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Author Topic: The Ameliorate War, An Arms Race game, Karikhita, 1904 Battle Phase  (Read 29173 times)

piratejoe

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1899 Revision Phase
« Reply #345 on: December 12, 2017, 09:30:42 pm »

Normal: 4
Ayanga Improvements:
We thought of these as simple enough to give to our new replacement engineers in training, and quite simply, they did five things, they made a flare, a flare gun, a flare arrow, and placed a few Ayanga on our Luu's and on our Yalagdashgui. The Flares where easy, and the arrow with a flare on it was made due to the general desire to be able to use the bow again, while the Ayanga's where a bit harder, but they managed to put them in where the old cannons were. Other then that they had no issues doing this, although one of them had an idea and expected that we could get a bit more range out of our new cannon if we placed them somewhere else on the ship that didn't block its max elevation, like the deck. He managed to convince the others and experimented around a bit with the idea, and where able to place one extra gun on the front of both of our ships, although, its quite slow to turn but at least it still has the shield that the land version does. Naturally, the guns are a bit heavier and make our ships ever so slightly slower, but its still really good, and these new engineers in training are much better then the last ones...

It is now the Battle Phase, Khan Khan is thinking of what he will do to the Pharaoh when we reach their capitol.
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Khang36

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1899 Battle Phase
« Reply #346 on: December 12, 2017, 11:43:27 pm »

Quote from: vote
Mountain(1)khang
Hills(1)khang
Savana
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Cnidaros

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1899 Battle Phase
« Reply #347 on: December 13, 2017, 01:15:21 am »

Quote from: vote
Mountain (2): khang, Cnidaros
Hills (1): khang
Savannah (1): Cnidaros

I say we attack the mountain island because we've got the naval advantage, and the savannah because we've now got the artillery advantage (kinda).
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Jilladilla

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1899 Battle Phase
« Reply #348 on: December 13, 2017, 01:23:48 am »

Mountains and Hills I say. Why? Mountains because we have Naval Advantage, and would but us in position to disrupt their ore from it.
Hills because they're threatening our ore, and we'd very much like to re-establish that safety margin, thank you very much.
Quote from: vote
Mountain (3): khang, Cnidaros, Jilladilla
Hills (2): khang, Jilladilla
Savannah (1): Cnidaros
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Madman198237

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1899 Battle Phase
« Reply #349 on: December 13, 2017, 06:42:27 am »

Quote from: vote
Mountain (4): khang, Cnidaros, Jilladilla, Madman
Hills (3): khang, Jilladilla, Madman
Savannah (1): Cnidaros
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piratejoe

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1899 Battle Phase
« Reply #350 on: December 14, 2017, 10:18:59 pm »

Battle Report 10, 1899
This year we made the Ayanga QF-12cm L40 a decent sized gun that is a bit smaller then our enemy's, but seems to have an equal effective range of about 10km, although the max range is a good 17km and we don't know how long the Nafunan's gun can shoot. Along with this, we made flare guns and arrows for our soldiers and also put it on our ironclads just to ruin their day at sea even more then we have been before and prevent them from getting a ironclad that we could shoot away at without our shots doing anything...

Our enemy, wanting to continue to claim they rule the waves made the Sobek class Nushunefu, equipped with four Tauret cannons in double turrets and about 12 Djer-Khenthap's in casemate's, the ship is quite heavily armed. Of course, its not made of glass, being an ironclad, and it seems heavily armored, yet not slow for some reason. We are however unsure of what else Nafuna made this year, if it was an upgrade to their Sobek or something else...

Battle Report, Naval Combat: The Enemy's new Sobek is quite an issue for our Luu's, despite the relatively faster speed of the Luu, whenever a shot hits, it can usually penetrate the light armour on the Luu with ease, which more or less negates any real convoy damage we could otherwise do. When our good old Yalagdashgui gets into a fight, at long ranges, their guns cant do much to it other then damage the things that move the ship through the water, like the sails or paddle wheels, but when it closes in to 5000 yards or so, it can start to penetrate armour. Of course, most shots bounce, but about 1 in ten are able to go through. Of course, its not that bad, the enemy only has so much ammo, and the Luu's can outrun them, and we can at close range sometimes take out their turrets with a lucky hit, after all, accuracy is not exactly the best currently. But for now, its quite clear we have lost the advantage and things are starting to lean in Nafuna's favor, just slightly though.

