Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 11 12 [13] 14 15 ... 18

Author Topic: Bloody Bay: Customized Blood Bowl on forums. Ready to start!  (Read 16889 times)

Criptfeind

  • Bay Watcher
    • View Profile
Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #180 on: November 15, 2017, 08:31:59 am »

Personally I'd be glad to see a bit more even of a team spread from the cult, and I will put out there that I wouldn't mind making the edits required in my post. But I think that's gota be up to the league commissioner.
Logged

Tack

  • Bay Watcher
  • Giving nothing to a community who gave me so much.
    • View Profile
Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #181 on: November 15, 2017, 08:38:19 am »


Not sure if that’s what you were after, I just cut 60k worth of players from my team.
If I get 50k petty cash out of that i’ll Happily go a bloodweiser babe.
« Last Edit: November 15, 2017, 08:39:54 am by Tack »
Logged
Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Supernerd

  • Bay Watcher
  • Currently experiencing fremdschämen.
    • View Profile
Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #182 on: November 15, 2017, 04:56:45 pm »

It might make more sense to just get another cultist instead or something. A team can have up to 16 players.
Logged
websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Criptfeind

  • Bay Watcher
    • View Profile
Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #183 on: November 15, 2017, 06:24:53 pm »

Seems perfectly legit, start saving up for that juggernaut and all that.

I'm going to take that as it's okay and make the edit to the cult team. And taking a bloodwiser Babe. So we can move forward with who is on offense/defense and the team set up.
Logged

Supernerd

  • Bay Watcher
  • Currently experiencing fremdschämen.
    • View Profile
Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #184 on: November 15, 2017, 06:35:39 pm »

I'm not too keen on having inducements for the first match, but my feelings about this are not too strong. I will leave the decision up to the guy GM-ing your first match. Just let me know your final team composition so that I can record it properly.
Logged
websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Criptfeind

  • Bay Watcher
    • View Profile
Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #185 on: November 15, 2017, 11:16:38 pm »

I have to admit I'm quite a fan of the strategy of inducements and team value manipulation. Now, I don't think we have any team that'd take it as far as say, halflings. Or even goblins. But I do like em anyway. So, so long as it's an option you're okay with giving me, I'm going to include them in the games I run at least.
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #186 on: November 16, 2017, 09:58:54 am »

I didn't process your turn yet tack, since you posted it before I could even do the kick off event and scatter the ball. Which I've done now, you can revisit your plans if you wish.

It also appears that I'm using a different scatter template then Supernerd, but I presume it's just different numbers in different places, and thus doesn't really matter.
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #187 on: November 16, 2017, 10:01:17 am »

If you don't want to revisit your turn though tack, feel free to post it again, I wanta make sure we maintain a sense of temporal linearity here!
Logged

Tack

  • Bay Watcher
  • Giving nothing to a community who gave me so much.
    • View Profile
Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #188 on: November 16, 2017, 10:10:45 am »

Uh, Rules clarification- if I make a blitz with a Force Walls unit, can I then activate them?
Logged
Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Criptfeind

  • Bay Watcher
    • View Profile
Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #189 on: November 16, 2017, 10:22:12 am »

Auspicious first block there.
Logged

Tack

  • Bay Watcher
  • Giving nothing to a community who gave me so much.
    • View Profile
Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #190 on: November 16, 2017, 11:18:30 am »

The free reroll came easy and left easier.
Logged
Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Criptfeind

  • Bay Watcher
    • View Profile
Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #191 on: November 16, 2017, 11:21:45 am »

I'm going to assume you want to keep going forward with the rest of your stated turn, assuming you don't manage to reroll into a turn over?
Logged

Tack

  • Bay Watcher
  • Giving nothing to a community who gave me so much.
    • View Profile
Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #192 on: November 16, 2017, 11:25:32 am »

We’ll see how the chips fall and go from there.
I’ve still some moves I want to do based on what happens after that.
Logged
Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Criptfeind

  • Bay Watcher
    • View Profile
Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #193 on: November 16, 2017, 11:31:05 am »

We’ll see how the chips fall and go from there.

Er, I don't know what you mean by that. See where the chips fall as far as the block against Work-ST3R, so do not do your jaunt and second block, or see how they fall after your moves, so do do them?

Also what do you mean you've swapped out a Cultist and a Wraith in set up? Are you referring to where you swapped out two wraiths for two cultists in your team line up? Which was recorded as the state that my channels game is running, or something else?

Also I'm going to actually need to ask Supernerd a rules question here about Jaunt, so I'll run the block and pause there either way.

Supernerd: About Jaunt, it says that a dodge roll is only needed for the first square it moves through, which is a bit confusing. What tackle zone modifiers to the dodge roll are counted? Do they actually go though the intervening space, and thus, for an example, when Lawrens jaunts to L-2, he'd technically move K2, then L2, M2, N1, M-1, L-2? And thus his dodge from J1 to K2 happens with no tacklezone modifiers. Or does he go directly to L-2, not having to pass though the intervening squares, and make the dodge with a -1 tackle zone modifier from Work-3R?
« Last Edit: November 16, 2017, 11:42:02 am by Criptfeind »
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #194 on: November 16, 2017, 11:57:43 am »

Quote
Jaunt: Instead of moving, this player may move to any open space within in its movement range. This action cannot be used in conjunction with either a GFI or a blitz action. This player only makes a dodge roll if it started the action in a player's tackle zone; in which case a dodge roll is only needed for the first square it moves through. If a player uses jaunt while carrying the ball, the ball is fumbled on the square that the player left, and a turnover occurs.

My interpretation of the above is that the Jaunt-player moves like normal, but doesn't have to dodge except out of the first square, rather than teleporting around. Thus he can be blocked off be a wall of players, but can safely travel down a corridor of death. Thus as Lawrens is currently in a Tackle Zone when he starts Jaunting he has to do that first Dodge away from Work-M8 at J-1, but no others.
Logged
Pages: 1 ... 11 12 [13] 14 15 ... 18