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Poll

Intrested?

Yes!
- 4 (66.7%)
No!
- 1 (16.7%)
Yes, but with Mods (post which in the comments)
- 0 (0%)
No, unless with Mods (Post which in the comments)
- 1 (16.7%)

Total Members Voted: 6


Author Topic: [Interest Check] DungeonKeeper, the dungeon fort  (Read 736 times)

MoonyTheHuman

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[Interest Check] DungeonKeeper, the dungeon fort
« on: October 30, 2017, 12:44:00 pm »

The concept is simple: build and design a fort that doubles as a deadly dungeon for sieges and adventurers alike without requiring player input.
Goblins in, mincemeat out, as the saying goes.
The fort would likely be built in a evil region with as many neighbors as possible.
Bonus conditions:
the dungeon is the entrance. Immigrants can get through, but sieges cannot.
(Needs volcano) build the dungeon INSIDE a volcano, with the exit being down at the magma sea.
And much more.
If people are interested in the concept, i'll find a good embark and set us up for a game!

Sanctume

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Re: [Interest Check] DungeonKeeper, the dungeon fort
« Reply #1 on: October 30, 2017, 02:03:59 pm »

Interested. 

May need to hold off using weapon traps as those a bug-crash issue still. 

Would be fun to play with pressure plates. 

What about visitors?  I won't mind spending a turn building a tavern outside for non-citizens.

MoonyTheHuman

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Re: [Interest Check] DungeonKeeper, the dungeon fort
« Reply #2 on: October 30, 2017, 02:08:29 pm »

Visitors are welcome, and so is a tavern. People who come for the purpose of soldiering could be useful.
EDIT: Also, avoiding the usage of weapon traps is encouraged. One of the goals is to have a dungeon adventures could visit repeatedly (by manipulating site flags so items don't get moved around)
« Last Edit: October 30, 2017, 02:15:23 pm by MoonyTheHuman »
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MoonyTheHuman

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Re: [Interest Check] DungeonKeeper, the dungeon fort
« Reply #3 on: October 30, 2017, 02:23:20 pm »

Locking this up. I decided i don't care about interest, I'm going to start it anyways :)

See the DungeonKeeper thread.