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Author Topic: Orkhulk - WH40k Ork spacehulk looting game - Turn 10  (Read 12004 times)

Fortis

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Re: Orkhulk - WH40k Ork spacehulk looting game - Turn 9
« Reply #210 on: November 18, 2017, 06:47:50 pm »

Go north, and loot in the name of shiny bits!


Spoiler: Gorrog Steelface (click to show/hide)
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Taricus

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Re: Orkhulk - WH40k Ork spacehulk looting game - Turn 9
« Reply #211 on: November 20, 2017, 10:10:12 am »

((Apologies for the delay in posting, had a power outage over here :C))

"Dis here blasta is gonna be fun ta use against sum humies. 'Specially those really posh ones."

Spoiler: Deffstalka (click to show/hide)

Deffstalka spends some makin' sum gud powered armour. Though he doesn't make as big as some examples, and even puts some effort into making looks less bulky than what orkish armour. He even manages to put onna dem force field thingies on it! (1x Wire coil, 1x electronic bits, 1x 2/3rds rags, 15 scrap. 1x Hand tools and an additional 6 scrap spend on boosting the crafting check by +3)
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milo christiansen

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Re: Orkhulk - WH40k Ork spacehulk looting game - Turn 9
« Reply #212 on: November 20, 2017, 11:49:10 am »

Trulgrom and Deffstalka both set up where they are and start building powered armor. Two very different kinds of powered armor. Things get off without too much trouble, except the standard orky growling and trying to sneak parts from the other git's pile, and both suits quickly take shape. (craft armor: 5+3,2+3) The suits both turn out well, although Trulgroms is just a bit better all around. (trulgrom, craft weapons: 2+3,6+3,5+3) After Trulgroms suit is done, he sets about building a trio of weapons for it. The klaw is mearly good, but the other two match the suit itself in peerless orky quality. (Trulgrom: -all the materials listed in your post, +1 17 point powered armor (-7 point wound bonus) Deffstalka: -the materials you listed, +1 6 point suit of "light" power armor)

Grimgut's Waagh! (danger: 4) draws some attention, specifically a pair of genestealers come charging down the corridor. The first one lasts only as long as it takes to pull the trigger, but the second keeps closing. In the end it lasts not much longer, but the explosion of tyranid vapor from its destruction flows over Grimgut, and leaves some minor burns on his hands. (-2 point wound) Damn, maybe vaporization isn't as cool as he thought... (loot: 4 table: 2,3,1,5,3 skill: 4) At least the looting isn't bad, most of the stuff here has gone to rust but some of it is still good. (14 scrap, some electronics)

While his buddies stay behind and squabble over who should work where and which bit of scrap belongs to them, Mugbreaka continues on by himself. (danger: 3) as he rounds the corner a small intersection comes in to view, complete with a few runty muties looking into a hole in the floor in an alclove to the north. None of the group last long in the face of an armored ork. The hole appears to lead to the level below, who knows what dangers lurk down there? ((New area discovered!)) (loot: 3 table: 2,2,2,2 skill: 1) The pickings in such a small area seem slim, but Mugbreaka rips down a section of ceiling, folowed by some ducting (11 scrap).

Dorktugah finishes up in his area, and sets off to join the others. Wait for me you gits!

Gorrog heads off, (danger: 6) finding the way ahead clear (loot: 6 table: 2,5,4,4,6) and the looting productive. In various piles and heaps of broken down junk he turns up various bits including a large chisel, now that is a proppa orky tool! (5 scrap, wire, mechanical parts, a big rusty chisel)

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Failbird105

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Re: Orkhulk - WH40k Ork spacehulk looting game - Turn 10
« Reply #213 on: November 20, 2017, 11:56:08 am »

through the downward path, then the middle door on the right of the big room.
覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧
Name: Dorktugah
Map number: 1
Skill: Bitey Squig(-1 point to wound on danger rolls)
Wounds: all patched up
Inventory:
1 leathery skin
1 cloth rags
1 set mechanical parts
1 set electronic parts
Big Ball O' 'urt(4 point medium melee)
'eavy Armor(4 point heavy armor)
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piratejoe

