Battle Report 9, 1898This year, we have not only made the
Sekhmet 1.6-inch Revolver Cannon, which, now fixed is a glorious cannon that should strike fear into our enemy's at sea, or well, some fear anyway...But we have also finished project hippo and unleashed the
QF Tauret Field Artillery Piece model 1898, a fast firing heavy hitting artillery peace that, once we get a proper ironclad, will be the terror on both land and sea. But for now it will just be a terror on land. We also made flares to go along with it, so we can utilize it from longer range then ever before, using indirect plunging fire.
The Khan's lacky's have made the
Shuurga LMG A machine gun that, sadly, is better then ours, as its light enough that most can carry it by themselves, takes longer to overheat, and can be loaded much quicker then ours can. They also made
Osolt HE TNT, shells made for their cannon full of TNT to explode when they hit the ground. This makes their cannons much more deadly, but, they still have to have direct line of sight to fire, unlike us. So we have an upper hand for the moment.
Battle Report, Naval Combat: With the Skhmet cannon on some of our ships, we are able to do some real damage to the Karikhitans. Not enough to actually sink them, but enough to kill a chunk of the crew. Unfortuneatly, with their new cannon shell, our ships are sunk even faster then before and as such, we aren't able to fire upon them long enough to kill more then a few crewmembers. But it is a promising sign seeing how dire the naval situation was last year. It should also be mentioned that there was a report that a Luu class was hit by a Tauret. As one may guess however, its not enough,
and the Khant's keep a major Naval advantageBattle Report, Ruins. Attackers, Karikhita: As one might guess from what happened last year, the Khant's control of the sea has resulted in shipments not arriving and our soldiers on the ground suffering because of it. Now, while normally they would be able to hold the Karikhitans off due to our superior technology, with ammo issues just like before things are very very difficult for our soldiers. Our new Skhmet cannon proves to be quite useful here as most cover that the Karikhitan soldiers hide behind is able to be penetrated by our cannons and the soldiers on the other side of it killed. However, as we expected they are quite hard to move and for the most part are stationary emplacements due to the difficulty involved in moving them. Still, like our machine guns, they eat up ammo quickly and are out of it far to quick to be of much use. However their shield protects the gunner a fair bit, and only the most skilled of Skirmishers can really hit the people behind them. All of this combined with Karikhita's incredibly mobile machine gun results in us
being kicked back into the mountains by the Kharikhitans, and soon enough they will get their resources back from this location unless we do something about it. [Nafuna 0/4, Karikhita 4/4]Battle Report, Villages/Hills. Attackers, Nafuna, Karikhita: The battle here is a simple one. Although the enemy now has explosive shells that they commonly use to destroy our machine guns or revolver cannons, our own artillery is good at anti artillery work. Usually, one of our soldiers will shoot a flare at one of the enemy's own cannons and soon enough, it will go away and be nothing but a memory while our artillery is happy to fire away safe behind our lines. Our own machine guns with the absence of enemy cannons are decent and our Sekhmet cannons are wonderful, especially with the shield that protects them. Because of this, defense of our lines is easy, however attack is another. Our machineguns are heavy but able to be moved and used when assaulting the Karikhitans, our cannon however is another story, and its very very rarely able to be part of an assault. The enemy's machine guns are also very effective in defending their lines from our assault, and due to being light, our artillery aren't always able to hit them when a flare is sent to the place the arty needs to hit, as they can just pick up the gun and run, however, by just causing them to pick up their things and book it to not get blown up, it lowers their ability to concentrate fire and we are able to with the use of our artillery push through their defenses.
And as such, we have managed to gain a foothold on the hills, however they will keep their ability to take resources for now. [Nafuna 1/4, Karikhita 3/4]Battle Report, Swamp. Attackers, Nafuna: Our new cannon isn't really able to be used here as its to heavy to find much ground to be set up in. Although, its not good for attack much anyway due to its weight. Still, what can be used here is our arty, because of its range and our flares. On the ground, the soldiers are down to who can fire first mostly, however still, the Karikhitans have an advantage because they don't have to reload after every other shot. However, our artillery is able to help, to at least push them out of cover and keep them moving, however their own machinegun is actually used here, and more then ours is thanks to how light it is, although its not so light as to be able to go anywhere here, thankfully.
Still, we aren't able to take ground here, but we give Karikhita a bloody nose at least. [Nafuna 0/4, Karikhita 4/4]Outside world and Internal affairs: We have mannaged to gather enough equipment to expand our industrial capacity, resulting in more ore from our nearby island to be extracted out of the ground and made into useful things, like golden crafts that the outside world oh so loves. We should probably make some new transportation soon however... In other news, the first auto insurance policy in the US is issued by Travelers Insurance Co. John Philip Holland achieves a successful test run for the first modern submarine off Staten Island, submerging for one hour forty minutes. Rudolf Diesel of Germany patents the diesel internal combustion engine. The Spanish-American war starts and ends in a US victory. Hawaii is formally annexed to the US. Most importantly however, the Fashoda Incident happened, and we get the feeling that Brittan wont care about this island as much as they might have before, although they will still have diplomacy with us.
