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Author Topic: The Ameliorate War, An Arms Race game, Nafuna, 1904 Battle Phase  (Read 53451 times)

Zanzetkuken The Great

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Re: The Ameliorate War, An Arms Race game, Nafuna, 1892 Battle Phase
« Reply #105 on: November 07, 2017, 08:19:06 am »

Quote from: Votes
Swamps:
Villages (4): Lightforger, Talion, Detoxicated, Thanik, Zanzetkuken
Mountains (4): Lightforger, Talion, Detoxicated, Thanik, Zanzetkuken

Scarab-Ankh Motif Flag (1): Thanik, Zanzetkuken
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TheFantasticMsFox

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Re: The Ameliorate War, An Arms Race game, Nafuna, 1892 Battle Phase
« Reply #106 on: November 07, 2017, 08:39:36 am »

Quote from: Votes
Swamps:
Villages (4): Lightforger, Talion, Detoxicated, Thanik, Zanzetkuken, TheFantasticMrFox
Mountains (4): Lightforger, Talion, Detoxicated, Thanik, Zanzetkuken, TheFantasticMrFox

Scarab-Ankh Motif Flag (1): Thanik, Zanzetkuken, TheFantasticMrFox
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Funk

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Re: The Ameliorate War, An Arms Race game, Nafuna, 1892 Battle Phase
« Reply #107 on: November 07, 2017, 09:09:27 am »

Quote from: Votes
Swamps:
Villages (5): Lightforger, Talion, Detoxicated, Thanik, Zanzetkuken, TheFantasticMrFox, Funk
Mountains (5): Lightforger, Talion, Detoxicated, Thanik, Zanzetkuken, TheFantasticMrFox, Funk

Scarab-Ankh Motif Flag (4): Thanik, Zanzetkuken, TheFantasticMrFox, Funk
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Thanik

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Re: The Ameliorate War, An Arms Race game, Nafuna, 1892 Battle Phase
« Reply #108 on: November 07, 2017, 09:16:18 am »

Quote from: Votes
Swamps:
Villages (7): Lightforger, Talion, Detoxicated, Thanik, Zanzetkuken, TheFantasticMrFox, Funk
Mountains (7): Lightforger, Talion, Detoxicated, Thanik, Zanzetkuken, TheFantasticMrFox, Funk

Scarab-Ankh Motif Flag (4): Thanik, Zanzetkuken, TheFantasticMrFox, Funk

The autism is strong in us, for we can best layer a quote. We only need to weaponize it.
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andrea

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Re: The Ameliorate War, An Arms Race game, Nafuna, 1892 Battle Phase
« Reply #109 on: November 07, 2017, 09:17:46 am »

well, your side IS famous for pyramids.

VoidSlayer

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Re: The Ameliorate War, An Arms Race game, Nafuna, 1892 Battle Phase
« Reply #110 on: November 07, 2017, 01:58:35 pm »

Quote from: Votes
Swamps (1): VoidSlayer
Villages (8): Lightforger, Talion, Detoxicated, Thanik, Zanzetkuken, TheFantasticMrFox, Funk, VoidSlayer
Mountains (7): Lightforger, Talion, Detoxicated, Thanik, Zanzetkuken, TheFantasticMrFox, Funk

Scarab-Ankh Motif Flag (5): Thanik, Zanzetkuken, TheFantasticMrFox, Funk, voidslayer

The autism is strong in us, for we can best layer a quote. We only need to weaponize it.

No one will expect us to attack the swamp, because no one wants to own a swamp!

