Trulgrom quickly crafts some shiny plates to cover and seal his wounds (-9 scrap, healed all wounds), then he sets off after the others.
(loot: 1 skill: 0) MugBreaka's grumbling gets a great deal louder when the old machine he attempts to loot disintegrates into useless rust.
(loot: 1, skill: 1) MugBreaka's luck must be contagious, as Grimgut has similar issues. In his case he spends most of his time pulling a particularly looty looking item out of a hole in the wall, only to have the piece he is holding onto tear off just before it comes out. The main body falls back into the space behind the wall, and he is left with a small piece of scrap. (1 scrap)
Deffstalka heads south (danger: 2), and straight into a lone genestealer heading to investigate the noise from the orks' arrival. The kustom autoblasta makes short work of the surprised tyranid. (loot: 6 table: 2,5,3,4,2,2) The looting goes well, made all the sweeter by the sounds of cursing from the other room. (14 scrap, wire, mechanical parts)
Dorktugah heads down the hall, passing the passage upwards in favor of one of the last unexplored rooms on this level. (danger: 3) Well, unexplored by orks anyway. It seems a group of muties got here first, and are camping around an old reactor of some kind. With armor and the ball o' 'urt the only hard part is not squishing his squig. (loot: 4 table: 5,3,2,3,2) By the time the battle is over the area is covered with bits of broken machines, smashed by the ball. Looting is as easy as sweeping it all into a bag. (12 scrap, wire)
Gorrog comes huffing up just as the battle ends, (loot: 1 table: 3) getting only a few bits left over. (3 scrap)
((What's with all the 1s for loot rolls? Ouch.))