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Author Topic: The Ameliorate War, An Arms Race game, Karikhita, 1904 Battle Phase  (Read 28777 times)

Blood_Librarian

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1897 Battle Phase
« Reply #300 on: December 03, 2017, 09:40:02 pm »



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Attack the
Ruins: (4) NUKE9.13, Madman,khang, Blood Librarian
Villages: (4) NUKE9.13, Madman,khang, Blood Librarian
Savannah:
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piratejoe

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1897 Battle Phase
« Reply #301 on: December 04, 2017, 11:21:11 pm »

Battle Report 8, 1897
This year, we have finished work on one of the fastest ships we ever could hope to make, and in fact, its probably actually not that bad compared to the rest of the word, if a bit under gunned anyway. Regardless, we worked on the Luu-Class Cruiser, which is quite a bit quicker then our old ship. However, a voice came up that, theoretically, the Nafunans could sink one if they sent their whole navy to kill one, due to the fact that the armour is thin enough that their weapons actually do some, although minor, damage. Lucky, they wont go alone and we doubt the Nafunans will throw their fleet away, so we probably don't have to worry about that. We also attached a spyglass to a rifle and generously called it the Algasahk rifle scope despite quite literally being a spyglass on a rifle...

The Nafunans meanwhile...well as far as we know they made one thing and one thing only... The Carrera Series 3 Model 2 Rapid Repeater Revolver, as the name suggests, its rapid firing revolver. Quite the large one too as its actually takes about three people to move it from place to place, or two if one guy is particularly strong. Either way when stationary it tends to have a crew of about two and fires a lot of bullets.

Battle Report, Naval Combat: The battle in the sea has majorly been changed with the introduction of the Luu-class. Being much faster and actually able to catch up with our enemy's ships, we can properly disrupt trade and easily beat down the Nafunan navy, of course, we have quite a few ships brought back for repairs and they have to stay under repair for longer, but they don't ever get sunk, unlike the Nafunan's ships, which easily fall to our superior firepower. Of course, this has resulted in a Major Naval Advantage for us However we don't have complete domination over the sea's...yet anyway.

Battle Report, Ruins. Attackers, Karikhita, Nafuna: The fight in the Ruins is a...odd one at that. The enemy's rapid firing gun, which the rest of the world refers to as a machine gun, is not actually used much here, not because it wouldn't be effective as when it is used, its devastating against our troops forcing them to stay put until the enemy comes around and shoots them or the gun runs out of ammo and needs to reload. But because they don't have the supplies to support the ammo the thing needs to be effective, they are unable to use their machine gun as well or as frighteningly as it could. It should also be noted that the new scopes help a bit, not much but they are better then nothing, although Tartu refuses to use them.Due mostly to supplies, we gain ground at a heavy cost, although, if the enemy had proper supply, the results probably would have been reversed [Karikhita 3/4, Nafuna 1/4]

Battle Report, Villages. Attackers, Karikhita: As it turns out, machine guns when fully supplied actually are effective at medium range. Not at hitting things mind you, but for making people think twice about moving closer or staying in its line of fire. It also turns out that riding on horses makes one more susceptible to concentrated machine gun fire due to being a larger target and unable to take much in the way of cover, and this has caused our soldiers to take quite a few loses but we still have a speed advantage due to this so its not terrible. Our enemy also started digging ditches that, while we wish we could make their graves, turn out to actually be a decent defensive positions, especially for their machine guns. We tried stopping them from digging them, mind you, but their machine guns made that...difficult. The only way we can really defeat them is to take out their machine guns, which is easier said then done. Killing the ones manning it and usually a few other people move to take the place of the last gunners unless there is heavy fire in their direction. The only real way to disable them is to destroy them with artillery, which is very difficult to do, and would be easier if we had explosive shells like Nafuna does. Of course, all the advantages they had last year are still here too, minus them having the only scopes anyway, and due to this our numerous attempts to assault them have resulted in many many deaths, more then we actually thought possible even, though our rifle is still better then theirs at least. Either way, we get bloodied and battered with nothing to show for it [Karikhita 0/4, Nafuna 4/4]

