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Author Topic: Extreme hunting  (Read 2483 times)

Bates

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Extreme hunting
« on: October 27, 2017, 06:31:58 pm »

So one of my hunters decided to go hunting in the 1st cavern.



And he still had ammo left:


But he decided to use his fists instead:


I guess hunting with your crossbow wasn't extreme enough for him?
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Aranador

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Re: Extreme hunting
« Reply #1 on: October 27, 2017, 06:36:21 pm »

I feel like he didn't actually have his crossbow, or it was part of a conflicting uniform, as in all those punches, there isn't a single crossbow bash..  Using melee if the enemy gets close to you I can understand though.
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Bates

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Re: Extreme hunting
« Reply #2 on: October 27, 2017, 06:48:52 pm »

No he has his weapon:


And he had enough range, in fact many times he decided to leave, when the Giant Olm collapsed from exhaustion, but once he got to around 5-6 tiles away, the Olm recoved and our "hunter" turned back and continued "hunting".
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Fearless Son

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Re: Extreme hunting
« Reply #3 on: October 27, 2017, 07:50:14 pm »

"The Engraver" sounds a lot like Saxton Hale.

https://wiki.teamfortress.com/wiki/Saxton_Hale
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Dorsidwarf

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Re: Extreme hunting
« Reply #4 on: October 27, 2017, 09:41:20 pm »

The dwarves assumed Hale was an engraver because of his chiselled abs
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anewaname

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Re: Extreme hunting
« Reply #5 on: October 27, 2017, 10:34:12 pm »

Your dwarf's status page would have the thoughts "panics after being attacked" or "feels vengeful after joining an existing conflict". The "panics" message means he was attacked by something and the "vengeful" means he saw an ally under attack and went to help in the fight.

Miners, woodcutters, hunters, and any non-active military dwarf, do not seem to use their weapon if they are attacked, but seem to use it if they are joining an existing fight. I don't know if there are exceptions to this or why it is this way, but I've seen a legendary miner give 4 pages of combat where he only used his pick to block attacks when he was alone and was attacked by a zombie, and seen miners/woodcutters/hunters use their weapons immediately when they saw an ally being attacked.

Giant olms are hunters, they will stalk and ambush dwarfs.
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Staalo

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Re: Extreme hunting
« Reply #6 on: October 28, 2017, 04:55:09 am »

Does the hunter in question have any experience in unarmed combat? I once had a peasant I tried to get to take up hunting, but since he was a Legendary Striker and Wrestler already, his preferred hunting method was just to charge into a herd of badgers and beat them to death. Even with a crossbow and ammo with him.
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Larix

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Re: Extreme hunting
« Reply #7 on: October 28, 2017, 05:44:36 am »

I suspect what you're seeing is a dwarf hunting some animal but getting interrupted on the way there by another.

AFAIK hunters only use their crossbow on the target they pick the moment they embark on their hunting trip. Animals they encounter on their way to their mark will be either ignored or treated like a civilian treats wildlife encounters - run away or punch. They will not try to kill but only to subdue dangerous non-target animals, i.e. they use the "non-lethal" conflict level (or maybe "brawl"), restricting the means of attack to punches and the intensity to "leave it alone when unconscious". Most encounters of fort members with wildlife seem to auto-restrict to non-lethal combat, which among others leads to the issue of guard animals only using "scratch" attacks instead of (much more efficient) bites.

Take the above with liberal helpings of salt - it's mostly guesswork: fort mode conflict levels aren't shown in-game and there may well be differences to the adventure mode rules.
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Bates

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Re: Extreme hunting
« Reply #8 on: October 28, 2017, 01:24:03 pm »

Yeah I think that is what was going on, he  kept trying to leave everytime that the olm collapse (not a threat anymore), but those giant olms heal fast it got up very fast after collapsing and at that point came a threat again so the hunter went back to beating it.

As can be seen from the combat log, this went on for a long time and only ended, when the hunter became thirsty and went looking for a drink.
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Cathar

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Re: Extreme hunting
« Reply #9 on: October 28, 2017, 06:26:43 pm »

I doubt it has to do with level of conflict. Animals without [INTELLIGENT] or [CAN LEARN] do not understand level of conflict and always escalate them to No Quarter. I don't know what it is but I don't think this is low intensity fight.

Maybe your dwarf is simply better striker than he is hammerman?

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Re: Extreme hunting
« Reply #10 on: October 28, 2017, 07:09:50 pm »

You're in that animals don't give quarter, the giant olm was trying to kill my dwarf all the time. But my dwarf had a job of hunting something else and the olm was interrupting him rudely by trying to eat him. So my dwarf was just trying to punch the olm into submission, so that he could get back to his primary job of hunting a rat (or something) and once the olm was so badly hurt, that it wasn't considered a threat, my dwarf returned to his job and left the olm.
But olms heal *FAST* (I've seen that before), and before my dwarf got more than a few tiles away, the olm got back up and was considered a threat by my dwarf again, so back to beating we go.
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Urist McVoyager

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Re: Extreme hunting
« Reply #11 on: October 28, 2017, 08:55:01 pm »

I doubt it has to do with level of conflict. Animals without [INTELLIGENT] or [CAN LEARN] do not understand level of conflict and always escalate them to No Quarter. I don't know what it is but I don't think this is low intensity fight.

