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Author Topic: Bloody Bay: Customized Blood Bowl on forums. Ready to start!  (Read 16897 times)

Criptfeind

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Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #150 on: November 12, 2017, 06:47:28 pm »

What's the precise rules for that? It's pretty likely that I'll need to make a pass turn 1, and it could effect Failbirds decision making on the kick off.
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Supernerd

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Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #151 on: November 12, 2017, 07:14:39 pm »

The GM says this is how it all goes down!

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Failbird105

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Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #152 on: November 12, 2017, 08:23:37 pm »

So am I remembering right when I say any player can kick any distance?
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Emral282

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Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #153 on: November 12, 2017, 08:39:35 pm »

At least according to BB2, yes. But remember that the ball is going to scatter and you don't want it going off the field.
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Supernerd

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Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #154 on: November 12, 2017, 08:41:40 pm »

Any player can kick any distance, yes.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Supernerd

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Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #155 on: November 13, 2017, 06:28:33 pm »

If you feel you need a tutorial on actions your players can take, let me know and I'll explain it for you. I am currently under the impression that both players in Channel 1 already know how to play the game.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Criptfeind

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Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #156 on: November 13, 2017, 06:55:22 pm »

Re-rolls are going to be tough to call out. Do we need to mark an action as RR if fail? Can we call RR on the last action of a turn (presumably one that caused a turn over?) RR's are also going to be a major place for plan splitting, as there's a lot of actions I'm willing to take with a RR in the bank that I'm otherwise not.
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Supernerd

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Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #157 on: November 13, 2017, 06:57:00 pm »

If any action would result in a turn over, the GM will ask if you want to re-roll. This is something you do not need to account for. (But if you do account for it, then the game might move a bit more swiftly as the prompt would not be necessary.)
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Criptfeind

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Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #158 on: November 13, 2017, 07:04:55 pm »

Augh. I'm getting confused trying to nest a whole bunch of different possibilities within each other. X splits into 3 Ys which split into 9 Zs which split etc etc etc. I'm going to have to cut off with just one (the technically most likely but also not very likely) possibility line set up I think.
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Supernerd

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Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #159 on: November 13, 2017, 07:10:40 pm »

It is perfectly legal to only take one action at a time. But do consider moments where the outcome of action 1 will not influence the outcome of action 2. (For example, two blocks on opposite ends of the field)
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

piratejoe

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Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #160 on: November 13, 2017, 07:21:29 pm »

Oh hey, the game started....Oh shit I didn't realize the game started....oh, It doesn't matter...okay then.

Edit:
I feel like the assertion that “koopas are mainstream” after throwing in Touhou is a little uncomfortable.
Not sure if i’ve done something to annoy you but your responses so far have been unusually terse.

Still, here’s looking forward to a long thread of a game i’m not playing.
>Implying Touhou is mainstream outside of Japan
« Last Edit: November 13, 2017, 07:29:33 pm by piratejoe »
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Criptfeind

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Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #161 on: November 13, 2017, 10:15:50 pm »

Ouch, a 1 on the first d6 of the game. Nuffles sure getting in early and hard here. Although tbf, I'm making 4 2+ dice rolls here, I think that's a 52% failure chance.

Ohhh. Lucky badly hurt there for me. I didn't even consider that I might pick him off the field, I should have thought of that and put in a case for it in Bo-Ki's remaining movement. Oh well, you live, you learn.
« Last Edit: November 13, 2017, 11:17:15 pm by Criptfeind »
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Supernerd

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Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #162 on: November 13, 2017, 11:18:59 pm »

Right now I am not confident that I can handle 2 blood bowl games simultaneously. Double checking the numbers takes more time than I would like.

If there are any blood bowl experts here, I am willing to accept a secondary GM to handle a Channel 2.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Criptfeind

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Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #163 on: November 13, 2017, 11:30:17 pm »

I'm by no means an expert. But I'd be willing to give GMing a channel a try, if you're okay with me. At the least, I feel like it'd be a lot more entertaining for everyone involved if we had multiple games going at once. Or at least entertaining for me!
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Supernerd

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Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
« Reply #164 on: November 14, 2017, 12:36:26 am »

Do you have experience with a drawing program that works with multiple layers? I have been using paint.net for the stadium editing. There are still a couple of status icons I still need to make.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.
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