Battle Report, Swamp. Attackers, Nafuna: After a year of quiet, fighting once again starts on this side of the war. Our current rifles, still better then the enemy's own are extremely important here as shooting before your enemy can is very important and in the average confrontation, where the enemy has to reload after every shot unless they are using their old revolver rifle, or their new revolver machine gun we are able to fire first. Luckily for us as well, their machine gun is heavy, and can get stuck in the mud, and as it turns out, machine guns are better for defensive rather then offensive tactics. For the most part, things are actually even however, well, even in relative terms. The defender always has an advantage nowadays, and an advantage is something we have as we lose not one inch of our ground. [Karikhita 4/4, Nafuna 0/4]

Outside world and Internal affairs: Our shipments of industry have resulting in things like cannons and such to be made with ease, and we shouldn't have too much difficulty making much else unless it truly is a complex big gun. This would make our Sea Wolves cheap, as the guns where the only thing hard to make, but its obsolete now... In other news, however, the first successful submarine that can run submerged for any considerable distance and combines electric and gasoline engines is launched in the USA, designed by John Philip Holland. Thomas Edison patents the Kinetoscope, a device which produces moving pictures. The world's first car dealer opens in London and London becomes the world's first city to host licensed taxicabs.

Spoiler: Karikhita's Military (click to show/hide)
Spoiler: Nafuna Military (click to show/hide)

Spoiler: Map Lanes Reminder (click to show/hide)

It is now the Design Phase, Keep making the Khan not regret choosing you.
« Last Edit: December 04, 2017, 11:26:18 pm by piratejoe »
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Jilladilla

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Design Phase
« Reply #302 on: December 05, 2017, 07:10:37 am »

So, just a reminder to everyone: Our Artillery is un-complex and Cheap now, and the deal with the French accelerated our rate of industrialization. So basically, for a little while we have the Unique Advantage of Artillery Spam. I say we capitalize on this with explosive shells. It need not be the Design, it can be done with the Revision.
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Blood_Librarian

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Design Phase
« Reply #303 on: December 05, 2017, 08:24:30 am »

Equipment Revolution

With the advent of new industrial capability, over a dozen new pieces of equipment become available in a threateningly short amount of time: Bandages surgical kits, anesthetic(Really strong alcohol if nothing else), Shovels,  and the most important pieces of equipment: Landmines and grenades.

Simply put, the grenades are little more then simple explosives with a simple trigger that deonates around five seconds after thrown.

The landmines detonate when stepped on.

Quote from: Votes
Equipment Revolution(1):Blood Librarian

If we need to design the grenades on one turn I am okay with that.
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NUKE9.13

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Design Phase
« Reply #304 on: December 05, 2017, 04:01:47 pm »

Grenades could be done in a revision. The medical supplies and shovels have QoL written all over them, I think.

I'm just gonna propose this again:

Artillery Ammunition Varieties: You want something shot out of a cannon? We got things to shoot out of cannons. All sorts of things.
First up, the Osolt HE Shell- the idea blatantly and proudly stolen from the Nafunans, this exploding shell has two fuse mechanisms- a simple impact fuse, and a clockwork timer. We expect the impact fuse to be the most commonly used here.
Next, the Baina Shrapnel Shell- this is a hollow shell filled with metal balls. After the timer fuse expires, the shell bursts open, and the metal balls spread out like a shotgun blast. An excellent way of dealing with massed infantry.
Following that is the Oromdohk AP Shot- we have considered the Yalag's invincibility, and concluded that if the Nafunans roll out something similar, we want to have a counter. The Oromdohk is our answer. Using the most modern (well, most modern in Karikhita) of metallurgy, we have hardened the tip and toughened the base of a forged steel shot, allowing it to pierce armour plating. Then we covered the tip with a much softer metal, which deforms easily on impact, absorbing some of the shock so that the main body of the shell isn't deformed, and has a better chance of penetrating.
And finally (and also the first to be dropped if development hits a hurdle), the Nokhorlol APHE Shell- like the Oromdohk, but instead of being a solid shot, there is a cavity within filled with explosives, with a slightly delayed impact trigger- ensuring that it explodes after penetrating the armour.

