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Author Topic: The Ameliorate War, An Arms Race game, Karikhita, 1904 Battle Phase  (Read 29174 times)

piratejoe

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Revision Phase
« Reply #135 on: November 07, 2017, 03:28:51 am »

Normal: 6
Specialized Production:
We have, quite simply, made a system to make our gun production go faster. Of course, there is more to it then that, but that is the quick version. In more detail, we have managed to make a system where a group of smiths and a carpenter work around the clock in a workshop where they should be able to make at the very least, a few novices can make one gun per day. Skilled people, however, can make more then that, but even at the slowest we could go, we can have as many guns per day as we have groups of skilled workers. Naturally, this also leads to there being plenty of parts for the guns as some parts take longer to make then others, like the barrel, and due to this, if we have these groups together we can have a few people fix all the parts together that are on hand as well. All of this has greatly simplified the possess and naturally, has made the Tsakhiur Carbine no longer complex.

The Khan is very happy with these results. Now, where will we put them to use? It is the battle Phase.
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Thanatos Russ

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Battle Phase
« Reply #136 on: November 07, 2017, 03:45:32 am »

FUG YEAH!! Massed carbines. That will SURELY let us keep our mountains and swamps, and make the open plains of the villages are lot more even.

>Attack Mountains
>Attack Swamps
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Jilladilla

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Battle Phase
« Reply #137 on: November 07, 2017, 05:12:20 am »

Remember to vote on the flag guys, I know it's probably just a formality, but it is still one that must be met regardless.
Other than that, I'm not exactly very partial to either the village or the mountain being attacked, but the Swamp? Definitely yes.
Quote from: Votebox
Attack Targets
Swamp: (2) Thanatos, Jilladilla
Village:
Mountain: (1) Thanatos

Flag
This Flag: (1) Jilladilla
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NUKE9.13

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Battle Phase
« Reply #138 on: November 07, 2017, 05:52:29 am »

Quote from: Votebox
Attack Targets
Swamp: (3) Thanatos, Jilladilla, NUKE9.13
Village: (1) NUKE9.13
Mountain: (1) Thanatos

Flag
Kot's Flag: (2) Jilladilla, NUKE9.13
So, I mean, I think we stand a chance in the mountains, but I think we stand a better chance everywhere else.
I'd like to see what Kot's flag looks like if the horse is a bit smaller and the Tengri symbol a bit larger. Till then I'm voting for the existing version.
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NUKE9.13

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Battle Phase
« Reply #139 on: November 07, 2017, 07:46:47 am »

So, a slightly different version of Kot's flag here:



Symbolism as with Kot's flag, except that the upper shade of blue is the Eternal Sky, whilst the lower shade of blue is the Boundless Sea- we learnt our lesson from our failed invasion of Japan, and now we respect the nearly limitless power of the ocean, a power we seek to emulate in our daily lives. Our warriors shall be as the tide, an unstoppable wave that crashes over the Nafunans!


E: I think Kot's flag risks losing points for being too close to Mongolia's actual flag. We are similar but not identical to Mongolia, and our flag should reflect that.
Quote from: Votebox
Attack Targets
Swamp: (3) Thanatos, Jilladilla, NUKE9.13
Village: (1) NUKE9.13
Mountain: (1) Thanatos

Flag
Kot's Flag: (1) Jilladilla
Two-Blue Flag: (1) NUKE9.13
« Last Edit: November 07, 2017, 10:35:12 am by NUKE9.13 »
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Kot

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Battle Phase
« Reply #140 on: November 07, 2017, 12:39:46 pm »

That horse is being very good at running on water
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NUKE9.13

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Battle Phase
« Reply #141 on: November 07, 2017, 12:58:52 pm »

That horse is being very good at running on water
Exactly! That represents how we have learnt to overcome our only weakness, the only thing (other than infighting) to ever stop the mongol hordes. "Horses can't run on water", they said. "Mongols can't do watercraft", they said. Who's laughing now?
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andrea

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Battle Phase
« Reply #142 on: November 07, 2017, 01:34:20 pm »

I believe ancient egyptians are laughing right now.

Madman198237

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Battle Phase
« Reply #143 on: November 08, 2017, 12:23:15 am »

Quote from: Votebox
Attack Targets
Swamp: (4) Thanatos, Jilladilla, NUKE9.13, Madman
Village: (2) NUKE9.13, Madman
Mountain: (1) Thanatos

Flag
Kot's Flag: (1) Jilladilla
Two-Blue Flag: (1) NUKE9.13

I'm really torn. I like the idea of a two-tone flag, not so sure on the use of 'more blue'. I'd kind of like to see a green bottom and see how it stacks up, though we'd be reaching, what, four colors at that point? I'm too lazy to make an imgur account and crap, so I'm going to just try and post this thing on Discord.
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Thanatos Russ

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Battle Phase
« Reply #144 on: November 08, 2017, 02:33:45 am »

gonna switch my attack to the village, since I both want the turn to arrive faster, and it appears that our naval supremacy is gonna just have to wait a while.
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Thanatos Russ