Battle Report, Ruins/Mountains. Attackers, Karikhita, Nafuna: The fighting here is, well, its a bloody mess really. The lines seem to stay forever still it seems. The Nafunan's when they attack usually have little they can actually do to us, when we attack, the situation is reversed and there is not much we can do to them, of course, we have a better rifle, and a better more mobile machine gun, but without the deprivation of ammo for their guns, and with their Sekhmet which is perfect in defensive situations like this, we cant really break through. Though, we believe we might have a very slight advantage, its clearly not enough to push them back, but we don't lose any of our ground and will regain our ore from the ruins now. [Karikhita 0/4, Nafuna 4/4]

Battle Report, Hills, Attackers, Karikhita, Nafuna: The introduction of our numerous Ayanga shows great effect here, although their ordinance is not as heavy or hard hitting as the larger Nafunan arty has, but its numbers more then well make that up. However, it should be mentioned that some are delegated purely to take out Nafunan Arty with the officer looking for gun flashes of large guns instead of any flares, and some Nafunan arty does the same, delegated purely to take out our own. But of course, our numbers make that not so much of an issue and makes it much more of an issue for Nafuna, as more small shells do more damage then a few medium shells. On the ground, the same story of the ruins plays out, the Nafunans are unable to get past our defenses, however, unlike our assaults on the mountains there, we are able to push foreword through the use of our better rifle and our mobile machine gun. Naturally, its still hard for our soldiers to deal with their defenses with our soldiers, but our arty is able to kill them and destroy their defenses for us and leave our soldiers to mop up the rest. Because of all of this, we are able to actually kick the Naf's out of our land and back into the villages. [Karikhita 4/4, Nafuna 0/4]

Battle Report, Swamp/Savannah. Attackers, No one: Once again, its all quiet on the western front, no fighting, just trench digging from the ones in the Savannnah, and setting up wooden fortifications for the people in the swamp. The soldiers are able to relax, drink, and once again talk to each other. There is even a rumor of a Karikhitan and Nafunan going out where the Savannah meets the swamp and talking to each other, but of course, this is complete nonsense, who would ever talk with such weaklings as the Nafunans?

Outside world and Internal affairs: The Khan, in quite a happy mood, gave a few of the best of us engineers stolen golden crafts. Meanwhile in other news, the first known use of the word automobile is in an editorial in The New York Times. Anglo-Egyptian Sudan forms. George Dewey becomes first in the US to hold the rank of Admiral of the Navy. Aspirin is patented by Felix Hoffmann at the German company Bayer. Ernest Rutherford publishes his discovery of two different kinds of radiation. And the Second Boer War starts....Meanwhile, on the island of Arnot which the inhabitants claim is a continent, a war between the Königreich des schwarzen and Deyrnas y blaidd wyn starts. No one really cares about this war, but being nearby, both nations haven given an offer to you, your best rifle design for some 'help' in shady business...

Spoiler: Karikhitan Military (click to show/hide)
Spoiler: Nafuna Military (click to show/hide)

Spoiler: Map Lanes Reminder (click to show/hide)

It is now the Design Phase, the Khan feels the war is turning in our favor, keep up the momentum.
« Last Edit: December 15, 2017, 01:00:17 am by piratejoe »
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Madman198237

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Design Phase
« Reply #351 on: December 14, 2017, 11:06:41 pm »

Things to consider:

Design new rifle, probably semiautomatic or, yes, we might even consider an AR at this point, we have the technology (And I'm sure the GM wants to set a new record in Arms Races for "date of earliest appearance of assault rifles) and we even have the 6mm bullet to use with it. Basically ensures we win the rifle competition by default.

Then we should, SHOULD, be capable of revising a Luu variant that is heavily armored but loses the gundeck, in exchange for deck-mounted Ayangas instead.