Using a design should make this a fairly easy task.

Quote from: Votes
Equipment Revolution: (1) Blood_Librarian
Artillery Ammunition Varieties: (1) NUKE9.13
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Jilladilla

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Design Phase
« Reply #305 on: December 05, 2017, 04:43:41 pm »

While I suppose we could match their MG with an MG of our own, well. Relatively safe Artillery Spam has its appeal. That and there is no MG proposal.
Quote from: Votebox
Equipment Revolution: (1) Blood_Librarian
Artillery Ammunition Varieties: (2) NUKE9.13, Jilladilla
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Madman198237

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Design Phase
« Reply #306 on: December 05, 2017, 09:11:34 pm »

Honestly, we're in a better position to make a more viable machinegun that the Nafunans, and I doubt we'll be able to catch up any other way. Artillery will be good, but we basically need a shell and, later, an AP variant. That's all right now. A revision could probably get us a global-standard explosive to use in our shells, as long as we're only getting a shell. Meanwhile, we can be using a design to make a superior machinegun.

Shuurga Light Machine Gun
The Nafunans have created a monster gun, capable of scaring small children with its impressive weight and tactical inflexibility. In response, we will develop a gun using our own, clearly superior, focus on mobility. A novel firing mechanism is used to throw hundreds of 6mmx65mm rounds (10mm cartridge diameter) at the enemy. The bullets, like our newest rifle bullet, use smokeless powder and a relatively large powder charge to give the gun very high velocity and thus good damage potential. The mechanism is "open-bolt", which means the bolt starts in an open position and closes when the trigger is pulled, which pulls a bullet into the breech and slams the firing pin, which is just part of the bolt, into the cartridge. A small hole in the barrel collects gas from the firing, which is blown back against a piston which provides enough force to push the bolt back until it locks (If the trigger is not being held down) in the open position once again. If the trigger is being depressed, the bolt immediately travels forward again under spring power, resetting the piston and firing another round. Overall, the gun is intended to be lightweight because of its simple construction and small size due to the smaller rounds it fires. It has a bipod mounted under the barrel itself, which is easily replaceable, as the barrels are expected to overheat rapidly, even with the advanced cooling of an open-bolt design. For ammunition feed, a large topside magazine based on our present rifle magazines but detachable, with the addition of a feed lip to keep bullets in place. The magazine will hold fifty rounds. A simple sighting setup, largely copied from our rifles, allows the user to take rough aim before just shooting in the general direction of, well, everything in front of them.

Reference material:
This gun makes use of an open-bolt system, actuated by a short-stroke gas-operated piston system, magazine-fed, with interchangeable barrels.

Basically, if the Nafunans can do a belt-fed system (Has an extra step of getting the bullet from the belt to the breech without interfering with the belt) that is also gas-operated AND the gas rotates the chambers at the same time and this whole thing is at Very Hard, this ought to be Hard or VH.

It's not been fully proofread and things may be missing, but I give up for now, please help.
« Last Edit: December 05, 2017, 10:43:13 pm by Madman198237 »
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Jilladilla

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Design Phase
« Reply #307 on: December 05, 2017, 09:17:19 pm »

I do really like the Shuurga, and really, HE shells are a revision, we can all admit. (Yes, I know that your thing is more than just HE shells, but we can all admit that that's the thing we're lacking most.) And besides, it's a lightweight, mobile MG. It'll let us retain our mobility while still bringing heavy firepower.
Quote from: Votebox
Equipment Revolution: (1) Blood_Librarian
Artillery Ammunition Varieties: (1) NUKE9.13
Shuurga LMG: (1) Jilladilla
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Madman198237

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Design Phase
« Reply #308 on: December 05, 2017, 09:32:21 pm »

Quote from: Votebox
Equipment Revolution: (1) Blood_Librarian
Artillery Ammunition Varieties: (1) NUKE9.13
Shuurga LMG: (2) Jilladilla, Madman

We can either do a fifty-round topside magazine or a 40-round bottom magazine, I'd estimate. These are 6mm bullets after all, substantially smaller than an 8mm.