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Battle Phase
« Reply #145 on: November 08, 2017, 03:57:26 am »

Kot's Flag: (1) Jilladilla, Thanatos

I don't really care about the flags but may as well back my boi kot
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Madman198237

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Battle Phase
« Reply #146 on: November 08, 2017, 09:14:51 am »

Quote from: Votebox
Attack Targets
Swamp: (4) Thanatos, Jilladilla, NUKE9.13, Madman
Village: (2) NUKE9.13, Madman
Mountain: (1) Thanatos

Flag
Kot's Flag: (2) Jilladilla, Thanatos
Two-Blue Flag: (1) NUKE9.13
Madman's Flag (NUKE's but with a golden/yellow horse and green bottom half, sorry I can't post it here right now): (1) Madman

Well, I put the effort in to make the silly thing, might as well vote for it.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

piratejoe

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Battle Phase
« Reply #147 on: November 08, 2017, 10:50:29 am »

Battle Report 3, 1892
This year we have created the greatest rifle in the whole world, okay, well not the whole world but certainty our Island! The Tsakhiur Carbine is Light, Fast firing, Can be used on horse back, given to all our troops, is quick and easy to make, can be used on horseback, reliable in wet weather, reliable in windy weather, can be used on a horse, and best and most importantly of all, can be fired, reloaded, and fired again on a horse, abet with some difficultly!...At least, thats what we thought at first anyway. That is until we saw what is right below this section of the report...

Our enemy...made the exact same thing...Yes, we aren't joking here, they made the exact same thing just better, not to much better, but still better. The Reseph Neithhotep Series 1 Sparkrifle as they call it, is a rifle that loads as fast as their muskets and fires more accurately then our own muskets. Its almost as reliable in wet weather, and it still has gold. It uses the same firing system as us called a Sparklock or Spark-fire system... They also made the Reseph Neithhotep Series 2 Smoothbore, which is just like our rifle, except, fires slightly faster. Needless to say, this news ruined the Khans relatively good mood after seeing your earlier results. Its also regrettable to say, we don't know how these guns are firing faster then normal.

Battle Report, Naval combat: The enemies Asennu-class Shunefu has become more and more common at the sea's as of late, causing our navy to try and damage them enough to drive them away rather then on sinking them. Of course, this is easier said then done as they have more firepower then us, and mostly we have to focus at staying infront of the ship in the rare occasion its alone, in which usually, they will just try to turn to broadside or just have some of the sailors armed with Reseph Neithhotep rifles fire at us. As one could quite obviously tell, the naval war is becoming a losing battle and we could use something better then what we have, and soon. Otherwise, there isn't much to report other then the losses we have suffered. We can clearly tell that Nafuna has a major naval advantage, although, its not enough to be able to disrupt our transport capacity yet.

Battle Report, Island Mountains. Attackers, Nafuna: Our enemy has damaged our logistics at sea, making supplies and reinforcements for us come in less often then we like. However, its not so bad that it is a reversal of what was put onto them by us two years ago. Still, our troops suffer for it and fight on with their new weapons of war and during the first and only major battle where we where marching on a ridge before we where ambushed by a large force of Nafunans, it was here where we saw the full effects of our enemy's accuracy. Or rather, that was the last thing most of our soldiers saw. We did kill a few of them due to our attempt at massed fire but they had the same, and they where more accurate, most likely due to their rifles. The rest of the year, most of our combat was at a small scale. Our enemy mostly using ambush tactics or firing from long range with their new rifles from afar. This tactic is especially used by them when dealing with our cannons, so much so that manning one up there is practically asking to get shot. Its bad, but we don't go out without a fight, usually anyway. Either way, we have a disadvantage here and we suffer for it with loss of life and ground. Our enemy, the damn nafunan's gain ground [Karikhita 1/4, Nafuna 3/4]

Battle Report, Villages. Attackers, Nafuna, Karikhita: Unfortunately, the Nafunan's Narmer cannon is now much more common as they deal with no more supply issues like they did before. This results in fights being more even then we would like, speaking of which, they have changed drastically. Our troops still use their steeds to their best effect, even more so now that they are equipped with guns, however, our enemy tends to group up into lines now, all armed with muskets and coats, further making any charge a death sentence. Still they are vulnerable to sharpshooter fire, a few of our enemies will tend to wait for one of our own cannons to pop up from behind a ridge so they can fire at it and kill the ones operating it. Still, the only thing keeping them going is their accuracy and massed fire. However, usually, whoever gets the first few shots off first that actually hit the enemy, and the Nafunan's seem to do the actually hit the enemy well, along with reloading faster. This gives them an advantage, as our less experienced soldiers have a bit of trouble loading the gun on horseback however, its not without heavy casualties...on both sides, more then any other year in the war in fact. Even through all of this, its just barely enough to fend them off and we hold our ground against the damn fools, yet don't advance [Karikhita 1/4, Nafuna 3/4]