Or we could design an internal combustion engine...or some precursor tech to that? It'd mean we wouldn't advance this turn, probably, but if we could roll out tanks in 1902 (And a motorcycle in 1901) we might be able to put ourselves in a VERY good position. Also, we'd totally have to refer to it as "Project Hippo" if they ask.
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piratejoe

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Design Phase
« Reply #352 on: December 15, 2017, 01:01:28 am »

Madman, you are drunk, please, drink some water and go to sleep...
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NUKE9.13

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Design Phase
« Reply #353 on: December 15, 2017, 08:56:39 am »

We are not doing an AR.

I could go for a truck, though.
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Madman198237

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Design Phase
« Reply #354 on: December 15, 2017, 02:48:29 pm »

Madman, you are drunk, please, drink some water and go to sleep...

You DO realize that I don't drink, right?

Not to mention I'm also CORRECT in my analysis of the technologies we have.
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NUKE9.13

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Design Phase
« Reply #355 on: December 15, 2017, 04:20:05 pm »

Tos-Mori Truck: The noble horse is in decline. Its use in warfare is diminishing by the day, and infernal engines may make it obsolete elsewhere too! Alas, Tengri's favoured beasts, brought low by technology.
Well, enough moping. Time to get with the program. The Tos-Mori is a horse replacement. In fact, it is twelve horses' replacement. The engine, referred to as a "combustion engine", utilises a two-cylinder configuration to generate as much power as twelve horses, or 12 horsepower. It is placed in a simple, sturdy four-wheeled carriage (all-rubber tires), with steering, acceleration and brakes available to the driver at the front of the vehicle. The back half of the vehicle is cargo space. It also has a hook at the rear, allowing it to tow things when needed.
The Tos-Mori is not an advanced design; the French speak of far more capable "automobiles" in the rest of the world. But it is respectable, will help deliver supplies to the front and resources to the rear, and most importantly serves as a testbed for combustion engines.

If we could build a turbine-propelled ship in 1897, we can build a two-cylinder truck in 1900 no problem. The Tos-Mori is, like, at least 5 years behind the times.
Also, it being a """fast""" design, we should get an advantage.

We could also design a proper destroyer to regain the advantage at sea. Or a rifle, to secure victory in the rifle competition. Or a mortar, to tackle their MG.
But... combustion engines. What we couldn't do with a combustion engine. Did someone say planes? Is that a tank I spy on the horizon?

Quote from: Voxbot
Tos-Mori Truck: (1) NUKE9.13
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Madman198237

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Design Phase
« Reply #356 on: December 15, 2017, 04:30:01 pm »

Even if the engine fails, we use the revision to make the rifle better so we don't lose the competition.

Ideas?

Quote from: Votebox
Tos-Mori Truck: (2) NUKE9.13, Madman
« Last Edit: December 16, 2017, 08:26:15 pm by Madman198237 »
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Thanatos Russ

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Design Phase
« Reply #357 on: December 17, 2017, 04:40:06 am »

voting for nuke's thing
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BBBence1111

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Design Phase
« Reply #358 on: December 17, 2017, 04:58:48 am »

Quote from: Votebox
Tos-Mori Truck: (4) NUKE9.13, Madman, Thanatos, BBBence
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piratejoe

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Design Phase
« Reply #359 on: December 20, 2017, 02:14:03 pm »

Very Hard: 3
Tos-Mori Truck:
The Tos-Mori is, well, its a truck alright, and it uses a combustion engine all right, but... it has a few issues. Firstly, when up to speed, the engine sometimes just flat out stops and the engine needs to be fixed and then turned back on for the car to go again, secondly, the hood where the engine actually is tends to get covered in gas that spills out, and yes, its hot and burns. And lastly, if the car drives over so much as a small rock, the engine will bounce up into the hood and stop working. Now, other then all these engine issues, everything else about the truck itself is respectable, and it is able to carry a squad of soldiers or about as much ore and other goods as a old wagon could, at much faster speeds...at least, it would if it weren't for the aforementioned constant breaking. Still, if we fixed all these issues, it probably would be good and the experience with making the engine and truck in the first place will open a decent amount of doors for us in terms of cars and engines, but for now, it really needs work done to it. Costs 2 Ore, 1 oil.

It is now the Revision Phase, The Khan watches your work and your every move...
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