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Author Topic: The Ameliorate War, An Arms Race game, Karikhita, 1904 Battle Phase  (Read 28766 times)

Kot

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Battle Phase
« Reply #105 on: November 04, 2017, 06:13:32 pm »


Blue is for the Eternal Vast Sky of Tengrii
Red horse is for strength and ability to overcome the harshness of our nomadic life, but also the blood that shall be spilled as a sacrifice for the Sky-Father
Golden crescent is both the symbol of glorious Tengrii faith, but also the bow and arrows we shall claim the riches under the guidance of the Sky-Father

or something
I don't know
I made it all up
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Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

Doubloon-Seven

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Battle Phase
« Reply #106 on: November 04, 2017, 06:48:37 pm »

I actually vote for Kot's one, his is better.
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piratejoe

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Battle Phase
« Reply #107 on: November 04, 2017, 09:05:49 pm »

Battle Report 2, 1891
This year, we have made steps to counter what the Nafunan's have, firstly being the Shonkhor Light Cannon good for quick and powerful strikes against our enemy, while being quite light for a cannon. This will allow us to do hit and run attacks on our enemy using it and it is light enough to be used in other locations, unlike our enemy's large and lumbering cannon. Although, it occasionally has the shot fall out in uneven terrain. It will also help us at sea, as we have also made the Sea Wolf which is just a water wolf with our new cannons on it, although, the ship is expensive unlike the water wolf due to the cannons, but should be able to counter anything Nafuna made, at least that's what we thought.

Our enemy made two things, one that is not so scary, and one that is. As for the former, they made an improvement to their soldiers which is part of something called the 1891 Nafuni Soldier Uniform Standardization, this has equipped our enemies with proper armour, on par with our own from what we can tell, along with given them helmets, with fancy helm's going to the ones with Thoth's. The ones with Thoth's also have a pouch and belt for ammo, this has resulted in them being a bit quicker on reloads, and the ammo is in paper packets as far as we can tell. Terrifyingly enough, however, was the major thing they made this year that we know little about. The Asennu-class Shunefu, a barque that at first, we thought was just a few old ships made by a foreign power. We don't know the exact number of cannons, except on the back, where it is reported there are two.

Battle Report, Naval Combat: At first, things went well, we took out a few more river ships and our sailors had a good time...then, just like that, the river boats started vanishing. Soon enough, we where looking and looking and looking for our enemy, but it never was there. Occasionally, if rare at times, we saw a barque, which we assumed belonged to another power, but even so, we lost a few ships, as if they vanished. Eventually, we figured out why. The captain of a returning ship noticed the barque didn't have a flag upon its mast, and moving closer was fired upon. With this knowledge a few of our ships set out, and eventually found one, so, they attacked. The ones on the side got a full broadside of a number of cannons, and so, using the superior maneuverability of our ships, tried getting behind it, which we did, only to get shot at by two cannons in the aft. We did some damage, and we where able to continue to do so, but when their shots hit, it was usually bad. It took a while but, eventually it came apparent our arrows weren't doing enough and neither where the ships with cannons. We tried boarding the thing, and failed... Eventually, we lost to many ships, and sailed away, but despite the damage we inflicted, they chased us. They weren't as fast as us, obviously, but they weren't slow. Luckily we managed to get away and realized we are going to need more then a few ships to take it down, so, we got a chunk of our Sea Wolf fleet and tried looking for one of their ships again. When we found one, a fierce battle started that even resulted in one of our ships getting rammed, but, after more of our ships where sunk then we would have liked, we managed to sink them, luckily, such ships are currently rare. Due to all of this, we believe that no one has a advantage at sea.

Battle Report, Island Mountain, Attackers, Karikhita, Nafuna: The battle here was a hard one, with their new standard uniform, along with no longer having supply issues, our enemy puts up much more of a fight then before. Now, they can take an arrow anywhere but the legs and not care about it. They have the ammo for their bows and their guns. And now, they have a very bad case of wanting revenge. Luckily, our cannons can help up here, unluckily, they have to be pushed up the mountain by a bunch of men, making them rarer then we would like. Furthermore, their main issue is made tenfold here, making the shot almost always fall out when moved more then a few meters, however its devastating when used against groups of Nafunans as it usually causes an avalanche of some sort, which can kill or at least disorientate their troops. The fighting is difficult for both us and our enemy, but we can deal with that, however, due to how rare our own guns are, and their armour, they are able to kill us while we cant kill them, and when our cannons are involved, while extremely effective, they are too rare up here to make enough of a difference to change the tide of the battle, and as such, we annoyingly lose ground. [Karikhita 2/4, Nafuna 2/4

