((Sure! It will probably have a combat effect just like 'ard, but with different fluff when you use it.
Speaking of skills, I'm changing the way they work a bit for mission 2. Basically some light rebalancing, and fluff removal. Skills will be BYOF from now on, pick a mechanical effect, then fluff it however you like. The list will be ready for mission 2.))
Gorknak decides to get moving right away, hoping to get the best spot on the lander, (loot: 4-1 table: 1&6:1&4) but not before snapping up a last few items. (Electronic parts, 3 scrap.)
Deffstalka takes a few minutes to assemble (crafting: 3+3) a fine set of armor, polished to a high gloss (by orkish standards), and painted bright purple. It would look really sharp if anyone could see it. (+1 basic armor worth 4 points, -8 scrap ,-1 chunk of leather)
Zragtagas (loot: 1 table: 2) manages to find a few small items, but most of the obvious stuff is already picked over. (2 scrap)
Bragga's plan (5+2, 2+2) goes off without a hitch. The armor is a thing of beauty, painted in a fine shade of green and well fitted. The power klaw is a little harder, but he manages to get it made without too much trouble. (Your math was spot on, I won't repeat it here. Armor+klaw is worth 9 points)
Gorrog Steelface (loot: 4-1 table: 2&6,1:1&5) rips open an old locker, revealing a can of blue paint, some scrap electronics, and a bundle of wires.
((No map. Everything is explored, and I don't feel like updating it to show a few trivial movements. Next turn is the last, so get any scrap used up now! You don't have to move to the starting point, your orks will do that automatically after the turn.))