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Author Topic: Orkhulk - WH40k Ork spacehulk looting game - Turn 10  (Read 12008 times)

milo christiansen

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Re: Orkhulk - WH40k Ork spacehulk looting game - Turn 9
« Reply #75 on: October 30, 2017, 09:30:30 pm »

((You may want to note that your armor is worth 7 points, particularly since you got +1pt for a good crafting roll.))
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Taricus

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Re: Orkhulk - WH40k Ork spacehulk looting game - Turn 9
« Reply #76 on: October 30, 2017, 10:14:50 pm »

Spoiler: Deffstalka (click to show/hide)

Hed into dat room which that ovver boy just got zogged by the jeanstealer and start lootin!

((Holy crap Funk just made himself into a nob!))
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piratejoe

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Re: Orkhulk - WH40k Ork spacehulk looting game - Turn 9
« Reply #77 on: October 30, 2017, 10:28:32 pm »

"Ow, lil' zoggin mutie took mi arm. Put up a gud scrap though. Nows, wonda if der are ony electric gubbins 'ere." Zragtagas would mumble before looking around the room some more for some more scrap along with electric bits and bobs, and continuing to mumble "Nows, if meeb kan git a few more gud bits meeb kan make mi self a nyoo an bedda arm, wun dat wont fall off so easilee in fightin."

Spoiler: Stats (click to show/hide)
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Fortis

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Re: Orkhulk - WH40k Ork spacehulk looting game - Turn 9
« Reply #78 on: October 31, 2017, 12:35:41 am »

Gorrog was quite glad to give the room another go over, as the third haul was much better than the second. He looked over his parts, and started pondering. One could almost here the grot running on a squeaky gerbil wheel inside of his head. He wanted more than just a souped up chopper, and seeing the wire made him think of electricity. One could make electricity with coils of wires and spinning bits, if he recalled the mekboy's work correctly. Furthermore, electricity was basically lightning, right? And lightning was always slurped up by lightning rods, right? Therefore, it would make sense that a lightning rod, if backwards, would shoot out lightning instead! Hook that up to coils of wires and spinny bits and presto! Thunda shoota! And he already had the wire he needed, and the mechanical parts to make the spinny bits! Why, he practically had a badass Thunda Shoota already! He just needed to put it together. Sitting down, he began assembling the parts.

Action: Make a badass Thunda Shoota (lightning gun). Use scrap as needed to boost odds as much as I can (up to normal quality)
Not sure exactly what 'unit of fire' is though. Afraid I haven't actually played WH40K.

Spoiler: Gorrog Steelface (click to show/hide)
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milo christiansen

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Re: Orkhulk - WH40k Ork spacehulk looting game - Turn 9
« Reply #79 on: October 31, 2017, 12:50:39 am »

((To be honest, I've never played 40k either, I just like the lore :P

In this case "unit of fire" simply means one unit of ammo.

You can afford to make a medium OR heavy weapon, but making a heavy would take every bit of your resources, so I assume you want a medium? Heavy would be 18 scrap (+2.25 for each crafting roll +1), medium would be 12 scrap (+1.5 for each crafting roll +1), IIRC you have 19 scrap. ~6-9 more scrap spent on ammo would then catch you up with Funk score-wise, assuming he doesn't craft more stuff... I need to add weapons to my list of stuff that needs balancing.))
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Re: Orkhulk - WH40k Ork spacehulk looting game - Turn 9
« Reply #80 on: October 31, 2017, 01:09:21 am »

(Medium is fine. Make a normal/good weapon, and spend the rest on ammo. Fluff wise, it would probably be new reverse lightning rods, after firing the thunda shoota melts the previous one after so long. Also, how did I get 19 scrap? I was at 10, not counting the parts I found. Thought the parts would total up to 7)
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milo christiansen

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Re: Orkhulk - WH40k Ork spacehulk looting game - Turn 9
« Reply #81 on: October 31, 2017, 01:13:33 am »

((Mechanical parts are worth 4, wires 3, and you got 2 scrap on top of that yet. Oh, wait, I misread your inventory. You are right, you have 17.))
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Re: Orkhulk - WH40k Ork spacehulk looting game (Testing, testing 1, 2, 3...)
« Reply #82 on: October 31, 2017, 03:52:13 am »

Having trashed the room good, and being rewarded for it, too, leaves Bragga in a good mood. Following the path eastwards, he sees Deffstalka exit a room - and quickly decides to loot that one, as well.

Loot the other yellow Room


Map Number: 4
Name: Bragga
Skill: Shoota
Wounds: Almost Nuffin' - Gash on Arm -1 Point
Inventory: Choppa, Slugga (Ork MP), 17 Scrap, 1 Electronic Scrap, 2 Piles of Mechanical Parts, 1 Leather, 1 Paint


Or rather, I'd prefer to loot the red room that just opened up, but at some point there was a mention of how you could only walk x rooms each round? I can't seem to find where that would be, only that the op mentions that you travel twice as far on explored territory. (I blame "it being early", should that piece of information be far easier to come by, than it currently seems to be.)
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milo christiansen

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Re: Orkhulk - WH40k Ork spacehulk looting game - Turn 9
« Reply #83 on: October 31, 2017, 12:22:40 pm »

Ok, that's everyone, I'll post an update in an hour or so.