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Re: Orkhulk - WH40k Ork spacehulk looting game - Turn 10
« Reply #214 on: November 20, 2017, 12:40:16 pm »

"I'z dead 'ard and ready fer stompin!" Trulgrom would say before rushing up to the north for some more scrap and other things. He might have enough for a Kill Krusha after all. Either way, he was going to find some stuff to help fix himself up, even if he was no painboy

Spoiler: Stats (click to show/hide)

(PS, does the -7 point wood bonus mean I have 7- to the score of my armour, or does it mean I remove 7 from my 9 points of wounds?)
« Last Edit: November 20, 2017, 12:45:58 pm by piratejoe »
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Fortis

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Re: Orkhulk - WH40k Ork spacehulk looting game - Turn 10
« Reply #215 on: November 21, 2017, 01:37:21 pm »

The power armor was certainly proving to be fun. For all the orks raved about shooty this and choppy that, there was something to be said for the simple straightforwardness of punching somebody in the jaw. The very first way the first two orks ever met, and one decided he wanted the others shiny bits. However, the punching would be a lot more fun if the punching had lightning and electricity worked into it somehow. In a flash of orky inspiration, Gorrog began crafting again, fashioning himself a powa klaw out of scrap and mechanical bits, while using the wire to connect it to the power supply of his armor. And of course, the leather to make it easy to hold. He was going to make himself a shokk klaw!

Action: Craft heavy powered weapon (4 points+2 points = 24 scrap. Spending mechanical bits x2 (8), wire (3), leather (3), 10 scrap + 6 scrap (and hand tools) to ensure at least normal quality. Use chisel to engrave lightning bolts in shokk klaw.

Spoiler: Gorrog Steelface (click to show/hide)
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Taricus

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Re: Orkhulk - WH40k Ork spacehulk looting game - Turn 10
« Reply #216 on: November 21, 2017, 02:00:57 pm »

"Dis here blasta is gonna be fun ta use against sum humies. 'Specially those really posh ones."

Spoiler: Deffstalka (click to show/hide)

Hed down dat 'ole mugbreka found!
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escaped lurker

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Re: Orkhulk - WH40k Ork spacehulk looting game - Turn 10
« Reply #217 on: November 21, 2017, 02:07:37 pm »


Grimgut, #13, goes North

Spoiler: Grimgut, #13 (click to show/hide)
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Terenos

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Re: Orkhulk - WH40k Ork spacehulk looting game - Turn 10
« Reply #218 on: November 21, 2017, 07:24:10 pm »

Spoiler: MugBreaka (click to show/hide)

Mugbreaka jumps down the hole, dramatically.
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milo christiansen

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Re: Orkhulk - WH40k Ork spacehulk looting game - Turn 10
« Reply #219 on: November 22, 2017, 01:09:46 am »

Dorktugah continue on his way, he can smell that loot already!

Trulgrom heads off north, why risk the lower deck before you have to? (danger: 2) Turns out the current area is risky enough, as a small group of muties are in the next intersection, apparently arguing about which direction to go. The brand new Mega Armor and all those weapons work so well he ends up not being able to figure out how many there were in the group in the first place. 4 seems reasonable from the number of legs left, but it is hard to be sure. (loot: 6 table: 3,1,1,3,3) In any case, looting goes well, although the results are rather boring. (14 scrap)

((-7 wound bonus means that the suit of armor adds -7 to your wound score from danger rolls. Since this maxes out at -8 it means you are practically invulnerable. EG, if you roll a 5 in a level 5 room you only take a -1 point wound now... Your weapons actually add up to more than a -7 bonus, but only the best weapon and armor counts, hence why I made a note of it.))