Battle Report, Swamp. Attackers, Karikhita: We find that the battles in the swamp, similarly to the village land, have some of the most bloody battles in the war. Our musket, perfectly equipped to handle a situation like this, able to handle this misty and muddy land just fine, unfortunately, so too does it seem our enemy's gun can. Our cannon helps out here and there, but its not able to do much of note, and our men still have to deal with the accuracy of our enemy which mostly negates the few cannons we have. One major battle of note is when one of our generals move the troops up in a line, fired a few times into the enemy, and then charged. He died once he reached the Nafunans via a bayonet and our soldiers quickly ran away. Apparently, he was trying a tactic that was used once by the Europeans, but apparently he didn't know that said tactic has been phased out. Still, while we inflict heavy damage to them, they inflict heavy damage to us, and we are unable to advance. [Karikhita 3/4, Nafuna 1/4]

Outside world and Internal affairs:We have made our flag, it is a good flag and it is one that is clearly superior to those Nafunans...Unfortunately, that's not what anyone else thinks. That, or the world just doesn't like us, seeing as they call us an 'Uncivilized nation'. Lucky us they only call Nafuna a 'Partially Civilized Nation'. Obviously enough, this didn't make the Khan's current disappointment and anger any better. Still, it should be noted that they also have created a Naval and Army flag, and all of said flags are below this report. In other news, the first escalator is patented by inventor Jesse W Reno. The General Electric Company forms and is incorporated in New York. The Triple Alliance between Germany, Italy and Austria forms. And Arthur Conan Doyle publishes The Adventures of Sherlock Holmes. It should also be mentioned that we have made a deal with France, some of our gold we so carefully stole made for some equipment, there was also something about them only doing this so the British don't gain influence here. Still, this deal has put us in a position to gain something our enemy doesn't have, basic industry. We will get it by the end of the year.

Spoiler: Karikhita's Military (click to show/hide)
Spoiler: Nafuna Military (click to show/hide)
« Last Edit: November 08, 2017, 11:09:11 am by piratejoe »
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Thanatos Russ

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Design Phase
« Reply #148 on: November 09, 2017, 03:14:18 am »

Well I guess I may as well offer up a possible design.

We have had a history of being too conservative in our designs. With that natural six in revision we could have really had that the division of labour was for everything made. Or we could have also added on something like a bayonet, or rifling to give more accuracy and range.

Let's think bigger.

Ornlu Class Battle Ship: For too long we have floundered at sea despite our initial great success. The answer is the biggest and most advanced ship yet. Aimed at Very Expensive, it will be the backbone of the fleets providing the muscle to the flexible sinew that is the Sea Wolf Packs. It will be a Three Decker (Second Rate) with space for over a hundred troops with the new gun, and have a total of 100 cannons.

It will have steel armour and much of the tech will be stolen/copied off the designs of the British who we have had quite a bit of contact with. Tried and true design.

This type of ship was not rare during the 1800s so we should have an easy go of it since we are in the 1900s. The Very Expensive is more because it's a way bigger ship with more crew and marines and we are mostly doing sea wolves so far.

I predict that if we get 4 or above we will get some sort of equilibrium at sea, and for our revision we should go for some hefty cannons that will make our Ornlus power and also our land battles would be easier with heavy cannons for defense.

 
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NUKE9.13

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Design Phase
« Reply #149 on: November 09, 2017, 06:22:10 am »

So, no matter what we design, the industrial revolution is gonna make it obsolete.
Therefore, we may as well design something that will currently be Very Complex, and trust that its complexity will drop next year. And, I mean, we've been under-ambitious so far. As such, I present:

Gaikhaltai 120mm: Though our soldiers praise the Shonkhor's ability to redeploy rapidly, providing artillery support at a moment's notice, there are some who grumble that it is too small. It is true that in terms of range and power, the Narmer has it beat. Some engineers have recommended creating a gun that is the Narmer's equal. However, why stop at equal, when you can do better?
Enter the Gaikhaltai. Substantially upsized compared to the Shonkhor, it is capable of firing a 5.5kg round shot... though apparently the future is in measuring guns by their 'calibre' rather than projectile weight? In which case it has a 120mm bore. Made of cast bronze reinforced with wrought-iron bands, it is both sturdy, and not overly heavy- mounted on a limber, it is possible for a team of horses to move it at a decent pace.
The interesting part, though, is the barrel. Our craftsmen, by combining their efforts, have come up with a way to 'rifle' the barrel with thick grooves. They have combined this with a new type of projectile, a pointed cylinder with nubs on the outside that match the grooves of the barrel. The nubs engage the grooves, imparting spin to the projectile before it leaves the barrel- substantially increasing accuracy. It is a painstaking process to carve these grooves properly, but our methods of specialised production have allowed our craftsmen to develop specialised equipment and techniques to help them pull it off. Nevertheless, we anxiously await the delivery of the French machinery which should make the process considerably easier.
« Last Edit: November 09, 2017, 08:38:03 am by NUKE9.13 »
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