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Author Topic: [44.XX]Scourge's Extinct Creatures Mod!  (Read 7388 times)

scourge728

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[44.XX]Scourge's Extinct Creatures Mod!
« on: October 22, 2017, 06:43:09 pm »

http://dffd.bay12games.com/file.php?id=13145

I have made a mod that is a bunch of extinct creatures, it is a work in progress and the version will be listed here v 0.7.1
It currently adds..

Allosaurus
Archaeopteryx
Australodelphis
Aurochs
Baji
Bluebuck
Cave lion
Dodo
Diplodocus
Eastern Cougar
Elephant Bird
Ezo Wolf
Great Auk
Haast's Eagle
Megalania
Moa
Neanderthals (with a civ)
Passenger pigeon
Quagga
Short-faced Bear
Smilodon
Thylacine
Thylacoleo
Triceratops
Tyrannosaurus
More will come

Enemy post

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Re: [43.5] Scourge's Extinct Creatures Mod!
« Reply #1 on: November 12, 2017, 05:37:04 pm »

You might want to do announcement posts when you update. It'll help with your visibility and encourage people to download your work.
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Enemy post

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Re: [43.5] Scourge's Extinct Creatures Mod!
« Reply #3 on: November 12, 2017, 09:19:48 pm »

You're welcome, I'm glad to see more dinosaur options for this game.
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scourge728

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Re: [43.5] Scourge's Extinct Creatures Mod!
« Reply #4 on: November 23, 2017, 09:17:00 pm »

The Neanderthals now use only extinct creatures

Ultimuh

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Re: [43.5] Scourge's Extinct Creatures Mod!
« Reply #5 on: November 23, 2017, 10:07:33 pm »

Any specifics on the Neanderthal civ compared to other civs?
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scourge728

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Re: [43.5] Scourge's Extinct Creatures Mod!
« Reply #6 on: November 23, 2017, 10:21:06 pm »

Besides that extinct creature thing the only thing really unique atm is they have picks as a [WEAPON] and not a [DIGGER] and can only create battle axes and spears for other weapons.... I should really modify the settlement things... tomorrow

scourge728

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Re: [44.02]Scourge's Extinct Creatures Mod!
« Reply #7 on: November 24, 2017, 08:17:31 am »

Added _SCOR to the end of every [CREATURE] for modded hell's purposes

scourge728

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Re: [44.02]Scourge's Extinct Creatures Mod!
« Reply #8 on: November 26, 2017, 02:22:30 pm »

I have now made it so the neanderthals will always have the extinct creatures and will no longer have the animal man varieties (but they still get giant's because I thought the scenario of a neanderthal siege coming in on giant tyrannosauruses was too good to pass up) 

scourge728

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Re: [44.07]Scourge's Extinct Creatures Mod!
« Reply #10 on: March 21, 2018, 01:58:49 pm »

Important Notice: Make sure you update the mundane creatures mod to v0.5.1+ if you use 0.7.1+ because australodelphis was moved here due to being extinct... I changed the name by adding a _FIXED at the end, but it's still probably not a good idea to mix such files.... 

skelepound

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Re: [44.07]Scourge's Extinct Creatures Mod!
« Reply #11 on: March 31, 2018, 03:58:42 pm »

If they add player riding of creatures, this could make Dwarf Fortress the poor mans ARK.
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BorkBorkGoesTheCode

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Re: [44.07]Scourge's Extinct Creatures Mod!
« Reply #12 on: August 20, 2018, 10:54:55 am »

Hey scourge728, is this going to get an update after the ridable horses update?
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scourge728

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Re: [44.XX]Scourge's Extinct Creatures Mod!
« Reply #13 on: August 20, 2018, 10:56:20 am »

I've been working on an update for this and for my other mod, but it's slow going due to lack of motivation tbh

Hugo_The_Dwarf

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Re: [44.XX]Scourge's Extinct Creatures Mod!
« Reply #14 on: August 20, 2018, 02:18:38 pm »

I guess this mod may go.....

Extinct?


bad jokes aside you could start adding the more vicious ones like the hellpig (Entelodont) you might get some motivation if you mix killing machines in. Since doing a series of calm critters can get stale.
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