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Author Topic: 4th Editor  (Read 14893 times)

Toady One

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4th Editor
« on: June 17, 2002, 04:47:00 pm »

Well, I've finished 1 of 13 motif sub-editors.  That leaves 12!  I'm on a roll!  Yeah!

  • General Statistics: Done
  • Form List: Not Done
  • Physical Attributes: Not Done
  • Material Specs: Not Done
  • Growth Definitions: Not Done
  • Building Blocks: Not Done
  • Body Components: Not Done
  • Alterations: Not Done
  • Caste Systems: Not Done
  • Extra Body Parts: Not Done
  • Tracts: Not Done
  • Clusters: Not Done
  • Relations: Not Done

[ June 17, 2002: Message edited by: Toady One ]

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spelguru

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Re: 4th Editor
« Reply #1 on: June 18, 2002, 05:04:00 pm »

Wooow... Just twelve left... Sounds timetaking. Why donīt you just kidnap a professional programmer and let him do the work in three days while you drink Coca Cola or something? *Slaps myself in face for being rude*   Keep up the good work!!!
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spelguru

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Re: 4th Editor
« Reply #2 on: June 18, 2002, 05:07:00 pm »

By the way, I am really sad and pissed off... Have any1 played Diablo 2: LoD? Well, my connection failed and I lost the end of act 1, half of act 2, 6 levels, 4 runes, two really good claws, about 10 flawed gems and 40k of gold... *SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOB*
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Toady One

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Re: 4th Editor
« Reply #3 on: June 18, 2002, 07:52:00 pm »

I wasn't nearly cool enough to play Diablo 2, although I was just barely cool enough to play the first one.  I could never get into multiplayer.  The people I met online were kind of retarded.

2/13!  I feel unstoppable now!

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Toady One

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Re: 4th Editor
« Reply #4 on: June 18, 2002, 08:43:00 pm »

3/13!
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Toady One

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Re: 4th Editor
« Reply #5 on: June 18, 2002, 10:30:00 pm »

4/13...
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spelguru

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Re: 4th Editor
« Reply #6 on: June 19, 2002, 12:49:00 am »

About Armok: WOW!!! That was quite some progress!!! Keep up the good work!!!

About D2: Most people are still retarded. All they care about is duping items and that creates lag, about getting boosted, and backstabing allies. Iīve done that too sometimes. Do not trust me...

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spelguru

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Re: 4th Editor
« Reply #7 on: June 19, 2002, 12:50:00 am »

What is after this list of thingies? Is it the motifs or...?
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Toady One

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Re: 4th Editor
« Reply #8 on: June 19, 2002, 03:35:00 am »

These 13 things constitute the motif editor, which is (I hope) the most difficult one to do.  The stock creature editor would be roughly as hard, but a lot of the motif editor code can be used there.  The creature grouping (rabbits!) editor should be easy compared to the other 2.

ALMOST finished 5/13, but there's a lot of little nonsense associated with it...  it's the longest of the 13 -- I have to do all of the variables for those different parts (appendages, horns, wings, flowers, eyes, webbing...).  The others should pop off fairly quickly after this.

Once I'm finished with the editors, I have to make a few things with them...  I also have to make the files saved by the model editor recognizable/usable by the motifs and stock creatures.  That shouldn't take long at all.

On the downside time-wise, teaching starts up next week, so I'll be busier.

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spelguru

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Re: 4th Editor
« Reply #9 on: June 19, 2002, 04:00:00 am »

Keep up the good work, by the way, check my new topic... Very Importante!!!
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Toady One

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Re: 4th Editor
« Reply #10 on: June 19, 2002, 11:49:00 pm »

5/13.  That was annoying.

The editors are now made up of 13598 lines of code.  It'll probably double before I'm done....  <shudder>

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Toady One

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Re: 4th Editor
« Reply #11 on: June 20, 2002, 01:54:00 pm »

7/13.  15039.
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Toady One

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Re: 4th Editor
« Reply #12 on: June 20, 2002, 11:19:00 pm »

8/13. 15558.
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Toady One

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Re: 4th Editor
« Reply #13 on: June 21, 2002, 02:24:00 am »

13/13.  16604.
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spelguru

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Re: 4th Editor
« Reply #14 on: June 21, 2002, 05:22:00 am »

What happened to 6/13?

Good Job!!!

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