On the subject of movement distance: I said two spaces when moving through explored areas, but just traveling isn't much fun, and this map is pretty inconsistent about room spacing, so I let that slip a bit. The newest red room is a bit far, but you can make the yellow one.

As for mission 2: The current rules have quite a few balance issues, but I think I have them figured out. The map is done with better defined rooms, larger size, and player colors matching (more-or-less) the forum text colors. Basically I'll be ready to end this mission and move on in a few days. I'm thinking that it would be fun to continue until all the rooms are explored, then move on. What do you guys think?
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Funk

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Re: Orkhulk - WH40k Ork spacehulk looting game - Turn 9
« Reply #84 on: October 31, 2017, 12:31:07 pm »

We may as well finsh this map, let us find away to the next map.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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escaped lurker

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Re: Orkhulk - WH40k Ork spacehulk looting game - Turn 9
« Reply #85 on: October 31, 2017, 01:00:35 pm »

On the subject of movement distance: I said two spaces when moving through explored areas, but just traveling isn't much fun, and this map is pretty inconsistent about room spacing, so I let that slip a bit. The newest red room is a bit far, but you can make the yellow one.
Two hops are fine - it is quite the distance. About that inconsistent spacing, how about giving "big rooms" a slightly different room-star in the future? A bigger white border for the stars, would already do just fine. That way, we'd have clear-cut clarity.
Giving those bigger rooms also a a higher danger + initial loot roll, would also make sense, but slapping on another extra rule like that, eh. A nice touch maybe, but quite possibly not worth the extra effort.

Seeing as we all currently rush towards those red star rooms and their loot, I feel tempted to propose some sort of limit for looting them - or at least lesser yields, after x times. But we clearly don't want to keep book about how often each particular room has been looted already. One easy way that I though off, would be to set that limit to 5, and black out one point of the rooms' star for each time it has been looted. Anything more complicated, would clearly just waste anyones time - maybe even that would already do so, too.
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milo christiansen

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Re: Orkhulk - WH40k Ork spacehulk looting game - Turn 9
« Reply #86 on: October 31, 2017, 01:40:54 pm »

Gorknak clumps into the next room (danger: 4) and immediately gets a chance to test his new armor. A genestealer drops onto him from above, but before it can rip into his shiny new armor, he slams sideways into a wall, splattering it. (Too bad you can't take the wall with you, it would make some very orky modern art..). (loot: 6) Sadly the room seems otherwise uninteresting at first glance.

Deffstalka charges up, raring for loot, (loot: 6) but the first few places he checks are empty of anything interesting.

Zragtagas (loot: 2 table: 1&5:2&2,2) finds some kind of old something-or-other on the wall and rips it off. 4 scrap of miscellaneous metal bits, and some electronic bits come away without too much trouble.

Gorrog Steelface sets up shop in a corner and works on his lightning gun, (crafting: 5+2) it takes every bit of scrap he has, but the result is a true masterwork of orkish engineering. (Result: one badass thunda shoota with enough ammo for one fire fight. The weapon is worth 1 point, +2 points per unit of ammo.)

Bragga (loot: 6, what is it with this turn and rolling 6 for loot?) pulls on a likely looking object, but it crumbles into useless bits.

« Last Edit: October 31, 2017, 01:57:07 pm by milo christiansen »
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Re: Orkhulk - WH40k Ork spacehulk looting game - Turn 9
« Reply #87 on: October 31, 2017, 02:07:43 pm »

Gorrog worked painstakingly on his project, putting in coils and motors and spinny bits wherever it looked like his new weapon could use one. In the end, he was left with a fine example of orky engineering. Patchwork, probably physically impossible for it to function, yet still brutally effective. He test fired the weapon at one of the walls in the room. When he pulled the trigger, a large bolt of lightning shot out, leaving a melted spot on the wall and dancing electrical arcs skittering in all directions. True, it didn't sound like proper dakka, but there was no denying that there was something very satisfying about the deafening peal of thunder that his Thunda Shoota produced. Grinning like a gargant, Gorrog Steelface decided that his fancy new gun needed some proper field testing.

Action: Head east into the unexplored

Spoiler: Gorrog Steelface (click to show/hide)
« Last Edit: October 31, 2017, 02:09:56 pm by Fortis »
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Taricus

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Re: Orkhulk - WH40k Ork spacehulk looting game - Turn 9
« Reply #88 on: October 31, 2017, 02:41:07 pm »

Spoiler: Deffstalka (click to show/hide)

Keep lootin'! Or tryin' ta anyway.
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piratejoe

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Re: Orkhulk - WH40k Ork spacehulk looting game - Turn 9
« Reply #89 on: October 31, 2017, 02:49:08 pm »

Zragtagas, now with the electric bitz and having plenty of gubbins starts working in a new arm for themselves, it has one of those chain choppa's and is full of tools so they can use it to fix stuff better. To make it, they use the hydraulic's they have so they could actually move the arm about easily, along with the electric bits for the chain choppa, other then that, they use about 15 of their scrap on making the tool bitz part of the arm, along with adding a few spikes near where the arm connects to them.

Spoiler: Stats (click to show/hide)
« Last Edit: October 31, 2017, 08:48:57 pm by piratejoe »
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