Maybe your dwarf is simply better striker than he is hammerman?

Quarter is where you're willing to take prisoners. No Quarter means aim to kill and nothing less.
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Feathermind

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Re: Extreme hunting
« Reply #12 on: October 29, 2017, 05:14:07 am »

Hello dwarves, dwarfettes and curious visitors! I'm Mr. Eturor, cavern hunter, and today we'll be learning how to defend ourselves from a giant olm attack.

The giant olm is a large amphibian that lurks in the upper caverns.  It's sometimes called the humanfish due to its pink skin and great ambition.  This ambition drives it to catch and devour dwarves if it can, even armed and armored ones.  Like humans it also has destructive urges, which it exercises by toppling statues and breaking wooden doors and hatches.  As always, you should gate your entrances with quality material like stone or metal to prevent simple pests like these from making their way in.

The giant olm freely moves to and from water, so be wary when fishing in caves!  If given the chance it will leap out and drag the unwitting dwarf into the depths!  Take care when dodging or you may find yourself helpless in the deepstream current!

There's our target now!  Ain't he a beaut.  Don't be fooled by those youthful features; you can tell by those scars he's seen some experience.  With those regressed eyes and stubby limbs giant olms may look like they aren't fully developed, but in fact they're born fully grown and stay the same way for their whole eighty-year lives.

Since the giant olm readily stalks dwarves like me, there's no need to provoke him.  He will readily approach with intent to devour, while trying to stay undetected.  Note how he masks his scent by approaching from the deeps.  A giant olm's eyes aren't very good, so he looks for sudden movements to tell if he's been spotted.  Right now he thinks I'm oblivious despite the fact I'm lookin' him right down his nose.

Once he comes within striking distance he will spring forward and attempt to seize the prey in his jaws.  The best way to counter this is to step under him as he lunges and strike the neck, like so.  Then, while he's trying to recover, you prevent him from catching his breath with a good strike or two to the chest.  This will give you time to attack the legs and tail.  Your goal here is - oh, fiesty one, aren't you? - to disable his ability to act swiftly so you can more easily dodge his attacks.

The giant olm is very reliant on his jaws in a fight and will bite whenever possible.  We avoided that once by getting under him, but giant olms are very flexible and will twist their lithe bodies as needed to get to you.  That's why our strikes are focused on hindering his movement.  If he does manage to catch his prey, he will clamp down and pull them into what's known as a death spiral, whipping his snakelike body into a circle while shaking the prey to inflict more damage.  We want to avoid that!

You may wonder why I don't use my crossbow.  Why, because if I were a simple fisherman I wouldn't have one!  While it's good to use the tools at hand, it's best to learn how to fight without them, 'cause there are times you won't have a choice.  Even a four season soldier needs to know how to fight bare-handed for times he is disarmed.

Anyways, it looks like our olm friend is starting to recover, so let's use an old kisat dur trick and strike him here, in the lower body.  This should bruise the guts, slowing his reactions long enough for us to strike him in the neck and lungs again.  Took yer breath away, didn't I, old fellah?

Ooh, it looks like we've gotten him angry!  That means he's right where we want him to be.  In this state he'll rush forward with most of his weight on his upper body, and if we strike the supporting limb - like so - we can send him careening head over heels.  After that, a good strike to the noggin should set him right!  But be mindful!  Giant olms recover quickly, so be ready to give him another round if he gets up again.

Oi, looks like he's already ready for more!  Let's give him what for!
« Last Edit: October 29, 2017, 05:15:55 am by Feathermind »
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Bates

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Re: Extreme hunting
« Reply #13 on: October 29, 2017, 03:19:45 pm »

snip
Oi, looks like he's already ready for more!  Let's give him what for!

Bravo! Well written!  :D
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deathpunch578

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Re: Extreme hunting
« Reply #14 on: October 30, 2017, 09:19:43 am »

okay so I just looked this up, the dwarf has a higher level in fighter and striker than marksdwarf (adequate is a level higher than novice), so I guessing that he was going to be ambushed by the olm (just going off of the observer skill here) but noticed it before he was attacked, so he was too close to use the crossbow and since the crossbow is made of wood and he has either no level or a very low level in hammerdwarf he deiced that the crossbow would do less damage to the olm than if he started punching it. As for the backing away I think he was trying to get range for the crossbow to be effective, but the olm kept getting up.
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