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Author Topic: The Ameliorate War, An Arms Race game, Karikhita, 1904 Battle Phase  (Read 29055 times)

Blood_Librarian

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1897 Revision Phase
« Reply #315 on: December 07, 2017, 08:32:41 am »

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HE TNT (3) khang, NUKE9.13, Blood_Librarian
So, one small change request: can we rename the HE TNT to the Osolt HE Shell? Stick with the theme, ye ken.
+1
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I continue to be puzzled by BL's attempts to make Aratam blatantly evil

SamSpeeds

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Revision Phase
« Reply #316 on: December 07, 2017, 01:59:41 pm »

Quote from: votes
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HE TNT (3) khang, NUKE9.13, Blood_Librarian
So, one small change request: can we rename the HE TNT to the Osolt HE Shell? Stick with the theme, ye ken.
+1
+1
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BBBence1111

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Revision Phase
« Reply #317 on: December 07, 2017, 02:37:01 pm »

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AAISSRV (0)
HE TNT (3) khang, NUKE9.13, Blood_Librarian
So, one small change request: can we rename the HE TNT to the Osolt HE Shell? Stick with the theme, ye ken.
+1
+1
+1
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Proud Juraki/Cannalan/Kasgyr/Ertexite/Karikhitan/Nogranian/Aratam Engineer.

Khang36

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Revision Phase
« Reply #318 on: December 07, 2017, 03:03:32 pm »

Updating vote tally
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Osolt HE TNT (5) khang, NUKE9.13, Blood_Librarian,SamSpeeds,BBBence111
« Last Edit: December 07, 2017, 03:06:07 pm by Khang36 »
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Madman198237

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Revision Phase
« Reply #319 on: December 07, 2017, 03:05:19 pm »

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Osolt HE TNT (6) khang, NUKE9.13, Blood_Librarian,SamSpeeds,BBBence111, Madman
Onwards to unanimity!
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Thanatos Russ

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Revision Phase
« Reply #320 on: December 08, 2017, 12:22:55 am »

Quote from: votes
AAISSRV (0)
HE TNT (3) khang, NUKE9.13, Blood_Librarian
So, one small change request: can we rename the HE TNT to the Osolt HE Shell? Stick with the theme, ye ken.
+1
+1
+1
^1
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Jilladilla

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Revision Phase
« Reply #321 on: December 08, 2017, 12:44:54 am »

Come now, everyone join in! Together, we will achieve Greatness!

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Osolt HE TNT (7) khang, NUKE9.13, Blood_Librarian,SamSpeeds,BBBence111, Madman, Jilladilla
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Greatness942

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Revision Phase
« Reply #322 on: December 08, 2017, 05:11:00 am »

Come now, everyone join in! Together, we will achieve Greatness!

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Osolt HE TNT (8) khang, NUKE9.13, Blood_Librarian,SamSpeeds,BBBence111, Madman, Jilladilla, Greatness942

You rang?
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piratejoe

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Revision Phase
« Reply #323 on: December 08, 2017, 06:30:37 pm »

Normal: 3
Osolt HE TNT:
The Osolt HE TNT shell is quite simply a shell with a bunch of TNT inside of it set to explode on impact, which it does. We are 100% certain it does not in fact explode inside the barrel of the gun and only explodes when hitting the ground...most of the time anyway. Very rarely, one in out of a thousand or so shells, there is a dud, which usually remains unexploded until disturbed by someone shooting it and getting a lucky shot, or shooting it with a moderately heavy weapon...or just another shell exploding next to it. However, while kicking or stepping on one of these duds is ill advised, its not going to cause it to explode. Other then the rare dud, the shells work as expected and pack a nice punch.

It is now the Battle Phase, Khan Khan is quite happy with your work.
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Madman198237

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Battle Phase
« Reply #324 on: December 08, 2017, 07:33:44 pm »

Quote from: Votebox
Ruins: (1) Madman
Villages: (1) Madman
Savannah:
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Blood_Librarian

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Battle Phase
« Reply #325 on: December 08, 2017, 07:49:18 pm »

Uh. this was gonna be explosives for mining and resources as well as military use.
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Jilladilla

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Battle Phase
« Reply #326 on: December 09, 2017, 05:24:46 am »

Nothing really to say, other than let's keep this moving onwards.
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Ruins: (2) Madman, Jilladilla
Villages: (2) Madman, Jilladilla
Savannah:
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Thanatos Russ

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Battle Phase
« Reply #327 on: December 09, 2017, 06:15:33 am »

Ruins and villages too.

We should be able to retake the Ruins this turn.
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Khang36

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Battle Phase
« Reply #328 on: December 09, 2017, 09:57:03 am »


Quote from: Votebox
Ruins: (4) Madman, Jilladilla,Thanatos Russ,khang
Villages: (4) Madman, JilladillaThanatos Russ,khang
Savannah:
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piratejoe

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Battle Phase
« Reply #329 on: December 10, 2017, 12:49:16 am »

Battle Report 9, 1898
Our work this year has produced the Shuurga LMG, a machine gun that is so light, you only need one person to carry it, a machine gun that doesn't overheat that quickly, a machine gun that is quick to reload. What more would you ever want out of a thing? Moving on, we have also made the Osolt HE TNT a shell for our cannons that explodes when it hits the ground, making our artillery deadlier then ever before. However rarely, the shell is a dud and doesn't actually go off, but its not too much of an issue considering how often it actually explodes.

