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Author Topic: Bloody Bay: Customized Blood Bowl on forums. Ready to start!  (Read 16877 times)

Kashyyk

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Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #240 on: November 23, 2017, 11:04:43 am »

 Balls...
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Criptfeind

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Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #241 on: November 23, 2017, 11:04:50 am »

Nuffle was not pleased by the attempt I suppose.
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Tack

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Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #242 on: November 23, 2017, 11:27:13 am »

No SPP for surf injuries either?
Argh i’m so rusty
« Last Edit: November 23, 2017, 11:32:26 am by Tack »
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Criptfeind

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Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #243 on: November 23, 2017, 11:37:03 am »

+2 spp for drunk gnomes!

You get SPP from surf injuries in BB2? I'm fairly sure it wasn't like that in BB1. At any rate, it's very clear in the rules that surf injuries don't give spp.

And don't worry too much about looking bad this early in the game. Imo reducing his numbers for the second half is important, and it's perfectly legitimate to try to do that.

To me the only asshole moves are fouls and surfs after the games already been decided ;). Normally on turn 16. Dealing damage to the enemy team in a way that doesn't get spp and it can't actually help you win.

Even then I can see the argument for doing so in a league format tbh. It's a brutal and competitive game.
« Last Edit: November 23, 2017, 11:38:52 am by Criptfeind »
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Tack

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Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #244 on: November 23, 2017, 11:55:56 am »

I guess.
I think the computer game got patched at some point to start giving surf spp.
For what reason; I don’t know. More incentive?
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Emral282

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Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #245 on: November 23, 2017, 12:30:03 pm »

I don't recall the game giving SP for surfing when I played it though.
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Failbird105

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Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #246 on: November 23, 2017, 07:27:35 pm »

Sorry for taking so long to post, it's not actually that there's anything stopping me from doing it, my mind just goes "eh, it'll be just a short little thing, no reason to do it NOW."

Though I will say I've been noticing my mistakes here just a bit too late after making them. Letting a fast team take the first action against me was by far the biggest.
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Supernerd

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Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #247 on: November 23, 2017, 08:36:48 pm »

Crowdsurfs do NOT give spp.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Criptfeind

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Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #248 on: November 24, 2017, 08:26:44 am »

Quicksnap is an interesting one. It makes the one turn touch down significantly easier. But still not very easy with this set up.

I'll say though damn, the kickoff for the one turn drive has a very high ratio of "work" and "posts" to actual play of the game. Kinda sad. But it's an important part of the game.
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Kashyyk

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Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #249 on: November 24, 2017, 11:49:55 am »

Before I try to do it, I want to confirm that (assuming all my die rolls go well) my handler at E8 could quicksnap closer to the ball, pick it up, mount the horse (which will have quicksnapped to E-1) then ride all the way down the pitch, blitz a cultist then dismount into the endzone to score.

Because if that ridiculous play works I promise I will sacrifice my first-born to nuffle.
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Tack

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Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #250 on: November 24, 2017, 01:13:18 pm »

Not to be a bubble-burster, but that would end you 1 space away from the end zone.
4am. Forgot about dismounts. Sorry.

If you could push-shuffle it into E-2, you’re set.
« Last Edit: November 24, 2017, 04:07:02 pm by Tack »
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Criptfeind

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Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #251 on: November 24, 2017, 03:36:30 pm »

It says that dismounting can only be done if no other actions are taken, which I think means you can't blitz? Or maybe that you can't dismount the same turn you've mounted? (Although you could blitz with other horse) It also says that dismounting counts as part of normal movement, which I think means you probably can't mount and dismount on the same turn (unless the horse stays still) because the riders turn will end and then they don't have any normal movement left to dismount? But yeah, I think a push shuffle to -2 after mounting would work. Assuming you can score when riding a horse.

Horses aren't quite skinks or leaping elves, but I can't wait to see some total bs running plays, so I'm rooting for you. I'm of course totally impartial.  :P

Edit: I'm here to toss balls back and forward make blocks. And I'm all out of blocks.

Edit 2: That fend sure is coming in handy huh?
« Last Edit: November 28, 2017, 05:07:15 pm by Criptfeind »
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Criptfeind

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Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #252 on: December 03, 2017, 09:55:06 am »

So, I looked and relooked and rerelooked and I couldn't actually find a rule in the rules that explicitly said that the team that started on the defense in the first half gets to be offense in the second half instead of doing another coin flip. I'm sorta half expecting I missed it somewhere. But I don't really have time this morning to look much longer (turn took longer then expecting considering it was only a single action, I guess I'm getting out of practice) and since that's a pretty important point of balance and how I've always played blood bowl, I put it forward as that. C'est la vie. If there's objections we'll examine that more closely.

Also keep in mind that if you (apparently, I didn't know this until we played this game) use your apothecary to bring up Hat-Jet to only badly hurt, that'll actually let him keep playing, and you'll be able to place him on the pitch for the second round. So if you do wanta use it on him, feel free to give that a shout in the ic thread and then wait for the results.

Also in general I've not been asking about the use of the apothecary because I'd never use it for merely a badly hurt or ko'd player, but that's technically an option. So I suppose that's been bad gming on my part.
« Last Edit: December 03, 2017, 12:06:58 pm by Criptfeind »
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Kashyyk

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Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #253 on: December 03, 2017, 10:06:26 am »

I don't remember ever seeing a coinflip in the video game, so its a safe assumption. 
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Supernerd

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Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #254 on: December 03, 2017, 01:00:02 pm »

If you do offense on the first half, its defense on the second half and vice versa. There is no second coin flip.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.
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