Taricus

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Re: The Ameliorate War, An Arms Race game, Nafuna, 1892 Battle Phase
« Reply #111 on: November 07, 2017, 02:01:39 pm »

Quote from: Votes
Swamps (1): VoidSlayer
Villages (9): Lightforger, Talion, Detoxicated, Thanik, Zanzetkuken, TheFantasticMrFox, Funk, VoidSlayer, Taricus
Mountains (8): Lightforger, Talion, Detoxicated, Thanik, Zanzetkuken, TheFantasticMrFox, Funk, Taricus

Scarab-Ankh Motif Flag (6): Thanik, Zanzetkuken, TheFantasticMrFox, Funk, voidslayer, Taricus
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TheFantasticMsFox

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Re: The Ameliorate War, An Arms Race game, Nafuna, 1892 Battle Phase
« Reply #112 on: November 07, 2017, 02:30:16 pm »

Quote from: Votes
Swamps (1): VoidSlayer
Villages (8): Lightforger, Talion, Detoxicated, Thanik, Zanzetkuken, TheFantasticMrFox, Funk, VoidSlayer
Mountains (7): Lightforger, Talion, Detoxicated, Thanik, Zanzetkuken, TheFantasticMrFox, Funk

Scarab-Ankh Motif Flag (5): Thanik, Zanzetkuken, TheFantasticMrFox, Funk, voidslayer

The autism is strong in us, for we can best layer a quote. We only need to weaponize it.

No one will expect us to attack the swamp, because no one wants to own a swamp!

Maybe there is a reason for that, as well as the fact it is hard to gain ground there.
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piratejoe

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Re: The Ameliorate War, An Arms Race game, Nafuna, 1892 Battle Phase
« Reply #113 on: November 08, 2017, 10:50:47 am »

Battle Report 3, 1892
This Year we have designed two things, both of which where very very important. The first of which being the Reseph Neithhotep Series 1 Sparkrifle our first Sparklock, Spark fire system, or 'flintlock' rifle. It is able to fire faster and is thousands of times more reliable then the old Thoth matchlocks. We also made the Reseph Neithhotep Series 2 Smoothbore which includes the Reseph Ball shot, allowing for even faster reloads on both our rifles and our muskets. Despite not being as accurate, its faster and much easier to make, allowing us to give it to all our normal soldiers, while our more skilled get the Series 1.

These designs seem to have come in the nick of time seeing as our enemy made the Tsakhiur Carbine, a musket with a shorter barrel as to be used on horseback. Although, its not as accurate as our muskets and no where near as accurate as our rifles. Still, all of our enemy's forces seem to have the thing, and it has a flintlock mechanism or Tsakhiur system. Either way, it fires faster then their old rifles, and is actually a bit more reliable then our own in wet weather.

Battle Report, Naval Combat: As our Asennu-class Shunefu has gotten cheaper and is now only expensive to produce, we have taken the sea's and punished the Khan's attempts of taking the sea. From our knowledge of their history, it makes sense that they could never claim the sea's, seeing how a mere storm apparently sunk many of them and brought the survivors here. Still with more ships, we are able to have them protect each other much easier then before, and it would be embarrassing for a captain to actually lose a ship, unfortunately, that makes captains more cautious then they should, and usually once they take a moderate amount of damage they start trying to sail away. At least we don't lose any ships due to this. Occasionally, when one of our ships is alone, the enemy tries to get in front of it, where they are promptly shot by out marksmen or the ship turns in the opposite direction they are going to broadside it, or in one incident, rams the small ship. Either way, the outcome is obvious, we have a major advantage at sea.

Battle Report, Island Mountains. Attackers, Nafuna: The major change in warfare are first felt here, where our new rifles, faster to fire, and deadly accurate, are able to pick off the Karikhitans from afar. This is especially useful due to the cannons they have up here, however its even more so when our enemy is on the defense. Of course, its still dangerous up here, and our enemy now fully armed is able to take out our own soldiers in an even fight, but their accuracy, or rather lack there of, is what makes them easy to deal with. Even more so when a squad of Riflemen end up spotting them first and are able to take out any small group of Kari's and send larger groups scattering. One major fight near the beginning of the year here was important however and showed us a glimpse of how warfare now worked. With our armies all lined up on a ridge, we ambushed the enemy and fired at the other and they responded in kind. We took casualties, but no where near as many as they did, all thanks to accuracy. All of this lets us gain ground [Nafuna 3/4, Karikhita 1/4]