Round edited in proposal to be freakishly long (6x65mm) but only 10mm in diameter, which should give us large numbers per magazine, while retaining really high muzzle velocities.
« Last Edit: December 05, 2017, 10:44:14 pm by Madman198237 »
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NUKE9.13

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Design Phase
« Reply #309 on: December 06, 2017, 06:52:56 am »

Yeah, alright. I'd like to get a whole mess of different ammo types for our cannons, but I can settle for just getting HE shells with a revision.

And a LMG would be very useful.
Quote from: Votebox
Equipment Revolution: (1) Blood_Librarian
Artillery Ammunition Varieties:
Shuurga LMG: (3) Jilladilla, Madman, NUKE9.13
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Khang36

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Design Phase
« Reply #310 on: December 06, 2017, 03:22:17 pm »


Quote from: Votebox
Equipment Revolution: (1) Blood_Librarian
Artillery Ammunition Varieties:
Shuurga LMG: (4) Jilladilla, Madman, NUKE9.13,khang
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piratejoe

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Design Phase
« Reply #311 on: December 06, 2017, 05:43:38 pm »

Very Hard: 6
Shuurga LMG:
The Shuurga is quite simply a machinegun that is just plain better then the Nafunan's, its faster to reload, much slower to overheat, and best of all, its light enough that most people can carry it by themselves. Of course, one major drawback, much to the disappointment of our soldiers, is that you cannot use it while riding a horse, a fact our soldiers during testing tried to prove wrong time and time again. Still, other then that, it takes at least a little bit of effort to make the gun overheat, however when it does its quite simple, easy, and quick to replace the barrel. This machinegun proves how we are superior to Nafuna in every way, for even when they try something first, we just do better and easily one up them.

It is now the Revision Phase, Khan Khan is impressed.
« Last Edit: December 10, 2017, 07:43:18 pm by piratejoe »
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Khang36

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1897 Revision Phase
« Reply #312 on: December 06, 2017, 08:02:15 pm »

Artillery Ammunition Improvements, Shamelessly Stolen Revision Version
The idea blatantly and proudly stolen from the Nafunans, this exploding shell has two fuse mechanisms- a simple impact fuse, and a clockwork timer. We expect the impact fuse to be the most commonly used here. Baina Shrapnel Shell- this is a hollow shell filled with metal balls. After the timer fuse expires, the shell bursts open, and the metal balls spread out like a shotgun blast. An excellent way of dealing with massed infantry.
Quote from: Osolt HE TNT
Osolt High explosive shells: no more shall the accursed Nafunans be the only ones to have exploding shells. The engineers have developed their own. The shell is hollow and filled with a high explosive called TNT. An impact fuse is set on the tip of the shell which is screwed on before the shell is fired to avoid accidental explosions
I say we do one of these for this revision it will set us ahead of the nafus on everything but close range on the groung war and garrenty our domination of the sea if they don't make a new ship this turn.

Quote from: HE votes
AAISSRV (0)
HE TNT (1)khang
« Last Edit: December 07, 2017, 05:41:29 am by Khang36 »
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Thanatos Russ

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Design Phase
« Reply #313 on: December 07, 2017, 12:59:34 am »

Hard: 6
Shuurga LMG:
The Shuurga is quite simply a machinegun that is just plain better then the Nafunan's, its faster to reload, much slower to overheat, and best of all, its light enough that most people can carry it by themselves. Of course, one major drawback, much to the disappointment of our soldiers, is that you cannot use it while riding a horse, a fact our soldiers during testing tried to prove wrong time and time again. Still, other then that, it takes at least a little bit of effort to make the gun overheat, however when it does its quite simple, easy, and quick to replace the barrel. This machinegun proves how we are superior to Nafuna in every way, for even when they try something first, we just do better and easily one up them.

It is now the Revision Phase, Khan Khan is impressed.

STOP I CAN ONLY GET SO ERECT
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NUKE9.13

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1897 Revision Phase
« Reply #314 on: December 07, 2017, 04:05:32 am »

Quote from: votes
AAISSRV (0)
HE TNT (2) khang, NUKE9.13
So, one small change request: can we rename the HE TNT to the Osolt HE Shell? Stick with the theme, ye ken.
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