasahk Rifle Scope, Quite literally a spyglass slapped onto a rifle, it helps our skirmishers see further then they would otherwise, but not much else... -Cheap
Shuurga LMG, A very light Machinegun that is fast firing, slow to overheat, and quick to load. In other words, better then the Nafunans machinegun in almost every way. Costs 2 ore -Cheap
Osolt HE TNT, A explosive shot for our cannons, just plain better then our old shot, even if it doesn't explode once in a blue moon. -Cheap
Khopesh, A old shoddy short sword design they have not forgotten even after all these years, the major difference between it and the original is the use of steel instead of iron or bronze and it is much sharper then what they had before. Costs 1 Ore-Cheep
Armored Chariot, Unlike our us, they do not ride atop horses in battle, instead, they use chariots. These particular chariots are armored and quite sturdy so they wont have an unlikely chance of being set on fire. It is only used their skilled riflemen, as they have limited numbers of them due to the required skill needed to make them. Costs 2 Wood, 1 Ore -Complex, Expensive
1891 Nafuni Soldier Uniform Standardization, A standardization of Nafuna's soldiers, it gives them a pouch and belt for paper ammo, along with a faded gold colored thick shirt that protects against arrows and leather boots. They also are given a helmet, with skilled people having their helms have golden falcon wings on the helm, sadly not sticking out like the bayonet, so we cant drag them down to the ground in combat. All soldiers seem to be equipped with this.
Asennu-class Shunefu, We don't know much, other then it has a lot of cannons, and is a Barque. Has two Narmer's at the back of the ship and is fairly fast, though, not faster then our Luu-class of course.
Carrera Series 1 Model 1 Repeating Rifle, An oddly named rifle with break action loading and a revolver mechanism. It can fire all six shots fairly quickly, but it takes a while to reload, leaving it about as quick as our own rifle. No longer makes smoke when fired
.305 Reseph-Vizier Series 1 Service Rifle, A long range rifle used by the bulk of Nafunan troops, and by their skirmishers. Its a bolt action and has a few weird features attached to it as well. Doesn't make smoke when fired.
Carrera Series 3 Model 2 Rapid Repeater Revolver, Its a machinegun that uses a revolver and is really annoying to deal with, doesn't seem to penetrate light cover too well and is heavy. Usually has a 2 man team or 3 when being moved somewhere.
Sekhmet 1.6-inch Revolver Cannon, A cannon that is about as heavy as it looks and about as mobile as a horse with only two legs. Can pack quite a punch and has a shield to protect the gunner from gunfire. Needs 6 people to move the thing from what we have seen, and can penetrate cover.
QF Tauret Field Artillery Piece model 1898, Artillery with a massive range compared to our own and has the ability to be used out of sight of its target via the use of sparkly things refereed to as 'flares' It has quite the explosive punch and is fast firing. Apparently what project hippo is.
Since some people asked for it.
Karikhita Cap
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Forest Plains Jungle Island
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Mountains Hill Ancient Ruins
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Swamp Villages Mountains
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Savannah Desert Tropic Forest
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Jungle Farm City Island
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Nafuna Cap
It is now the Design Phase, make the Khan proud, even more so then last year.