Khopesh, A classic short sword design we have not forgotten even after all these years, the major difference between it and the original is the use of steel instead of iron or bronze and it is much sharper then what we had before. Costs 1 Ore-Cheep
Armored Chariot, Unlike our foe, we do not ride atop horses in battle, instead, we use chariots. These particular chariots are armored and quite sturdy so they wont have an unlikely chance of being set on fire. It is only used by skilled riflemen, as we have limited numbers of them due to the required skill needed to make them. Costs 2 Wood, 1 Ore -Complex, Expensive
Asennu-class Shunefu A light Barque with 26 cannons with 2 of them astern to fight off anything behind it. It is first ship we made and quite a big one as well. The fact we pulled it off is clear sign of both our genius and the gods favor. It is relatively fast, and its cargo variant is able to take much much more cargo then our old river boats. Costs 3 ore 2 wood -Complex Expensive
1891 Nafuni Soldier Uniform Standardization, A standardization of our soldiers equipment and outfit. It protects them quite a bit and it also allows those equipped with Thoth mk 1's to have more ammo then they would have otherwise. The boots help in the mountains and swamps, and the helm protects against arrows. -Cheap
Carrera Series 1 Model 1 Repeating Rifle, A rifle designed by a immigrant from the nation called Cannala. It is a rifle with a revolver and brake action for reloading, which takes some time, however it can get all six shots off fairly quickly. It is deadly at close range and is about as fast as the Karikhitans own rifles. 1 Ore 1 Wood, Cheap
Asimov Artillery Shell, A explosive shell made by another immigrant, this time from Arstotzka. The shell is explosive on impact, or when set to a different range, which can lead it to exploding after it hits the ground or before it does. It is extremely effective on concentrations of soldiers and ships. Cheap
.305 Reseph-Vizier Series 1 Service Rifle, A bolt action rifle that includes the ability to mount a scope. It is accurate and powerful even at long ranges when in the hands of someone skilled. Cheap
Reseph-Vizier S1SSR 8x1.26' Scope, A scope for the Reseph-Vizier. It is exclusively used by skirmisher squads who shoot from afar. It is extremely helpful in aiming long range shots and can allow eagle eyes shoot at targets from even longer ranges. Cheap
Carrera Series 3 Model 2 Rapid Repeater Revolver, The first Rapid Repeater gun in the war, this heavy and fast firing monster is extremely useful against the Karikhitan advance, and with it we have decided to shift our tactics to a bit more of a defensive stance. After all, we are the defenders in this war. Costs 2 ore, -Complex, Expensive.
Sekhmet 1.6-inch Revolver Cannon, A heavy and hard to move emplacement that is able to penetrate cover quite well and honestly is a bit overkill. Its also a bit faster firing then our Rapid Repeater and is a very very good defensive emplacement, although its mobility is quite bad. It includes a shield to protect the gunner Costs 3 ore, -Complex, Expensive.
QF Tauret Field Artillery Piece model 1898, The fruits of Project Hippo's labor. A heavy hitting fast firing artillery that has range long enough to be able to properly use indirect fire, so long as someone uses the new flares we made. Costs, 3 ore, -Complex, Expensive
Mongol Sabre, A old sword design that has served us well even after all these years, It can be used on horseback just as well as it can be used on foot. Costs 1 Ore -Cheap
Bear Armour, Sadly, not made out of bear leather, Bear armour is simple but effective cloth and leather armour able to stop arrows from killing at medium and long range, however, it doesn't stop musket shots at anything short of extreme range, at which point, you have to be lucky, which considering how accurate a musket is at that range, means you probably aren't. The arms aren't armored for flexibility, and it doesn't include a helm, so shots to the head or arms will be more effective then the chest. -Cheap
SS Yalagdashgui, Its a large ship armed with the Karikhitans new Tom-Shonkhor cannon. Its slow but basically impervious to all we can throw at it and it uses both sails and large paddle wheels, presumably powered by steam..
BL-8cm L32 model 96, Its a new cannon that can reload faster, uses smokeless powder, and is actually accurate compared to the Tom-Shonkhor. It is also made out of steel.
Burgud Infantry Rifle, Karikhitans new infantry rifle, it is able to fire multiple shots without reloading and uses smokeless powder like our own rifle. Other then that its a bolt action rifle.
Luu-Class Cruiser, A light and fast Ironclad that, theoretically we could sink, if it didn't always have the backup of another Luu near it at all times. Still, we can damage it at times, but we haven't sunk any yet.
Algasahk Rifle Scope, A rifle scope we know little about. It looks kinda like a spyglass though.
Shuurga LMG, A light Machinegun that is in all likelihood better then ours. It appears to load faster and heat up slower, along with the whole very light thing.
Osolt HE TNT, A explosive shell like our old one, filled with TNT and makes a nice big boom, sometimes it doesn't though.
Since some people asked for it.
Karikhita Cap
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Forest Plains Jungle Island
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Mountains Hill Ancient Ruins
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Swamp Villages Mountains
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Savannah Desert Tropic Forest
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Jungle Farm City Island
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Nafuna Cap
It is now the Design Phase, Neferu has high expectations, please meet them.