We are all that is left.It is ten years after the Fall, when Mankind's great Empire fragmented, its armies destroyed, the Fleet scattered.
We are all that is left.
The Imperium was huge, covering perhaps 70% of the Milky Way. Yet due to interstellar storms, failing technology, wars over interests, and a failing dynasty, the Empire dissolved. Only five sectors are still loyal, not counting Sol itself, the very cradle of Humanity. We are all that's left of the Loyalists, but change beckons. Sol is secure, the local rebellions are quelled. The time is almost here to expand once more.
Phase 1: Missions
- Strange lights have spooked the residents of Sirius five. Who will respond?
- There have been strange sightings in the northwest sector. Who will engage?
- Pilgrims from Holy Terra request a escort to colonize a new, sacred world they have observed, and we must ensure their safety as they found their new colony.
- There have been distress calls in the Foresnia sector. Who wishes to respond?
How this works: There are currently three commanders. You guys decide who takes which mission, the fourth will be removed and the others can help you in your own missions. Each mission leads to different things.
Phase Two: Designs
This is the most important part of game play, designing new devices or technologies. NPCs will offer access to archives for the tech you do not have (no roll needed but they have a big for balance issues.)
If you wish to join,
http://www.bay12forums.com/smf/index.php?topic=167648.0That's sign up/discuss thread.
Happy hunting commanders. More character and Empire fluff will show up as missions unfold. Story will ensue---you have been warned!