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Author Topic: Why do you think Bay12 does not need moderators?  (Read 13735 times)

Egan_BW

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Re: Why do you think Bay12 does not need moderators?
« Reply #15 on: October 24, 2017, 08:43:28 pm »

Do such people exist?
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Streeter

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Re: Why do you think Bay12 does not need moderators?
« Reply #16 on: October 26, 2017, 11:11:53 pm »

This thread reminds me of this image:


Spoiler (click to show/hide)


Wrong forum, I know, but often applies.
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Paxiecrunchle

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Re: Why do you think Bay12 does not need moderators?
« Reply #17 on: October 27, 2017, 03:13:05 am »

Do such people exist?
I am sure some do, but who amongst them would volunteer themselves for such a position.

dragdeler

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Re: Why do you think Bay12 does not need moderators?
« Reply #18 on: October 27, 2017, 05:19:11 pm »

this article


I love it, it's a good explanation angle for a lot of things. This kind of toughts are a sequel to Schoppenhauer's take on free will IMHO. And I've allready experienced perfect democracy (via CONSENSUS!) so I've had my share, I guess...

Code: [Select]
enlightened dictatorship is extremely efficient
...I must agree, eventough I severely dislike putting myself in that drawer. But since it's formulated so perfectly neutral it's hard to disagree really  ;).
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let

Funk

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Re: Why do you think Bay12 does not need moderators?
« Reply #19 on: October 31, 2017, 06:29:56 pm »

We don't really get all that much stuff that needs mods, there some spam (any one want a kitchen fitted?) and the odd case of topics that need banning.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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malvado

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Re: Why do you think Bay12 does not need moderators?
« Reply #20 on: November 01, 2017, 09:05:55 am »

You all forget about one simple detail, the clowns!
If you mess up here then the clowns will be sent for you thanks to the great contract that was signed and made them appear in the game.
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Eric Blank

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Re: Why do you think Bay12 does not need moderators?
« Reply #21 on: November 01, 2017, 05:00:29 pm »

Because a forum revolving around a game where we horribly mutilate things for our amusement allows us to vent our anger before engaging in dangerous conversation topics.

And people get smited pretty quickly for infractions that on other forums are ignored by moderators; often arguments dont have the chance to get out of hand, and from the get-go most people who stick around are reasonably mature and respectful to one-another and capable of conflict resolution on their own. The exception, as ever, is politics. Fucking politics results in more bans than anything else besides actual spambots.
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Eschar

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Re: Why do you think Bay12 does not need moderators?
« Reply #22 on: November 01, 2017, 08:12:00 pm »

Politics results in more bans than anything else besides actual spambots.
And religion...
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Starver

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Re: Why do you think Bay12 does not need moderators?
« Reply #23 on: November 01, 2017, 08:25:19 pm »

Politics results in more bans than anything else besides actual spambots.
And religion...
Amen to that, comrade. And would you like to buy a rolex?
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Bloax

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Re: Why do you think Bay12 does not need moderators?
« Reply #24 on: November 11, 2017, 10:30:50 am »

I think it's because Dwarf Fortress fills a small niche, and so people on these forums are generally very much like one another -- we hardly argue and when we do we keep it civil, even in the politics threads, to a significant extent.
That's because most people with any sort of real value to bring have long since gone away from this game which stopped being much of a game while not going anywhere for several years.

So yes, you're stuck with mostly people who don't have any axes to grind. Savour its uninspiring glory, mmh mmh!
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oh_no

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Re: Why do you think Bay12 does not need moderators?
« Reply #25 on: November 11, 2017, 12:19:37 pm »

I think it's because Dwarf Fortress fills a small niche, and so people on these forums are generally very much like one another -- we hardly argue and when we do we keep it civil, even in the politics threads, to a significant extent.
That's because most people with any sort of real value to bring have long since gone away from this game which stopped being much of a game while not going anywhere for several years.

So yes, you're stuck with mostly people who don't have any axes to grind. Savour its uninspiring glory, mmh mmh!

I'm sorry, but I don't quite understand how that explains what I said...? Honest question.
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Cathar

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Re: Why do you think Bay12 does not need moderators?
« Reply #26 on: November 12, 2017, 07:57:29 am »

That's what I understood :

P1 : People who bring value also cause trouble
P2 : All people who bring value left
C : All people who cause trouble left

P1 and P2 being demonstrably false and C doesn't sequitur very well, so... maybe I misunderstood
« Last Edit: November 12, 2017, 08:02:59 am by Cathar »
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Bearskie

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Re: Why do you think Bay12 does not need moderators?
« Reply #27 on: November 12, 2017, 09:27:41 am »

Who represents 'people of value' is hugely subjective, so its pointless to argue on that.

Instead, I'll say that even as valued members of the community leave, others will continue to take their place as the playerbase grows. Radical DF changes may alienate some old players, but may appeal to other different players. In addition, many players do return after significant hiatus on major releases, or keep track of the game's progress sporadically. Leaving due to boredom is hardly a permanent exile.

In general, I believe the net playerbase is growing, if only through casual observations of monthly donation numbers. There is plenty of room for axe-wielding posts in the future.

Cathar

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Re: Why do you think Bay12 does not need moderators?
« Reply #28 on: November 13, 2017, 02:34:37 am »

I think what I disagree with the most is the idea that highly involved playerbase would automatically start infighting. I mean, it seems to happen in most forums I saw, but upon close examination people usually yell at each other for pointless (imho) reasons none of the camps have any significant control over (religion, politics, etc.).

To me, Bay12 is probably the best environment for anything to florish, because it has an active base AND a nice one with that. A look over the age of the average DF player (around 30) is probably the key reason why we don't need moderators. We all have lives, we're all old as stones and have better things to do than throwing punches around and start dramas.

Frankly that's my best shot

CABL

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Re: Why do you think Bay12 does not need moderators?
« Reply #29 on: November 13, 2017, 04:48:51 am »

Dwarf Fortress is a niche game for a very, let's say, "nerdy" group of people. In my experiences, all huge communities suck major knackersack due to the appeal to John/Jane Does. Games with niches of their own usually have decent fanbases. The complexity of DF also creates a barrier against any sort of dudebros nor brats, who believe that every game must pander to them. Most people would drop the games such as DF, saying that's 'garbage for nerds'. Only people who are really interested in the game will like it.

TL:DR: DF is too complex for the normies, which created a barrier which keeps normies away and allows true nerds to go through it. The game regulates the community by itself. Just leave the banhammer duty to the creator, and everything will be a-okay.
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Much less active than I used to be on these forums, but I still visit them on occasion. Will probably resume my activity in full once Dwarf Fortress will be released on Steam.
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