((Ok, this is kinda hillarious. Everyone split up by color it seems. Did anyone choose directions based on color of the others going that way or is it pure coincidence?))
Dorktugah heads off north, all by himself. (danger: 2) This starts to seem like a bad plan when he trips over a wire and gashes his head on the floor plates (-2 point wound). (loot: 3, table: 6,6,5) In a fit of anger he rips the wire from the wall, and the desiccated corpse of... something comes along with it. (1 tangle of wire, 2 pieces of leathery skin)
Trulgrom, MugBreaka, and Deffstalka head south (danger: 3) safely into the unknown. (loot: 2:6:1 table: 1,2:1,2:5 skill: 1) The unknown turns out to be a small jog in the corridor. A small pile of junk in the corner is quickly torn apart (Trulgrom: 4 scrap, MugBreaka: can of green paint, 2 scrap, and Deffstalka: wire coil)
((@Taricus: The rules have a typo,
1d3 in your skill was supposed to be
1d3-1. My fault. (The two combat skills are supposed to be statistically equivalent)
@Terenos: I assume the skill you want is: "1d(<loot roll> + 1)-1 extra scrap"? You may want to put that (or at least the skill number) in your sheet so I don't forget it.))
Grimgut and Gorrog wander down the hall to the east, (danger: 6) and into a large empty room. (loot: 5:2 table: 6,6:2,6 skill: 1) There are a few piles of junk in forgotten corners however. (Grimgut: hand tools, 1 scrap, pile of rags, Gorrog: 2 scrap, tattered sheet of leather)