Zragtagas (crafting: 1+1) accidentally goofs placing the spikes so they poke him in a most uncomfortable way. What with painting needing to be done he does not have time to put them on properly, and so he just removes them.
Bragga throws together a bit of spare ammo, surely that will come in handy.
Gorrog Steelface (crafting: 4) manages to make a decent zappy choppa painted with blue lightning bolts, perfect accompaniment to his thunda shoota.
Gorknak gets the best seat in the shuttle, lucky guy (although maybe the armor had something to do with it).
Deffstalka (crafting: 2+1) makes a rather shoddy kustom blasta, although Ork equipment being ork equipment it is hard to tell...
The last of the camp is being packed away in the shuttles as the remainder of the group charges up, but everyone gets in in time to launch on the planet below.
All-in-all, everyone has a grand time, their equipment putting them a bit ahead of most of their fellows.
Bragga gains fame for weilding a power klaw and a suit of heavy armor without the power assists general used. He goes on to become a leader of a midsized band impressed by his great strength. (Score: 11 points)
Zragtagas goes on to build machines for a rich nob, wowing the other mekboys with his fancy arm (although sometimes the others run into him and swear they never saw it). (Score: 7 points)
Gorrog Steelface (often called "thunda" by his fellows) makes many an enemy do the "zappy dance" for his amusement. This makes him popular with the others, and wins him many teef in bets. (Score: 7 points)
Gorknak gathers up a group of less fortunate orks, and leads (or shoves as the case may be) them into battle. He soon gains a reputation for luck and skilled leadership, and ends up quite wealthy. (Score: 7 points)
Deffstalka is generally considered the sneakiest of a sneaky bunch. His fancy armor is the envy of the other kommandos, however he ends up gambling his blasta away, and running with the teef he gained before the others could realize that it wasn't all that great... (Score: 4 points)
Game two starts tomorrow. I'll update the first post with the new rules shortly, but the map will go up with the game start post.
Rule changes:
* Room level goes down as it is looted.
* Rooms give out a fixed amount of loot based on level (unless you roll a 1), loot roll mostly just effects loot quality.
* Ranged weapons are no longer a special case.
* Other small tweaks here and there.
Edit: New rules are up!