The Incompetent Nafunans have...proven to not be so incompetent. They have made the Sekhmet 1.6-inch Revolver Cannon, which, while even less mobile and heavier then their old machine gun, is accurately called a cannon due to its weight and size. however its faster firing and comes with a shield. It also doesn't seem to overheat and there is a immobile variant. We also have word they finished project hippo, with their new QF Tauret Field Artillery Piece model 1898, a highly advanced artillery peace that is fast firing, and hard hitting and has a shield to protect the crew. There is also a sparkly thing that is fired at particular locations which results in the artillery firing at it some time after from out of sight...

Battle Report, Naval Combat: On the Seas, we have a slight issue. The new Sekhmet cannon is on some of Nafuna's ships. It doesn't do too much damage to our ships itself, however, it can penetrate our armour and kill the crew which thought they where safe. Their ships still go down with ease but we are taking more crew losses then before as they can get a few shots off before their ship is blasted to bits. It doesn't change much in the bigger picture of things, however there is also a report of one of our Luu class ships getting a bit to close to shore and getting badly damaged by a single lucky shot by one of the Nafunan's Tauret's, which is worrying. We still hold onto a major naval advantage...

Battle Report, Ruins. Attackers, Karikhita: The fighting here is not much more difficult then before. With our control of the sea's still intact and with our new mobile machinegun, we are able to outflank the enemy's defenses and, even when we cant, we can just wait for them to run out of ammo. The Sekhmet is something that is terrifying to deal with as it can kill you even if you run behind a wall, and there is no easy way to take out the gunner with its little shield, but its not so terrifying to deal with when its out of ammo, it also should be mentioned a few Skermishers are able to get a shot and kill the gunner when the gun looks the right way, and Tartu has gotten quite a few kills this way. It also should be mentioned that the Tauret hasn't been seen or used here, which is very good and the reason why will be quite apparent in the next report. Still, there are a few times where their guns have a decent amount of ammo, we rely on flanking them with our machineguns, which sometimes doesn't work, but those times are rare and we are able to finally retake the lands of this abandoned city. Hopefully we will be able to make their capitol look like this soon. [Karikhita 4/4, Nafuna 0/4]

Battle report, Villages/Hills. Attackers, Karikhita, Nafuna: The battle once again is a fierce one. While their old machine gun is a pain enough to deal with, with the new artillery shells, we are able to take them out a bit easier, their new cannon is more difficult to deal with, but a HE shell will also deal with them with ease...what the HE shell wont deal with is their new artillery, which only shows its self in the form of its own shots whenever someone fires a sparkly red thing at our cannons or soldiers, but usually cannons. Shortly after, the place where the thing was fired at, a bunch of shells come raining down exploding, turning horse, man, and metal into twisted burning bloody shapes. Naturally, this isn't too bad when applied to our soldiers, but our cannons, which are slower, have a harder time dealing with them. Worse still, we rarely ever see them as they usually remain behind enemy lines where they are safe and can fire away with impunity. When the enemy attacks, our machine gun is very useful against them, especially since they don't usually have their heavy cannon in the assault as well, but they do have their artillery, which makes our gunners have to run around in order to not get blasted, and any defenses we can make are usually destroyed as well... We aren't able to push into their lands, and thanks to their superior artillery, the Nafunans are able to gain ground into our hills, we still can gain the resources here however...for now at least. [Karikhita 3/4, Nafuna 1/4]

Battle Report, Swamp. Attackers, Nafuna: Once again, the enemy tries to make advances in the swamp now that they have their new toys. Luckily, their new cannon cant help them here much, if at all. Unluckily, their artillery can, at least this far in the swamp where the fighting is happening. Unluckily for them, we have our new machine gun, and it can be used quite well here, not everywhere, mind you, but more then their own gun. However, like last year, when it comes to rifles, its down to which soldier fires first, and while their artillery makes us keep on the move to not get hit, we are still able to get the first shot off most of the time due to our little box mags in our rifles. Naturally, in a more bloody but still similar picture as last year, we are able to fight back the Nafunan attackers. [Karikhita 4/4, Nafuna 0/4]

Outside world and Internal affairs: More shipments have arrived and we are now digging into the forest near the majority of our camps. Of course, we know there is no Ore there, but there is Oil, and although we have no use for the stuff just yet, nor any way to transport it, it will be useful for us in the future, at least, thats what we believe anyway. In other news, the first auto insurance policy in the US is issued by Travelers Insurance Co.  John Philip Holland achieves a successful test run for the first modern submarine off Staten Island, submerging for one hour forty minutes. Rudolf Diesel of Germany patents the diesel internal combustion engine. The Spanish-American war starts and ends in a US victory. Hawaii is formally annexed to the US. Most importantly however, the Fashoda Incident happened, and we get the feeling that France wont care about this island as much as they might have before, although they will still honor our deal, just in case Germany decides to come around...

Spoiler: Karikhita's Military (click to show/hide)
Spoiler: Nafuna Military (click to show/hide)

Spoiler: Map Lanes Reminder (click to show/hide)

It is now the Design Phase, make the Khan proud, even more so then last year.
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.
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