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Author Topic: The Ameliorate War, An Arms Race game, Nafuna, 1904 Battle Phase  (Read 53419 times)

Arlos

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Re: The Ameliorate War, An Arms Race game, Nafuna, 1890 Revision Phase
« Reply #45 on: November 03, 2017, 06:13:59 am »

Quote
Swamp........
Village.........Zanzetkuken
Mountains...Zanzetkuken

....why not?
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piratejoe

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Re: The Ameliorate War, An Arms Race game, Nafuna, 1890 Battle Phase
« Reply #46 on: November 03, 2017, 06:56:00 am »

Battle Report 1, 1890
This year, we have designed with the clear help of Thoth the Pharoah Narmer 6-Pound Cannon, the first step to having a modernish army and navy, the wonderful cannon is able to hurl a ball of lead or a bunch of scrap our enemies and is surprisingly simple to be made, for a cannon anyway. We are quite sure that the invaders are going to have an unplesent surprise, especially with the Toth mk.1 Matchlock, especially with how they managed to not only make the design simpler and figure out how it works, but also made ring bayonets to make them no longer fancy clubs should the wick go out and instead make them fancy spears! Although, they could be used as both.

From reports of the fighting from the front line however have shown that the Karikhitans have made some kind of Armour, seeing how the outfits they wear where different, and how they seemed to be able to take a few arrows before going down. Further investigation reveals that the Karikhitans have made something they call Bear armour to protect them from arrows and swords, although, bullets from our Toth mk.1's seem to put them down like anything else. Much much more worrying however, is we have reports of ships called Water Wolf's, these small ships usually contain 30 Karikhitans, and they tend to either try burning our ships with fire arrows or attempt to board us.

Battle report, Naval combat: Naval combat is, one sided to say the least, many of our river boats are sunk or captured, and their is little if anything our people on board can do to fight against the savages. Even trying to run away from them, they just manage to catch up or stay on the poor ships. The only time one of the ships managed to actually fight back was when one of the crew hauled a Narmer 6 pounder on the deck and fired it at the attacking Water Wolf and scaring it off. Regardless, despite the best efforts of our river boat crews, there is a clear Karikhita Naval Dominance, and by extension, our ships transport abilities have been cut in half.

Battle Report, Island Mountain combat. Attacker's, Karikhita, Nafuna: The mountains on the large island to the east are dangerous and unstable, such so that the Narmer cannot get up or provide support, nor can any of our chariots. However, luckily, this means our enemy cant use their horses without putting themselves at major risk. Under normal situations, we most likely would win such a fight any time it didn't rain due to our muskets, however, there is two problems we find here, one, our enemy has muskets too, abet in less number, and two, our troops are unable to be resupplied much due to the naval situation, and that means that we cant deliver the reinforcements or supplies and weapons to actually win the fight. The few rare times when a ship makes it unmolested, the soldiers, desperate get their hands on whatever they can before the others, don't have enough to be able to fight our enemy properly. This, combined with the fact our enemy seems to take more arrows before they die thanks to their new bear armour, means that despite our best efforts to gain ground, we lose it instead. Karikhita gains ground: [Nafuna 1/4, Karikhita 3/4]

Battle Report, Villages, Attacker Nafuna: The villages, once a place where we tried to expand to get to the north hoping one day that some of the small towns would become cities is as it was many years before, a set of small towns and villages, unable to grow due to the constant attacks and occupation of the Karikhita invaders. Thankfully, our new weapons have changed these lands from a place where we fear to fight the Karikhita's to a place where they fear us. Our armoured chariots are used as scouts and as distractions. While our archers used to fight the horse mounted threat and our shield equipped melee troops mostly stay with the Narmer's to protect them, going so far as to use their shields and their bodies to try and protect the crew manning the cannon so they may continue to use it. The cannons are used to great effect early on cutting down any attempted melee charges, and are decent at fighting against any group of Karikhita horse archers. Our Toth mk.1 matchlock men are also quite effective against the charges, usually running up after the cannon fires to fire their own shot before bracing themselves for the horses incoming. Doing this dangerous, but the cannons are to be protected at all costs. Our enemy's armour proves annoying here, as our archers have to fire more arrows just to take down a single target, although, or Toth equipped soldiers help by just shooting the horse, which, if it hits and kills the animal, tends to kill the rider too. Regardless, although we take some loses, we make ground retaking our land [Nafuna 3/4, Karikhita 1/4]