Battle Report, Villages. Attackers, Nafuna, Karikhita: Thankfully for us, we have our Narmer cannons back up to full production now that our transport routes are free and open again without Karikhitan interference. This is extremely helpful in the battles in the villages where they matter majorly in the fight against the invaders. Quickly enough, with some advice taken from our British friends, we set up our men in a 'voly fire' line to maximize our output of fire, while a few of our skirmishers remain to the side, vigilant for whenever one of the Kari's cannons pop up over a ridge. We take out a few of their cannons this way, however, the main focus is on the mounted threat, our enemy still uses their horses to great effect, even more so now that they have guns, although they reload slower then us thankfully, and they seem to just fire and hope their god Tengri reaches down and guides the shot to their target. Of course, hope as they might, they are still inaccurate, however due to the way our men are set up, we are hit quite a bit and lose casualties quite a bit. Whatever way they wage war over in Europe, we are starting to think there is probably a better way they just standing in a line waiting to be shot, even if it cuts our enemy down quite quickly. Either way, while taking heavy losses, our enemy takes just as many if not more, and although the casualties here are more then in any other of this war and despite our many brave acts, we are unable to take the last of our Villages, yet they are unable to take what we have liberated. [Nafuna 3/4, Karikhita 1/4]

Battle Report, Swamp. Attackers, Karikhita: The battle for the swamp is an interesting one. Reliability issues aren't as big of an issue anymore for both us and the enemy, as our guns are actually able to fire in misty and rainy situations. However, mud seems to be the next big issue, which isn't too much of an issue, after all, no one lies down on the ground as it isn't effective for volley fire. Still, we see an interesting tactic used by our enemy at one point, they went up, fired a few times, and then charged at us, yes, charged at us. Naturally that was a terrible idea for them and we where able to cut most of them down before many got into melee range, where they immediately regretted their decision as we have bayonets and turned tail to run. Their guns seem slightly more reliable then our own, but ours work well enough and we have so many that it doesn't mean much, and any error can be fixed relatively easily if given a few seconds. Still, just like in the villages some of the bloodiest battles of the war happen here, but we manage to hold the line. [Nafuna 1/4, Karikhita 3/4]

Outside world and Internal affairs: We have made our glorious flag, in fact, we made three. Regardless, it appears that the Karikhitan's made one too, although it is no where near as detailed or as fancy as our own. In relation to this, our nation has been fully recognized and is commonly referred to as 'Partially westernized' by most, and our enemy as uncivilized. This has lead to a favorable deal with the British, giving us a hand in our research in exchange for some of our gold. We have gained a Extra Research Team to help with one of our designs. In other news, the first escalator is patented by inventor Jesse W Reno. The General Electric Company forms and is incorporated in New York. The Triple Alliance between Germany, Italy and Austria forms. And Arthur Conan Doyle publishes The Adventures of Sherlock Holmes. In more important news, we have started to get better contact and have made a few more deals with an American company along with Brittan. Due to this, we will start to get the basic equipment for industrialization in a year from now. It is also worth mentioning that the flag of our enemy is in this report below.


Spoiler: Nafuna Military (click to show/hide)
Spoiler: Karikhita's Military (click to show/hide)
« Last Edit: November 08, 2017, 11:10:35 am by piratejoe »
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Detoxicated

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Re: The Ameliorate War, An Arms Race game, Nafuna, 1893 Design Phase
« Reply #114 on: November 08, 2017, 11:46:05 am »

Anubis 12-pound cannon.
To improve pur artillery technology we have put our thinkers around this task. They have come up with a larger copy of our pharao Narmer design. Its elongated barrel is able to shoot further and to load bigger cannon balls making it strike heavier than our smaller series.

if this works i would like to see an asennu-b with anubis cannons instead of pharaos
« Last Edit: November 08, 2017, 11:49:33 am by Detoxicated »
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VoidSlayer

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Re: The Ameliorate War, An Arms Race game, Nafuna, 1893 Design Phase
« Reply #115 on: November 08, 2017, 02:26:11 pm »

Admittedly not the best design but I wanted to try something different, I am looking at getting some experience with mobile artillery or tanks or something early on.