Battle Report, Villages, Attackers, Nafuna: Nafuna has decided to attack the village land again. Hah! Let them try our solders said, confident with our new cannon, and their confidence wasn't misplaced. With Nafuna's cannons rarer due to the transport havoc we played with them last year, combined with our new cannon being more plentiful and providing a nasty surprise to their own, usually being used to destroy their own cannons before running off and then returning for another shot at their own soldiers. The tactic is very useful and so are the cannons now that our arrows have a hard time hurting our enemy. This doesn't mean we don't take plenty of losses, as their rifles load a bit faster now thanks to their little new paper container's for their shots. The cannon however manages to save the day due to the Nafunan cannon being rare this year thanks to screwing with their transport capabilities, and due to this, we are barely able to hold the line against them [Karikhita 1/4, Nafuna 3/1]

Battle Report, Swamp, Attackers, Karikhita: In the swamps, nothing much changes, except that we can rarely get one of our cannons through and our enemy now has armour like our own. Throughout the fighting, we learn of 4 things, 1, Nafuna's guns are slightly more reliable, seeing how there have been a total of twenty incidences where they have actually been able to fire their guns compared to the 17 they had last year. 2, our cannon isn't light enough to go everywhere in the swamp, and we have to carefully test the ground before moving anywhere with it if we don't want to accidentally lose the thing into the mud. 3 cleaning mud out of our cannons is a nightmare, and muddy cannons are just ever so slightly less reliable then non muddy cannons. And lastly 4, Our cannons can actually fire here, so long as they are clean. However, despite this knowledge we have gained, we still lose a lot of cannons due to the environment, not actually the nafunan's. And they have armour now making all any any fight more or less even, except in melee, where they have a slight edge. Over all, this impedes our progress, and we are unable to advance due to this. [Karikhita 3/4, Nafuna 1/4

Outside World and Internal Affairs: Recently, a diplomat from France has evaluated our land and made a list of the locations of resources in our lands. We also where able to steal the list of the locations of resources in Nafuna after...acquiring it from a British person. The list has been added to our land report in the main parchment in the War engineer tent. In outside world news, Liliuokalani is proclaimed Queen of Hawaii. The Great Blizzard of 1891 begins in England. The London-Paris telephone connection opens. Work on trans-Siberian railway begins. And Edison patents "transmission of signals electrically", which would become the radio. In other news, as it turns out, every modern nation has a flag. And, well, we don't want to be called savage barbarians do we? Unlike those Nafunan's...Still, we need a flag by the end of the year, after all, if we don't those British might stick one of theirs in our land and claim it all for themselves. If we get something that looks good, we might just get a little extra for your design teams to help out.

Spoiler: Karikhita's Military (click to show/hide)
Spoiler: Nafuna Military (click to show/hide)

It is now the Design Phase, Make something to strike fear into their hearts.
« Last Edit: November 04, 2017, 09:51:58 pm by piratejoe »
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Thanatos Russ

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Design Phase
« Reply #108 on: November 04, 2017, 11:31:09 pm »

fuck
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Madman198237

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Design Phase
« Reply #109 on: November 04, 2017, 11:46:16 pm »

I'm thinking five-pounder mounted on ships and a limber (Possibly rifled?) and a revision for smoothbore (Easier to make) flintlocks.
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NUKE9.13

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Design Phase
« Reply #110 on: November 05, 2017, 03:54:10 am »