Gorrog makes a shokk klaw to go with his armor, after all, sometimes fists just aren't exciting enough, and more zappy stuff is always better. (crafting: 4+3) The result is perfect, just what the dok ordered. ((The chisel is a fluffy hand tool, but your plan will work out anyway at the cost of one more scrap.)) (+1 8 point powered heavy melee weapon with engraved lighting bolts, -2 mechanical parts, -1 wire, -1 leather, -2 handtools (including chisel), -17 scrap)

Deffstalka and MugBreaka (danger: 5) both head down to the lower deck, MugBreaka with a dramatic leap and a loud bang as he lands on a loose deck plate, Deffstalka with much greater discretion. The first room is deserted. (loot: 3,1 table: 3,2,2,3,6:2 skill:0) Turns out discretion is the better part of valour here, as while MugBreaka is admiring the way the plate bangs when he bounces on it, Deffstalka is vacuuming up loot. To be honest the pickings seem slim all around. (Deffstalka: 8 scrap and a rusty old wrench MugBreaka: 2 scrap)

Grimgut (danger: 6, lucky bastard.) heads north, into the unknown. The area shows signs of habitation, but nothing seems to be home. (loot: 3 table: 1,3,4,6,6,1 skill: 1) Hey, if you don't stay home to keep watch you can't complain too loudly if someone takes your stuff, at least that is how orks see it. Grimgut has plenty of fun taking someone's stuff. (8 scrap, various leather scraps, an old multi-tool, a can of green paint)

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piratejoe

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Re: Orkhulk - WH40k Ork spacehulk looting game - Turn 10
« Reply #220 on: November 22, 2017, 01:22:04 am »

Happy after such a nice fight and proving his superior orky armour he quite quickly uses some of the stuff he had to help fix his wounds. After doing such, Trulgrom starts to head down to where the other two grots went. Maybe he could show them a trick or two involving his Powa klaw, Kustom Shoota, and Tellyport Blasta, they might provide a better fight then those runty umie gits after all.

Spoiler: Stats (click to show/hide)
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Terenos

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Re: Orkhulk - WH40k Ork spacehulk looting game - Turn 10
« Reply #221 on: November 22, 2017, 01:59:50 am »

Spoiler: MugBreaka (click to show/hide)

Grumbling loudly about Deffstalka getting the lions share of the loot -again-, MugBreaka decided to tear apart the room for more scrap.
Loot da Room!

----
The sounds of regret taking that looting skill. Oh well.
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escaped lurker

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Re: Orkhulk - WH40k Ork spacehulk looting game - Turn 10
« Reply #222 on: November 23, 2017, 02:54:40 pm »

A small treasure-trove found, and indications of getting into a fight nearby? This scavenge-run certainly had some finer points to it. Though Grimgut prefferred to voice the thought far more "cut-to-the bone"; "Naiz~."
While giving rise to some badly suppressed chuckles, the ork gave the area another comb-through. Going after whatever might be living here, could wait a bit.

Grimgut, #13, engages in Looting

Spoiler: Grimgut, #13 (click to show/hide)
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Taricus

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Re: Orkhulk - WH40k Ork spacehulk looting game - Turn 10
« Reply #223 on: November 23, 2017, 03:01:08 pm »

Spoiler: Deffstalka (click to show/hide)

Hed down south, see wot's there.
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Failbird105

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Re: Orkhulk - WH40k Ork spacehulk looting game - Turn 10
« Reply #224 on: November 23, 2017, 03:19:44 pm »

through the upward path, then through the next door into the undiscovered room past it.
覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧
Name: Dorktugah
Map number: 1
Skill: Bitey Squig(-1 point to wound on danger rolls)
Wounds: all patched up
Inventory:
1 leathery skin
1 cloth rags
1 set mechanical parts
1 set electronic parts
Big Ball O' 'urt(4 point medium melee)
'eavy Armor(4 point heavy armor)
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