Battle Report 2, 1891This year, we have made steps to counter what the Nafunan's have, firstly being the
Shonkhor Light Cannon good for quick and powerful strikes against our enemy, while being quite light for a cannon. This will allow us to do hit and run attacks on our enemy using it and it is light enough to be used in other locations, unlike our enemy's large and lumbering cannon. Although, it occasionally has the shot fall out in uneven terrain. It will also help us at sea, as we have also made the
Sea Wolf which is just a water wolf with our new cannons on it, although, the ship is expensive unlike the water wolf due to the cannons, but should be able to counter anything Nafuna made, at least that's what we thought.
Our enemy made two things, one that is not so scary, and one that is. As for the former, they made an improvement to their soldiers which is part of something called the
1891 Nafuni Soldier Uniform Standardization, this has equipped our enemies with proper armour, on par with our own from what we can tell, along with given them helmets, with fancy helm's going to the ones with Thoth's. The ones with Thoth's also have a pouch and belt for ammo, this has resulted in them being a bit quicker on reloads, and the ammo is in paper packets as far as we can tell. Terrifyingly enough, however, was the major thing they made this year that we know little about. The
Asennu-class Shunefu, a barque that at first, we thought was just a few old ships made by a foreign power. We don't know the exact number of cannons, except on the back, where it is reported there are two.
Battle Report, Naval Combat: At first, things went well, we took out a few more river ships and our sailors had a good time...then, just like that, the river boats started vanishing. Soon enough, we where looking and looking and looking for our enemy, but it never was there. Occasionally, if rare at times, we saw a barque, which we assumed belonged to another power, but even so, we lost a few ships, as if they vanished. Eventually, we figured out why. The captain of a returning ship noticed the barque didn't have a flag upon its mast, and moving closer was fired upon. With this knowledge a few of our ships set out, and eventually found one, so, they attacked. The ones on the side got a full broadside of a number of cannons, and so, using the superior maneuverability of our ships, tried getting behind it, which we did, only to get shot at by two cannons in the aft. We did some damage, and we where able to continue to do so, but when their shots hit, it was usually bad. It took a while but, eventually it came apparent our arrows weren't doing enough and neither where the ships with cannons. We tried boarding the thing, and failed... Eventually, we lost to many ships, and sailed away, but despite the damage we inflicted, they chased us. They weren't as fast as us, obviously, but they weren't slow. Luckily we managed to get away and realized we are going to need more then a few ships to take it down, so, we got a chunk of our Sea Wolf fleet and tried looking for one of their ships again. When we found one, a fierce battle started that even resulted in one of our ships getting rammed, but, after more of our ships where sunk then we would have liked, we managed to sink them, luckily, such ships are currently rare. Due to all of this,
we believe that no one has a advantage at sea.Battle Report, Island Mountain, Attackers, Karikhita, Nafuna: The battle here was a hard one, with their new standard uniform, along with no longer having supply issues, our enemy puts up much more of a fight then before. Now, they can take an arrow anywhere but the legs and not care about it. They have the ammo for their bows and their guns. And now, they have a very bad case of wanting revenge. Luckily, our cannons can help up here, unluckily, they have to be pushed up the mountain by a bunch of men, making them rarer then we would like. Furthermore, their main issue is made tenfold here, making the shot almost always fall out when moved more then a few meters, however its devastating when used against groups of Nafunans as it usually causes an avalanche of some sort, which can kill or at least disorientate their troops. The fighting is difficult for both us and our enemy, but we can deal with that, however, due to how rare our own guns are, and their armour, they are able to kill us while we cant kill them, and when our cannons are involved, while extremely effective, they are too rare up here to make enough of a difference to change the tide of the battle,
and as such, we annoyingly lose ground. [Karikhita 2/4, Nafuna 2/4Battle Report, Villages, Attackers, Nafuna: Nafuna has decided to attack the village land again. Hah! Let them try our solders said, confident with our new cannon, and their confidence wasn't misplaced. With Nafuna's cannons rarer due to the transport havoc we played with them last year, combined with our new cannon being more plentiful and providing a nasty surprise to their own, usually being used to destroy their own cannons before running off and then returning for another shot at their own soldiers. The tactic is very useful and so are the cannons now that our arrows have a hard time hurting our enemy. This doesn't mean we don't take plenty of losses, as their rifles load a bit faster now thanks to their little new paper container's for their shots. The cannon however manages to save the day due to the Nafunan cannon being rare this year thanks to screwing with their transport capabilities, and due to this,
we are barely able to hold the line against them [Karikhita 1/4, Nafuna 3/1]Battle Report, Swamp, Attackers, Karikhita: In the swamps, nothing much changes, except that we can rarely get one of our cannons through and our enemy now has armour like our own. Throughout the fighting, we learn of 4 things, 1, Nafuna's guns are slightly more reliable, seeing how there have been a total of twenty incidences where they have actually been able to fire their guns compared to the 17 they had last year. 2, our cannon isn't light enough to go everywhere in the swamp, and we have to carefully test the ground before moving anywhere with it if we don't want to accidentally lose the thing into the mud. 3 cleaning mud out of our cannons is a nightmare, and muddy cannons are
just ever so slightly less reliable then non muddy cannons. And lastly 4, Our cannons can actually fire here, so long as they are clean. However, despite this knowledge we have gained, we still lose a lot of cannons due to the environment, not actually the nafunan's. And they have armour now making all any any fight more or less even, except in melee, where they have a slight edge. Over all, this impedes our progress,
and we are unable to advance due to this. [Karikhita 3/4, Nafuna 1/4Outside World and Internal Affairs: Recently, a diplomat from France has evaluated our land and made a list of the locations of resources in our lands. We also where able to steal the list of the locations of resources in Nafuna after...acquiring it from a British person. The list has been added to our land report in the main parchment in the War engineer tent. In outside world news, Liliuokalani is proclaimed Queen of Hawaii. The Great Blizzard of 1891 begins in England. The London-Paris telephone connection opens. Work on trans-Siberian railway begins. And Edison patents "transmission of signals electrically", which would become the radio. In other news, as it turns out, every modern nation has a flag. And, well, we don't want to be called savage barbarians do we? Unlike those Nafunan's...Still, we need a flag by the end of the year, after all, if we don't those British might stick one of theirs in our land and claim it all for themselves. If we get something that looks good, we might just get a little extra for your design teams to help out.
