Day 8: The morning is spent crafting a pistol and several rounds of ammunition, 5 in total. You realize somewhere you made a mistake, the damage for the pistol is 20, not 2. Knowing full well you could take down another person, if it really came to it, made you feel a bit better about exploring the unknown vessel. Yout think for a bit about piloting this vessel and disregaurd the idea, its too damaged. Could you build a functioning dingy that's larger and better than your tiny escape pod? Probably.
Speaking of exploring the vessel, you head back over, pulling yourself along the tether, and enter the ship. You begin with the pile of debris, and find that a vast majority of it is unusable. Some is water damaged, some burnt, some is literal garbage. You manage to collect 20 metal out of the trash pile.
You head along the green arrow corridor and quickly find yourself in a small hydroponics section. All and all, this section is bigger than your pod, and it still has emergency power! Most of the plants have died off due to lack of light, but it looks like there are a few containers of seeds and other farming supplies, not to mention oxygen. With all the stuff here, you could set up a sustainable food supply, or if you took the algae tub route, natural oxygen recycling. There's also some other equipment in the area to take note of. First are the hydroponics basins, those are important and have everything from light to pumps. There's also a composting machine and a rudimentary genesplicer. Last thing is a tank of 4 water! Truly your cup floweth over with fortuna, there is absolutely nothing that could be bad about this... Except that malfunctioning farmbot. That may be an issue.
Health: 100/100
Inventory:
ORIENT PDA- Keeps track of your oxygen and food levels, allows scanning of objects, allows research of new objects.
Metal cable
30 metal
2 food (MRE)
2 water
5 oxygen
2 CO2
75% power
3 biowaste
1 industrial waste
Ship:
Broken stasis pod- It's seriously busted, probably why you're awake and can't remember anything. Can be broken into 100 metal.
Tiny Engine: It'll get you somewhere someday, but nowhere fast. Using 5 power a day.
Airlock with Air Pump. Uses 5 power on use.
Schematics:
Biomatter recycler: By sterilizing and recombining waste products, this machine can produce one food unit every three days. It comes two flavors: plain and spicy. Requires 5 power per use. 10 metal.
Tiny engine: An incredibly small engine capable of moving at a very low speed. 50 metal. 5 power a day.
CO2 scrubber: Removes CO2 from the atmosphere of a room. Turns 4 C02 into 1 02. 10 metal to build. Uses 5 power.
Airlock: Relatively simple pressurized door system. Can stop gas transfers between rooms.
Airpump: Saves 02 at the cost of some power when using an airlock. 5 power.
External sensors: Allows you to to monitor the exterior of your ship and scan a fair distance out into space. 5 power upon use, background detection is powerless, 20 metal.
Solar panel: Collects light in order to recharge system batteries. +10 power a day, 20 metal.
Mining laser: Allows for the drilling of asteroids and other space objects. 10 power per use, 40 metal.
Basic Pistol: 15 metal.
Pistol ammo: 1 metal
Advanced Schematics:
Centralized computer system: A large powerful computer capable of automating several ship functions and connecting to your PDA. 10 power a day. 100 metal to make.
Stasis Pod: A large hibernation chamber capable of perfectly sustaining one individual over a incredible spans of time. 150 metal to make. 5 power a day.