Design:
Quote
Tsakhiur Carbine: The matchlock has a problem, and that problem is water. Since water is a pretty common substance, it's a big problem. The brightest minds in Karikhita have considered this problem for many moons, and after some experimentation, they think they have the answer.
Rather than using a burning match to light the powder, we use a piece of spring-loaded flint striking steel (which works in all weathers). As an added bonus, the action of the flint striking the steel can be used to open a lid covering the pan, meaning the powder in it won't get wet either, and won't spill around all over the place.
This brilliant invention has been named the Tsakhiur system, and we have integrated it into a new firearm for widespread distribution. With a steel barrel, wooden stock, and bronze trimmings, it is a beautiful piece of craftsmanship. Slightly shorter than the rifle, it is a weapon that can be wielded on horseback. We didn't bother with the 'rifling' of our matchlocks- too much work. It is still muzzle-loaded, with shot approx 15mm in diameter. The Tsakhiur Carbine comes with several accessories. A pair of 'sights' lets the wielder aim the weapon with more precision. We have stolen the Nafunan's cartridge idea- soldiers will be supplied with paper cylinders containing a lead ball and the right amount of powder to fire it- just tear, pour in the powder, and ram in the ball. A small leather hood can be placed over the firing mechanism to keep things extra protected from the weather.
With the method of its creation widely distributed to our smiths, we hope to wield Tsakhiur weapons in great numbers.

This should be Cheap, meaning everyone gets one, more than making up for the loss of accuracy from being smoothbores.
Alternatively, we could make them rifled, and revise Minie balls to go with them, and trust that the complexity will be lowered as our industrialisation progresses.
« Last Edit: November 05, 2017, 11:36:21 am by NUKE9.13 »
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Jilladilla

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Design Phase
« Reply #111 on: November 05, 2017, 07:59:50 am »

Well, baring someone posting a really good design, I think it's about time we replace our terribad matchlocks, after all it is our #1 source of issues is it not?

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Tsakhiur Carbine: (1) Jilladilla
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Kot

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Design Phase
« Reply #112 on: November 05, 2017, 08:12:09 am »

our #1 source of issues
Our #1 source is rolling badly while Egyptians roll well.
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Jilladilla

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Design Phase
« Reply #113 on: November 05, 2017, 08:21:25 am »

our #1 source of issues
Our #1 source is rolling badly while Egyptians roll well.
Ok, #1 source of issues we can actually do something about.
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NUKE9.13

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Design Phase
« Reply #114 on: November 05, 2017, 09:01:50 am »

I really hope that this successfully threads the needle between over- and under-ambitious.

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Tsakhiur Carbine: (2) Jilladilla, NUKE9.13
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Khang36

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Design Phase
« Reply #115 on: November 05, 2017, 09:26:56 am »


Quote from: Votebox
Tsakhiur Carbine: (3) Jilladilla, NUKE9.13,khang
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Madman198237

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Design Phase
« Reply #116 on: November 05, 2017, 10:32:38 am »

Wild Boar 3 kg Cannon
As loud and violent as its namesake, the Wild Boar is a bronze cannon, a scaled-up version of the Shonkhor, with a long barrel for its caliber, to give it great range and high muzzle velocity. It is mounted on our Sea Wolf ships, with one gun per side, placed to balance the weight of the forwards armament and add a large-caliber punch to our vessels where necessary. It is also given a light limber like the Shonkhor, for heavy land-artillery usage. The powder and cannonballs are carried on a separate limber.

----This puts us roughly on par with them at sea. It'll require a large team of horses to move on land, but hey, it needs a large team (Relatively) of men to fire anyways.

For the revision, we can make some strides in gun tech:

[Mongolian Word(s) Here] Snaplock/Gun/More Mongolian (I've got nothing for the name right now)
To simplify out matchlocks, the rifling is removed entirely, to make them smoothbore (And INCREDIBLY easier to make). The matches are also removed and replaced with a flint-and-steel-like contraption that sparks into the flashpan, instead of having the match light that powder. The flashpan, however, so soldiers are issued cloths (To be stored *under* the uniform) to dry off anything that might get damp or muddy. We expect to make it to 25 rounds per year in the swamp, instead of the enemy's measly 20.
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Kot

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Khang36

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Design Phase
« Reply #118 on: November 05, 2017, 11:21:52 am »

Just noticed but none of our proposed gun designs mentioned what the caliber of the gun would be. Seeing as we are making muskets they should be 15mm
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Doubloon-Seven

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Design Phase
« Reply #119 on: November 05, 2017, 10:00:22 pm »


Quote from: Votebox
Tsakhiur Carbine: (4) Jilladilla, NUKE9.13,khang, DoubloonSeven
Wild Boar 3kg Cannon: (1): Madman198237
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