Battle Report, Swamp, Attacker Karikhita The swampland is that, a water and mud filled land that is honestly quite miserable. No one wants to be here really, both due to the mud making horses and transport out of the land difficult, along with the simple fact that their are plenty of mosquitoes here. Still, its wet, which proves to make things...complicated when it comes to our matchlocks and the mud makes the cannons unable to be used here outside of firing into the swamp from the outside, which are rare incidents. Despite having an advantage in terms of the amount of rifles we have, they are found to be a bit unreliable, too unreliable to make much of an impact anyway. Most fighting currently is either an skirmish between bowmen, which Karikhita usually wins due to their armour, or a melee, which Karikhita doesn't win as often, but tends to last slightly longer thanks to their armour. It is extremely difficult for our enemy to advance, but, they do, barely, but they do. As such, we lose ground. [Nafuna 1/4, Karikhita 3/4]

Outside world: Both us and Karikhita send out ships to try and contact the other nations of the outside world, all but one of our ships are lost at sea, and the one that came back came with news that they where successful. A few months later, a ship flying the union jack came and, we have properly made contact with the outside world, and, realized how we where scammed and how much much more we need to advance, we need to 'industrialize'. Preparations and the ground work to do so are starting this year, although, a few people have expressed concerns as to how they would be able to keep the quality of their craft. In true outside world news, however, Kaiser Wilhelm II fired the chancellor Otto von Bismarck. The Stadsschouwburg burned down. The first-ever official cricket County Championship match begins. And King William III of the Netherlands died without a male heir and a special law passed to allow his daughter Princess Wilhelmina to inherit.

Spoiler: Nafuna Military (click to show/hide)
Spoiler: Karikhita's Military (click to show/hide)


It is now the design phase, stop the barbarians.
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Zanzetkuken The Great

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Re: The Ameliorate War, An Arms Race game, Nafuna, 1891 Design Phase
« Reply #47 on: November 03, 2017, 07:16:10 am »

I say we go ahead with the flintlock or similar design for our rifles, and revise our boats to use cannons in the revision.  Reliability and supply seem to be our issues, and those two would solve those.

Edit: Thought brought up in the Discord.  We make a far better ship than they did with a design and use our revision to improve our uniforms to the horrendously cheap and quite effective against swords padded armor known as gambesson (leather armor is shit!) with a steel helmet (maybe with an optional chestplate), and include some lifestyle improvements in the form of paper cartridges and leather bags to keep our stuff dry in.
« Last Edit: November 03, 2017, 08:04:58 am by Zanzetkuken The Great »
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Thanik

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Re: The Ameliorate War, An Arms Race game, Nafuna, 1891 Design Phase
« Reply #48 on: November 03, 2017, 04:51:25 pm »

Asennu-class Shunefu (Shunefu meaning Wind-sailor)
The Asennu class represents a light ship with a centreboard and three masts of which two are square rigged and the aftermost fore-and-aft rigged, allowing it to employ tacking and fully utilize half-winds, giving it superior mobility compared to a fully square-rigged brig sloop. It features two gun decks and holds a total of 26 guns, 12 6-pound Namer cannons on each side and two on the upper aft deck. The ship's cannons can also be taken out to provide a second role - as a resource transport - keeping 1/4th of it's cannons on the first deck on each broadside for basic defense.

Quote from: Votes
Asennu-class Shunefu (1): Thanik
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FallacyofUrist

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Re: The Ameliorate War, An Arms Race game, Nafuna, 1891 Design Phase
« Reply #49 on: November 03, 2017, 04:53:41 pm »

That might be a bit too many guns?
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Talion

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Re: The Ameliorate War, An Arms Race game, Nafuna, 1891 Design Phase
« Reply #50 on: November 03, 2017, 04:55:31 pm »

Quote from: Votes
Asennu-class Shunefu (2): Thanik, Talion

Hopefully, we continue to roll well.
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Taricus

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Re: The Ameliorate War, An Arms Race game, Nafuna, 1891 Design Phase
« Reply #51 on: November 03, 2017, 04:56:30 pm »

Quote from: Votes
Asennu-class Shunefu (3): Thanik, Talion, Taricus

26 guns is basically a light ship or a frigate. Hardly too many or expensive.
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Thanik

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Re: The Ameliorate War, An Arms Race game, Nafuna, 1891 Design Phase
« Reply #52 on: November 03, 2017, 04:57:34 pm »

That might be a bit too many guns?

They're 6 pound guns. For a reference, sloop-of-wars at the time had 18 32-pound guns. In comparison, our guns are much smaller, thus we can have more of them on a smaller ship than you'd expect.
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FallacyofUrist

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Re: The Ameliorate War, An Arms Race game, Nafuna, 1891 Design Phase
« Reply #53 on: November 03, 2017, 04:59:07 pm »

Sure, all that, but our cannons are still Complex and Expensive. I'm just thinking that while this is possible, it's going to lead to a rather costly ship...

