Battle Report 1, 1890This year, our great engineers have designed the
Water Wolf, the best ship in the war currently, along with the best way to get sea sick, according to a few of the younger soldiers. Still, we can tell it will do well to harass our enemy's naval transport capabilities. In other news, we made
Bear Armour, which much to the disappointment of our more skilled soldiers, doesn't actually involve bear leather, or bears at all, really. Still, every soldier quickly finds themselves loving the stuff as it means that most arrow shots fired at them wont punch right through them and will for the most part be stopped by the new armour, meaning what would normally kill them would instead only cause just a flesh wound.
To both our own and the soldiers horror, it turns out that our enemy has received matchlocks...quite a few match locks in fact, more then us at any rate, even worse, it turns out they made a big matchlock made out of bronze and mounted on a chariot slightly larger then normal, such a device has been found to be known by the Nafunans as the
Pharoah Narmer 6-Pound Cannon, it can fire lead balls or a bunch of metal bits that can take out numbers of soldiers and partially blunt a charge, the other things we have found out is that the Nafunan's have something called the
Toth mk.1 Matchlock, it appears not much different from our own, the main differences we can tell being their tends to be ten of them for every one we have and that their is a steel spike attacked to a golden ring with wings of the same material around the barrel.
Battle Report, Naval Combat: Naval combat is a clear one sided affair, with us being the ones sinking and capturing boats left and right. We quickly found that just boarding the ships is a better and much much more profitable endevor then just trying to set the ships on fire, as the ships transporting goods tend to have riches and food, while the ones carrying weapons carry, well, weapons, both being things that would be much better in our hands. Out side of one freak incident where one of the boats actually fired one of the Narmer's they had on deck at one of our ships, driving it away, we have won every battle in the sea, and as such, we have achieved
Naval DominanceBattle Report, Island Mountain, Attacker's Karikhita, Nafuna: The mountains on the large island to the east are unstable, much more so then the ones on the mainland. As such, we have found it to be dangerous to cross, both on foot and on horse, especially on horse. However, in this area, our Bear armour proves its worth. Countless times, soldiers have taken multiple arrow's to the chest and still managed to stumble back to get help for their wounds while reporting that their where a few less Nafunan's left in these mountains, this doesn't mean that we are immune to arrows, and we still have lost plenty to the bow, especially in close range ambushes. However, this is just a mere sideshow to the real thing that gives us victory here. Logistics. Our enemy, unable to get supplies to the island thanks to our water wolf ships are able to be starved out of musket ammo, among other things, most of them resorting to desperately charging at us in the hopes to get arrows and musket shot, or to just drive us back for one more day in the vain hope they could get more ammo. Regardless,
We manage to take ground. [Karikhita 3/4, Nafuna 1/4]Battle Report, Villages, Attacker Nafuna: The villages on the eastern side of the continent are a set of open plains and farmland along with dotted villages and small towns. This location, once a location we had an advantage in, has turned against us as Nafuna uses their new cannon to great effect here. Quickly, our more melee inclined troops get a lesson in why the good old bow is the best approach as most charges have five Narmer's shoot into a charge aimed at them with a deadly spray of metal before a few soldiers equipped with Toth mk.1 Matchlocks move up to protect the cannons by firing and then using their bayonet. When at range, though, the cannons have a nasty habit of firing at any concentration of horses firing at them, and a few Nafunan soldiers with shields have the annoying habit of trying to protect the crew using said shield. Another annoying habit is the Toth user's tend to aim for the horse instead of the rider, which can lead to a very bad end for the rider and horse. Chariots are also used by our enemy, mostly to try and lure our own soldiers into a trap, or to try and distract them. Its not much better in the battles for the towns, although, the bear armour helps with melee, just not as much as it does in the open battles, where a blow from a sword is less likely then an arrow. And the Narmer Cannon can take down wooden fortifications given a bit of time. We don't give up land without a fight, but
all of this leads to Nafuna advancing despite our efforts to hold the line. [Karikhita 1/4, Nafuna 3/1]Battle Report, Swamp, Attacker Karikhita: The swamps are a terrible place to be, while the Nafunans cant bring their cannons and their guns barely work if at all, you cant bring horses so easily into the wet and muddy ground. This, combined with mosquitoes and the constant slog through the mud and water, it is considered a punishment to be sent to such a location. Still, this is where our Bear armour barely manages to keep our men alive, although, plenty succumb to their wounds here. Most fights are in melee or in skirmishes, both of which we are able to win, even if we are unable to really use our horses in here, though, the few times the Toth fires are terrifying for the soldiers, who suspect themselves to be safe, still, nine times out of ten, the only thing their guns are useful for are as clubs or spears, and when near the outskirts of the swamp, there is a chance of a Narmer firing at us, but there where only a few of these incidences, and instead its just a slow brawl where
we manage to, with tooth and nail, manage to barely make ground [Karikhita 3/4, Nafuna 1/4]Outside world:Both us and Nafuna send out ships to try and contact the other nations of the outside world, all but one of our ships comes back with news that they where successful, along with one informing the fate of the lost ship was they managed to
somehow misidentify a German ship as Nafunan, and after firing a few arrows at it, was promptly sunk. A few months later, a ship flying the french flag came and, we have properly made contact with the outside world, with it we realized how we where clearly scammed and how much much more we need to advance if we plan on getting to the 'world average' and to do that we need to 'industrialize'. Preparations to do so are starting this year, although, a quite a few people have expressed concerns as to how they would be able to keep the nomadic style of life we hold so dear. In true outside world news, however, Kaiser Wilhelm II fired the chancellor Otto von Bismarck. The Stadsschouwburg burned down. The first-ever official cricket County Championship match begins. And King William III of the Netherlands died without a male heir and a special law passed to allow his daughter Princess Wilhelmina to inherit.
