Sorry, this is probably a silly question, but how do I use these scout types? . . .
To rephrase what I posted previously, scout types use the "profession" token to determine the graphic tile used based on the highest combat skill value. There are exceptions to the rule.*
. . . how would I have different types of military units be distinguishable graphically?
By creating a different graphic tile for each "profession."
*Assigned jobs override
any skill designated graphic tile. Note: some professions are assigned by the game, so I don't just mean the professions you assign in dwarf mode.
Adventurers have become unique case because they still take advantage of both the profession and texture token.
Again, most of this came with the night creature and military changes in 31.xx, so it's been this way for the last six years or so.
Also, I hope my post isn't too pedantic. It was in effort to answer future questions, but I feel like I'm just repeating myself at this point. Heh.
I did review your post history to try and get a better idea of where you might be coming from and what you might really be trying to ask, downloaded your "Medieval Humans" file to take a look . . . and the moment I saw that it was a Frankenstein set I deleted the file. That last statement is
not meant to be a slight on you. I specifically mean it contained the work of many authors with different mindsets on organization and I am not interested in deciphering how it works as a whole just to figure out which body part belongs to you and why it's not working.
Maybe someone else can help you.