Mongol Sabre, A old sword design that has served us well even after all these years, It can be used on horseback just as well as it can be used on foot. Costs 1 Ore -Cheap
Composite Bow, A favorite of both our own troops and our enemy, it is a simple bow that is able to pack much more of a punch then a self bow, it comes a quiver. Costs 1 Wood -Cheap
Halberds, A two-sided blade mounted on a pole that is 2 meters tall, it can be used by particularly strong individuals on horseback but the average person can only use it on foot, it would be very good against our enemy's chariots, if only they actually used them for melee, still, good for melee and charges, although it is time consuming to make. 2 Ore -Complex, Expensive
Matchlock Rifle, A simple mussel loaded rifle with a matchlock system where a wick is used to ignite the gunpowder in the pan. Its very difficult to make ourselves, and the match needs to remain lit making it prone to go out in windy situations, sadly making it unusable by our horse riders, and in rain or mist its more or less a fancy club. The glow of the match burning also can give away the gunners position in the dark. Costs 1 Wood, 1 Ore -Very Complex Very Expensive
Water Wolf, The Water Wolf is a sloop with a single deck and the room for 30 other troops, and sadly no horses. The ship can be equipped with either archers who attempt to sink ships with arrows set on fire, or boarders, who attempt to capture ships. It is quite fast with its two sails and has oars in the need to sail into the wind, or if the wind dies down. The ship design is simple, and the ship writes can make it without any issues. Costs 2 wood, 1 ore. -Cheap
Bear Armour, Sadly, not made out of bear leather, Bear armour is simple but effective cloth and leather armour able to stop arrows from killing at medium and long range, however, it doesn't stop musket shots at anything short of extreme range, at which point, you have to be lucky, which considering how accurate a musket is at that range, means you probably aren't. The arms aren't armored for flexibility, and it doesn't include a helm, so shots to the head or arms will be more effective then the chest. -Cheep
Shonkhor Light Cannon, A light cannon designed by us for mobility and speed over firepower. It is able to go almost anywhere, so long as people are strong enough, however that doesn't mean it is effective everywhere. When moving, especially at speed, on rough or bumpy ground the shot tends to fall out of the barrel. Other then this it is a fairly good cannon. Costs 2 ore, 1 wood -Complex, Expensive.
Sea Wolf, It is basically a Water wolf with six cannons. It is also bow heavy and the chaser cannons tend to get wet ruining the powder. It is still a fast ship but it isn't as quick as the water wolf ships are, it also is complex due to the cannons equipped on it. Costs 2 ore, 1 wood -Complex, Expensive.
Khopesh, A classic short sword design we have not forgotten even after all these years, the major difference between it and the original is the use of steel instead of iron or bronze and it is much sharper then what we had before. Costs 1 Ore-Cheep
Composite Bow, A favorite of both our own troops and our enemy, it is a simple bow that is able to pack much more of a punch then a self bow, it comes with a quiver. Costs 1 Wood -Cheap
Shield, A simple shield using wood and covered with leather that is able to protect the user against blows by ground troops or protect against arrows. Costs 1 Wood -Cheap
Armored Chariot, Unlike our foe, we do not ride atop horses in battle, instead, we use chariots. These particular chariots are armored and quite sturdy so they wont have an unlikely chance of being set on fire. It is only used by skilled archers, as we have limited numbers of them due to the required skill needed to make them. Costs 2 Wood, 1 Ore -Complex, Expensive
Toth Mk.1 Matchlock Rifle, A simple mussel loaded rifle with a matchlock system where a wick is used to ignite the gunpowder in the pan. The match needs to remain lit making it prone to go out in windy situations, making it unusable by our chariots, and in rain or mist its more or less a fancy club or spear. The glow of the match burning also can give away the gunners position in the dark. Its been thoroughly studied and designs for our smiths have been made, along with a bayonet for melee combat and calvery. Costs 1 Wood 1 Ore -Complex, Expensive
Pharaoh Narmer 6-pound Cannon, A bronze cannon that is basically an up sized version of the gun we where given. It is able to fire a lead ball or a set of metal parts in a scatter shot. It is relatively light for a cannon and is quite reliable. It is transported using a chariot, and ammo and powder for the cannon is usually carried in another chariot, however, both chariots are larger then normal, and said difference can be noticed by the enemy. Thanks to our designs, skilled smiths can make it without too much trouble. Costs 3 ore and 2 wood -Complex, Expensive.
1891 Nafuni Soldier Uniform Standardization, A standerdization of Nafuna's soldiers, it gives them a pouch and belt for paper ammo, along with a faded gold colored thick shirt that protects against arrows and leather boots. They also are given a helmet, with skilled people having their helms have golden falcon wings on the helm, sadly not sticking out like the bayonet, so we cant drag them down to the ground in combat. All soldiers seem to be equipped with this.
Asennu-class Shunefu, We don't know much, other then it has a lot of cannons, is rare, and is a Barque. Has two Narmer's at the back of the ship and is fairly fast, though, not faster then us of course.
It is now the Design Phase, Make something to strike fear into their hearts.