Mongol Sabre, A old sword design that has served us well even after all these years, It can be used on horseback just as well as it can be used on foot. Costs 1 Ore -Cheap
Composite Bow, A favorite of both our own troops and our enemy, it is a simple bow that is able to pack much more of a punch then a self bow, it comes a quiver. Costs 1 Wood -Cheap
Halberds, A two-sided blade mounted on a pole that is 2 meters tall, it can be used by particularly strong individuals on horseback but the average person can only use it on foot, it would be very good against our enemy's chariots, if only they actually used them for melee, still, good for melee and charges, although it is time consuming to make. 2 Ore -Complex, Expensive
Matchlock Rifle, A simple mussel loaded rifle with a matchlock system where a wick is used to ignite the gunpowder in the pan. Its very difficult to make ourselves, and the match needs to remain lit making it prone to go out in windy situations, sadly making it unusable by our horse riders, and in rain or mist its more or less a fancy club. The glow of the match burning also can give away the gunners position in the dark. Costs 1 Wood, 1 Ore -Very Complex Very Expensive
Water Wolf, The Water Wolf is a sloop with a single deck and the room for 30 other troops, and sadly no horses. The ship can be equipped with either archers who attempt to sink ships with arrows set on fire, or boarders, who attempt to capture ships. It is quite fast with its two sails and has oars in the need to sail into the wind, or if the wind dies down. The ship design is simple, and the ship writes can make it without any issues. Costs 2 wood, 1 ore. -Cheap
Bear Armour, Sadly, not made out of bear leather, Bear armour is simple but effective cloth and leather armour able to stop arrows from killing at medium and long range, however, it doesn't stop musket shots at anything short of extreme range, at which point, you have to be lucky, which considering how accurate a musket is at that range, means you probably aren't. The arms aren't armored for flexibility, and it doesn't include a helm, so shots to the head or arms will be more effective then the chest. -Cheep
Khopesh, A classic short sword design we have not forgotten even after all these years, the major difference between it and the original is the use of steel instead of iron or bronze and it is much sharper then what we had before. Costs 1 Ore-Cheep
Composite Bow, A favorite of both our own troops and our enemy, it is a simple bow that is able to pack much more of a punch then a self bow, it comes with a quiver. Costs 1 Wood -Cheap
Shield, A simple shield using wood and covered with leather that is able to protect the user against blows by ground troops or protect against arrows. Costs 1 Wood -Cheap
Armored Chariot, Unlike our foe, we do not ride atop horses in battle, instead, we use chariots. These particular chariots are armored and quite sturdy so they wont have an unlikely chance of being set on fire. It is only used by skilled archers, as we have limited numbers of them due to the required skill needed to make them. Costs 2 Wood, 1 Ore -Complex, Expensive
Toth Mk.1 Matchlock Rifle, A simple mussel loaded rifle with a matchlock system where a wick is used to ignite the gunpowder in the pan. The match needs to remain lit making it prone to go out in windy situations, making it unusable by our chariots, and in rain or mist its more or less a fancy club or spear. The glow of the match burning also can give away the gunners position in the dark. Its been thoroughly studied and designs for our smiths have been made, along with a bayonet for melee combat and calvery. Costs 1 Wood 1 Ore -Complex, Expensive
Pharaoh Narmer 6-pound Cannon, A bronze cannon that is basically an up sized version of the gun we where given. It is able to fire a lead ball or a set of metal parts in a scatter shot. It is relatively light for a cannon and is quite reliable. It is transported using a chariot, and ammo and powder for the cannon is usually carried in another chariot, however, both chariots are larger then normal, and said difference can be noticed by the enemy. Thanks to our designs, skilled smiths can make it without too much trouble. Costs 3 ore and 2 wood -Complex, Expensive.
It is now the design phase, the Khan expects much out of you.