Maybe if we tried to reduce the expense of the cannon with a revision after this?
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Taricus

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Re: The Ameliorate War, An Arms Race game, Nafuna, 1891 Design Phase
« Reply #54 on: November 03, 2017, 05:00:55 pm »

Well, the cannons are only expensive via complexity. Without it, they'd be cheap. So there's no reason no slap as many as we want onto it.
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piratejoe

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Re: The Ameliorate War, An Arms Race game, Nafuna, 1891 Revision Phase
« Reply #55 on: November 03, 2017, 06:06:48 pm »

Very Hard 6
Asennu-class Shunefu:
The Asennu-class Shunefu is best described as a very large ship by our standards, and is the first new ship we have made in a long time. It has three masts, all with sails, and it is armed with 26 guns, able to shoot port, starboard, and astern. The ship is fast in the wind, however, going against wind, as one would expect, its fairly slow, and its slower then the Water wolf ships our enemy uses, however, it has 26 more cannons then the water wolf, so that balances things out. The ship also has quite a large crew, compared to our other ships, and it makes the most of its size. A cargo version also exists, which is much much better then our current transport ships, and it can carry a little bit more. Despite all of this however, its new and quite large design, leaves shipwright's looking at the designs after every addition, and as such, it is Complex. It costs 3 ore, 2 wood making it Very expensive this turn, due to the Transport losses last turn.

It is now the Revision Phase, The Pharaoh wishes continued good luck and fortune, and one can tell that she is quite pleased with your work so far.
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Thanik

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Re: The Ameliorate War, An Arms Race game, Nafuna, 1891 Revision Phase
« Reply #56 on: November 03, 2017, 06:25:23 pm »

Very Hard 6
Asennu-class Shunefu:
The Asennu-class Shunefu is best described as a very large ship by our standards, and is the first new ship we have made in a long time. It has three masts, all with sails, and it is armed with 26 guns, able to shoot port, starboard, and astern. The ship is fast in the wind, however, going against wind, as one would expect, its fairly slow, and its slower then the Water wolf ships our enemy uses, however, it has 26 more cannons then the water wolf, so that balances things out. The ship also has quite a large crew, compared to our other ships, and it makes the most of its size. A cargo version also exists, which is much much better then our current transport ships, and it can carry a little bit more. Despite all of this however, its new and quite large design, leaves shipwright's looking at the designs after every addition, and as such, it is Complex. It costs 3 ore, 2 wood making it Very expensive this turn, due to the Transport losses last turn.

It is now the Revision Phase, The Pharaoh wishes continued good luck and fortune, and one can tell that she is quite pleased with your work so far.

Holy. Fucking. Shit.

Well this is a positive turn of events. I'll see about writing up a uniform revision including gambeson, ammunition bandoliers, entrenchment tools and other neat stuff like that.

Edit:

1891 Nafuni Soldier Uniform Standardization
All infantrymen are issued a linen shirt and pants, lacquered leather boots with a metal heel for added traction in the swamps and a thick pale gold colored padded gamberson coat and collar, as well as a helm for defensive purposes. Officers are marked by ornamental golden falcon wings, a reminder of Horus, on the surface of the helm. Each soldier fielding a Thoth matchlock are given a cartridge bag holding 25 paper cartridges (containing the powder and ball necessary for reloading, the paper is ripped discarded after use) and a leather belt capable of holding 50 paper cartridges. These serve to keep the powder dry in adverse conditions and to ease proper reloading, so that troops have a feeling for the range they can shoot at accurately.

Quote from: Votes
1891 Nafuni Soldier Uniform Standardization (1): Thanik
« Last Edit: November 03, 2017, 07:38:22 pm by Thanik »
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Taricus

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Re: The Ameliorate War, An Arms Race game, Nafuna, 1891 Revision Phase
« Reply #57 on: November 03, 2017, 07:38:29 pm »

Quote from: Votes
1891 Nafuni Soldier Uniform Standardization (2): Thanik, Taricus
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Zanzetkuken The Great

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Re: The Ameliorate War, An Arms Race game, Nafuna, 1891 Revision Phase
« Reply #58 on: November 03, 2017, 07:39:01 pm »

Quote from: Votes
1891 Nafuni Soldier Uniform Standardization (3): Thanik, Taricus, Zanzetkuken
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TheFantasticMsFox

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Re: The Ameliorate War, An Arms Race game, Nafuna, 1891 Revision Phase
« Reply #59 on: November 03, 2017, 08:18:33 pm »

I support uniforms.
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