Khepre Mobile Fortification

A modified heavy chariot that operates in groups of two, one with a Narmer and a small supply of ammunition and the other with backup supplies for the Narmer.  Both have three additional riflemen to provide close defensive support.  The chariot features a full light steel armored canopy and side/undercarriage with firing ports, primarily in the back, for the crew to fire muskets and the Narmer from.

The chariot is designed to move to the front of a line then turn around with it's back facing the enemy, at which time the Narmer and riflemen can open fire in full while they and the horses are more or less protected from attack.

Funk

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Re: The Ameliorate War, An Arms Race game, Nafuna, 1893 Design Phase
« Reply #116 on: November 08, 2017, 02:43:29 pm »


Crocadile vest
A vest made from two layers of 1.6mm thick metal scales, the first layer haden and secound layer left soft.
The scales are fixed to a leather lining.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Death to the false emperor a warhammer40k SG

Light forger

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Re: The Ameliorate War, An Arms Race game, Nafuna, 1893 Design Phase
« Reply #117 on: November 08, 2017, 05:59:29 pm »

Samir Hammer Rifle Mark 1

The Samir Hammer Rifle is yet another improvement to our small arms. The vast majority of the weapon is 'borrowed' from the Reseph Series 1 with the main change being the firing mechanism, with weapon makes use of a so called percussion cap. In order to operate the weapon the user rams a whole paper cartridge down the muzzle of the weapon. A stout spike with a hole in it at the bottom of the barrel then punctures the round. This hole is connected to where the nipple for the percussion cap is located. The user then places a percussion cap on the nipple, cocks the hammer and, the rifle is ready to fire. The hammer rifle in spite of it comparatively small change offers a surprising amount of benefits. First off the weapon is much faster and easier to reload, has a vastly shorter delay from pulling the trigger to the weapon firing and, is much more reliable in wet and muddy conditions. The cartridges used by the weapon are coated in oil or wax to keep them dry and for the most part burn off when the rifle is fired. They will slowly build up ash and residue in in the back of the barrel but, the residue from the black powder would force the user to clean the weapon long before it stops the spike from puncturing the cartridge.
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TheFantasticMsFox

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Re: The Ameliorate War, An Arms Race game, Nafuna, 1893 Design Phase
« Reply #118 on: November 08, 2017, 07:31:30 pm »

Design: Hor-Aha 12 lb cannon
Building on our experience with the Narmer 6-pound cannon, the Hor-Aha is built to be a heavier hitting variant, but also features a few general improvements. The gun piece is built out of cast iron to reduce weight and is equipped with iron sights, keeping to the same aesthetic as our infantry sights, and a quadrant to allow the guns to fire at much longer ranges than currently possible. Moving away from a chariot mount, it will be attached on two reinforced wooden wheels in a carriage with a pivot mount  to allow it to be angled up to 45°, and thus allowing gunners to have a wider array of ranges at which they can fire instead of the limited angle they've had before. The carriage, or mounting, also enables the barrel to be set at the elevation angle and will allow the gun to be hitched by horse as well as being moved by our troops by hand. The method by which the cannon is hitched doubles as a brace to reduce the movement of the gun upon firing.
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Detoxicated

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Re: The Ameliorate War, An Arms Race game, Nafuna, 1893 Design Phase
« Reply #119 on: November 08, 2017, 07:34:39 pm »

Much better than mine but i find the name a bit strange care to use a deity?
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