Deffstalka heads north followed by Zragtagas, emerging into a good sized room. (danger: 6, deff loot: 6, zrag loot: 2, zrag loot table: 0:2&4,3). The room seems safe enough, and Zragtagas' eye lands upon a pile of junk in one corner. (Zragtagas gains 5 scrap! Also, your map number is 5, please add that to your character sheet)
Bragga likewise busts into a room (danger 1) narrowly missing an ancient power cable that sparkles balefully. (loot: 4) The room is distressingly empty.
(danger: 2, loot: 2) Things go
very well for Gorknak. As he is slipping up the hallway a runty looking humie crosses in front of him. A sudden charge, and a swift blow from his thumpen stick clears the way in short order. Weird, I though humies had red blood, not purple, and three arms? (loot table: 0:2&2,4) The humie was carrying some loot! 5 scrap to be exact.
Orkydalus however doesn't do much. (It will take a minimum of 7 scrap to upgrade a choppa to a shokk choppa).
Meanwhile, the main body of the warband is setting up in the large room everyone arrived in.
((In a few minutes I will add the "final" rules to the first post. This will include a table of how much stuff costs and how much score something is worth. You may notice the map now has colored stars? The stars represent each room's "loot score". The higher the score, the more dangerous it is and the better the loot is.
Include the latest version of your character sheet with your action! Make sure you don't forget to add any loot you gained!))